glslang/Test/baseResults/hlsl.semantic.geom.out
2023-12-11 20:03:13 +00:00

422 lines
22 KiB
Plaintext

hlsl.semantic.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13 Function Parameters:
0:13 'VertexID' ( in 3-element array of uint)
0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:15 Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:? 'OutputStream.clip0' ( out float Position)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 0 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( out float ClipDistance)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:15 Constant:
0:15 0 (const int)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 1 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( out float CullDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:15 Constant:
0:15 0 (const int)
0:15 cull0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:15 vpai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 3 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.rtai' ( out uint Layer)
0:15 rtai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 4 (const int)
0:15 move second child to first child ( temp int)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:15 ii: direct index for structure ( temp int)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 5 (const int)
0:15 EmitVertex ( temp void)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:21 Function Definition: notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:21 Function Parameters:
0:21 'VertexID' ( in 2-element array of uint)
0:21 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp float)
0:? 'OutputStream.clip0' ( out float Position)
0:23 clip0: direct index for structure ( temp float)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 0 (const int)
0:? Sequence
0:23 move second child to first child ( temp float)
0:23 direct index ( out float ClipDistance)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:23 Constant:
0:23 0 (const int)
0:23 clip0: direct index for structure ( temp float)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 1 (const int)
0:? Sequence
0:23 move second child to first child ( temp float)
0:23 direct index ( out float CullDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:23 Constant:
0:23 0 (const int)
0:23 cull0: direct index for structure ( temp float)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 2 (const int)
0:23 move second child to first child ( temp uint)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:23 vpai: direct index for structure ( temp uint)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 3 (const int)
0:23 move second child to first child ( temp uint)
0:? 'OutputStream.rtai' ( out uint Layer)
0:23 rtai: direct index for structure ( temp uint)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 4 (const int)
0:23 move second child to first child ( temp int)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:23 ii: direct index for structure ( temp int)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 5 (const int)
0:23 EmitVertex ( temp void)
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.clip0' ( out float Position)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:? 'OutputStream.rtai' ( out uint Layer)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13 Function Parameters:
0:13 'VertexID' ( in 3-element array of uint)
0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:15 Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:? 'OutputStream.clip0' ( out float Position)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 0 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( out float ClipDistance)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:15 Constant:
0:15 0 (const int)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 1 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( out float CullDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:15 Constant:
0:15 0 (const int)
0:15 cull0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:15 vpai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 3 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.rtai' ( out uint Layer)
0:15 rtai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 4 (const int)
0:15 move second child to first child ( temp int)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:15 ii: direct index for structure ( temp int)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 5 (const int)
0:15 EmitVertex ( temp void)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:21 Function Definition: notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:21 Function Parameters:
0:21 'VertexID' ( in 2-element array of uint)
0:21 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp float)
0:? 'OutputStream.clip0' ( out float Position)
0:23 clip0: direct index for structure ( temp float)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 0 (const int)
0:? Sequence
0:23 move second child to first child ( temp float)
0:23 direct index ( out float ClipDistance)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:23 Constant:
0:23 0 (const int)
0:23 clip0: direct index for structure ( temp float)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 1 (const int)
0:? Sequence
0:23 move second child to first child ( temp float)
0:23 direct index ( out float CullDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:23 Constant:
0:23 0 (const int)
0:23 cull0: direct index for structure ( temp float)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 2 (const int)
0:23 move second child to first child ( temp uint)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:23 vpai: direct index for structure ( temp uint)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 3 (const int)
0:23 move second child to first child ( temp uint)
0:? 'OutputStream.rtai' ( out uint Layer)
0:23 rtai: direct index for structure ( temp uint)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 4 (const int)
0:23 move second child to first child ( temp int)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:23 ii: direct index for structure ( temp int)
0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:23 Constant:
0:23 5 (const int)
0:23 EmitVertex ( temp void)
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.clip0' ( out float Position)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:? 'OutputStream.rtai' ( out uint Layer)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 88
Capability Geometry
Capability ClipDistance
Capability CullDistance
Capability MultiViewport
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 28 37 42 48 53 58 65
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Source HLSL 500
Name 4 "main"
Name 12 "S"
MemberName 12(S) 0 "clip0"
MemberName 12(S) 1 "clip0"
MemberName 12(S) 2 "cull0"
MemberName 12(S) 3 "vpai"
MemberName 12(S) 4 "rtai"
MemberName 12(S) 5 "ii"
Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
Name 15 "VertexID"
Name 16 "OutputStream"
Name 25 "notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11;"
Name 23 "VertexID"
Name 24 "OutputStream"
Name 28 "OutputStream.clip0"
Name 29 "s"
Name 37 "OutputStream.clip0"
Name 42 "OutputStream.cull0"
Name 48 "OutputStream.vpai"
Name 53 "OutputStream.rtai"
Name 58 "OutputStream.ii"
Name 63 "VertexID"
Name 65 "VertexID"
Name 67 "OutputStream"
Name 68 "param"
Name 70 "param"
Name 73 "s"
Decorate 28(OutputStream.clip0) BuiltIn Position
Decorate 37(OutputStream.clip0) BuiltIn ClipDistance
Decorate 42(OutputStream.cull0) BuiltIn CullDistance
Decorate 48(OutputStream.vpai) BuiltIn ViewportIndex
Decorate 53(OutputStream.rtai) BuiltIn Layer
Decorate 58(OutputStream.ii) Location 0
Decorate 65(VertexID) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 3
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
13: TypