mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
507 lines
17 KiB
Plaintext
507 lines
17 KiB
Plaintext
hlsl.scalar2matrix.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: Fn1(mf44; ( temp void)
|
|
0:2 Function Parameters:
|
|
0:2 'p' ( in 4X4 matrix of float)
|
|
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:? Sequence
|
|
0:10 Sequence
|
|
0:10 move second child to first child ( temp 4X4 matrix of float)
|
|
0:10 'mat1' ( temp 4X4 matrix of float)
|
|
0:10 Constant:
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:11 Sequence
|
|
0:11 move second child to first child ( temp 4X4 matrix of float)
|
|
0:11 'mat2' ( temp 4X4 matrix of float)
|
|
0:11 Constant:
|
|
0:11 3.000000
|
|
0:11 3.100000
|
|
0:11 3.200000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp 4X4 matrix of float)
|
|
0:12 'mat3' ( temp 4X4 matrix of float)
|
|
0:12 Constant:
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:16 move second child to first child ( temp 4X4 matrix of float)
|
|
0:16 'mat4' ( temp 4X4 matrix of float)
|
|
0:16 Constant:
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:17 move second child to first child ( temp 4X4 matrix of float)
|
|
0:17 'mat4' ( temp 4X4 matrix of float)
|
|
0:17 Constant:
|
|
0:17 4.000000
|
|
0:17 4.100000
|
|
0:17 4.200000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:18 move second child to first child ( temp 4X4 matrix of float)
|
|
0:18 'mat4' ( temp 4X4 matrix of float)
|
|
0:18 Constant:
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
|
|
0:20 'mat4' ( temp 4X4 matrix of float)
|
|
0:20 Constant:
|
|
0:20 0.750000
|
|
0:21 add second child into first child ( temp 4X4 matrix of float)
|
|
0:21 'mat4' ( temp 4X4 matrix of float)
|
|
0:21 Constant:
|
|
0:21 0.750000
|
|
0:22 subtract second child into first child ( temp 4X4 matrix of float)
|
|
0:22 'mat4' ( temp 4X4 matrix of float)
|
|
0:22 Constant:
|
|
0:22 0.500000
|
|
0:23 divide second child into first child ( temp 4X4 matrix of float)
|
|
0:23 'mat4' ( temp 4X4 matrix of float)
|
|
0:23 Constant:
|
|
0:23 2.000000
|
|
0:25 Function Call: Fn1(mf44; ( temp void)
|
|
0:25 Constant:
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:27 Branch: Return with expression
|
|
0:27 add ( temp 4-component vector of float)
|
|
0:27 add ( temp 4-component vector of float)
|
|
0:27 Constant:
|
|
0:27 0.300000
|
|
0:27 0.300000
|
|
0:27 0.300000
|
|
0:27 0.300000
|
|
0:27 direct index ( temp 4-component vector of float)
|
|
0:27 'mat1' ( temp 4X4 matrix of float)
|
|
0:27 Constant:
|
|
0:27 1 (const int)
|
|
0:27 direct index ( temp 4-component vector of float)
|
|
0:27 'mat4' ( temp 4X4 matrix of float)
|
|
0:27 Constant:
|
|
0:27 2 (const int)
|
|
0:5 Function Definition: main( ( temp void)
|
|
0:5 Function Parameters:
|
|
0:? Sequence
|
|
0:5 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:5 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: Fn1(mf44; ( temp void)
|
|
0:2 Function Parameters:
|
|
0:2 'p' ( in 4X4 matrix of float)
|
|
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:? Sequence
|
|
0:10 Sequence
|
|
0:10 move second child to first child ( temp 4X4 matrix of float)
|
|
0:10 'mat1' ( temp 4X4 matrix of float)
|
|
0:10 Constant:
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:10 0.250000
|
|
0:11 Sequence
|
|
0:11 move second child to first child ( temp 4X4 matrix of float)
|
|
0:11 'mat2' ( temp 4X4 matrix of float)
|
|
0:11 Constant:
|
|
0:11 3.000000
|
|
0:11 3.100000
|
|
0:11 3.200000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:11 0.000000
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp 4X4 matrix of float)
|
|
0:12 'mat3' ( temp 4X4 matrix of float)
|
|
0:12 Constant:
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:12 0.375000
|
|
0:16 move second child to first child ( temp 4X4 matrix of float)
|
|
0:16 'mat4' ( temp 4X4 matrix of float)
|
|
0:16 Constant:
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:16 0.750000
|
|
0:17 move second child to first child ( temp 4X4 matrix of float)
|
|
0:17 'mat4' ( temp 4X4 matrix of float)
|
|
0:17 Constant:
|
|
0:17 4.000000
|
|
0:17 4.100000
|
|
0:17 4.200000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:17 0.000000
|
|
0:18 move second child to first child ( temp 4X4 matrix of float)
|
|
0:18 'mat4' ( temp 4X4 matrix of float)
|
|
0:18 Constant:
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:18 0.500000
|
|
0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
|
|
0:20 'mat4' ( temp 4X4 matrix of float)
|
|
0:20 Constant:
|
|
0:20 0.750000
|
|
0:21 add second child into first child ( temp 4X4 matrix of float)
|
|
0:21 'mat4' ( temp 4X4 matrix of float)
|
|
0:21 Constant:
|
|
0:21 0.750000
|
|
0:22 subtract second child into first child ( temp 4X4 matrix of float)
|
|
0:22 'mat4' ( temp 4X4 matrix of float)
|
|
0:22 Constant:
|
|
0:22 0.500000
|
|
0:23 divide second child into first child ( temp 4X4 matrix of float)
|
|
0:23 'mat4' ( temp 4X4 matrix of float)
|
|
0:23 Constant:
|
|
0:23 2.000000
|
|
0:25 Function Call: Fn1(mf44; ( temp void)
|
|
0:25 Constant:
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:25 5.000000
|
|
0:27 Branch: Return with expression
|
|
0:27 add ( temp 4-component vector of float)
|
|
0:27 add ( temp 4-component vector of float)
|
|
0:27 Constant:
|
|
0:27 0.300000
|
|
0:27 0.300000
|
|
0:27 0.300000
|
|
0:27 0.300000
|
|
0:27 direct index ( temp 4-component vector of float)
|
|
0:27 'mat1' ( temp 4X4 matrix of float)
|
|
0:27 Constant:
|
|
0:27 1 (const int)
|
|
0:27 direct index ( temp 4-component vector of float)
|
|
0:27 'mat4' ( temp 4X4 matrix of float)
|
|
0:27 Constant:
|
|
0:27 2 (const int)
|
|
0:5 Function Definition: main( ( temp void)
|
|
0:5 Function Parameters:
|
|
0:? Sequence
|
|
0:5 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:5 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 96
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 94
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 12 "Fn1(mf44;"
|
|
Name 11 "p"
|
|
Name 15 "@main("
|
|
Name 17 "mat1"
|
|
Name 21 "mat2"
|
|
Name 29 "mat3"
|
|
Name 33 "mat4"
|
|
Name 77 "param"
|
|
Name 94 "@entryPointOutput"
|
|
Decorate 94(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeMatrix 7(fvec4) 4
|
|
9: TypePointer Function 8
|
|
10: TypeFunction 2 9(ptr)
|
|
14: TypeFunction 7(fvec4)
|
|
18: 6(float) Constant 1048576000
|
|
19: 7(fvec4) ConstantComposite 18 18 18 18
|
|
20: 8 ConstantComposite 19 19 19 19
|
|
22: 6(float) Constant 1077936128
|
|
23: 6(float) Constant 1078355558
|
|
24: 6(float) Constant 1078774989
|
|
25: 6(float) Constant 0
|
|
26: 7(fvec4) ConstantComposite 22 23 24 25
|
|
27: 7(fvec4) ConstantComposite 25 25 25 25
|
|
28: 8 ConstantComposite 26 27 27 27
|
|
30: 6(float) Constant 1052770304
|
|
31: 7(fvec4) ConstantComposite 30 30 30 30
|
|
32: 8 ConstantComposite 31 31 31 31
|
|
34: 6(float) Constant 1061158912
|
|
35: 7(fvec4) ConstantComposite 34 34 34 34
|
|
36: 8 ConstantComposite 35 35 35 35
|
|
37: 6(float) Constant 1082130432
|
|
38: 6(float) Constant 1082340147
|
|
39: 6(float) Constant 1082549862
|
|
40: 7(fvec4) ConstantComposite 37 38 39 25
|
|
41: 8 ConstantComposite 40 27 27 27
|
|
42: 6(float) Constant 1056964608
|
|
43: 7(fvec4) ConstantComposite 42 42 42 42
|
|
44: 8 ConstantComposite 43 43 43 43
|
|
69: 6(float) Constant 1073741824
|
|
71: 6(float) Constant 1065353216
|
|
74: 6(float) Constant 1084227584
|
|
75: 7(fvec4) ConstantComposite 74 74 74 74
|
|
76: 8 ConstantComposite 75 75 75 75
|
|
79: 6(float) Constant 1050253722
|
|
80: 7(fvec4) ConstantComposite 79 79 79 79
|
|
81: TypeInt 32 1
|
|
82: 81(int) Constant 1
|
|
83: TypePointer Function 7(fvec4)
|
|
87: 81(int) Constant 2
|
|
93: TypePointer Output 7(fvec4)
|
|
94(@entryPointOutput): 93(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
95: 7(fvec4) FunctionCall 15(@main()
|
|
Store 94(@entryPointOutput) 95
|
|
Return
|
|
FunctionEnd
|
|
12(Fn1(mf44;): 2 Function None 10
|
|
11(p): 9(ptr) FunctionParameter
|
|
13: Label
|
|
Return
|
|
FunctionEnd
|
|
15(@main(): 7(fvec4) Function None 14
|
|
16: Label
|
|
17(mat1): 9(ptr) Variable Function
|
|
21(mat2): 9(ptr) Variable Function
|
|
29(mat3): 9(ptr) Variable Function
|
|
33(mat4): 9(ptr) Variable Function
|
|
77(param): 9(ptr) Variable Function
|
|
Store 17(mat1) 20
|
|
Store 21(mat2) 28
|
|
Store 29(mat3) 32
|
|
Store 33(mat4) 36
|
|
Store 33(mat4) 41
|
|
Store 33(mat4) 44
|
|
45: 8 Load 33(mat4)
|
|
46: 8 MatrixTimesScalar 45 34
|
|
Store 33(mat4) 46
|
|
47: 8 Load 33(mat4)
|
|
48: 7(fvec4) CompositeConstruct 34 34 34 34
|
|
49: 7(fvec4) CompositeExtract 47 0
|
|
50: 7(fvec4) FAdd 49 48
|
|
51: 7(fvec4) CompositeExtract 47 1
|
|
52: 7(fvec4) FAdd 51 48
|
|
53: 7(fvec4) CompositeExtract 47 2
|
|
54: 7(fvec4) FAdd 53 48
|
|
55: 7(fvec4) CompositeExtract 47 3
|
|
56: 7(fvec4) FAdd 55 48
|
|
57: 8 CompositeConstruct 50 52 54 56
|
|
Store 33(mat4) 57
|
|
58: 8 Load 33(mat4)
|
|
59: 7(fvec4) CompositeConstruct 42 42 42 42
|
|
60: 7(fvec4) CompositeExtract 58 0
|
|
61: 7(fvec4) FSub 60 59
|
|
62: 7(fvec4) CompositeExtract 58 1
|
|
63: 7(fvec4) FSub 62 59
|
|
64: 7(fvec4) CompositeExtract 58 2
|
|
65: 7(fvec4) FSub 64 59
|
|
66: 7(fvec4) CompositeExtract 58 3
|
|
67: 7(fvec4) FSub 66 59
|
|
68: 8 CompositeConstruct 61 63 65 67
|
|
Store 33(mat4) 68
|
|
70: 8 Load 33(mat4)
|
|
72: 6(float) FDiv 71 69
|
|
73: 8 MatrixTimesScalar 70 72
|
|
Store 33(mat4) 73
|
|
Store 77(param) 76
|
|
78: 2 FunctionCall 12(Fn1(mf44;) 77(param)
|
|
84: 83(ptr) AccessChain 17(mat1) 82
|
|
85: 7(fvec4) Load 84
|
|
86: 7(fvec4) FAdd 80 85
|
|
88: 83(ptr) AccessChain 33(mat4) 87
|
|
89: 7(fvec4) Load 88
|
|
90: 7(fvec4) FAdd 86 89
|
|
ReturnValue 90
|
|
FunctionEnd
|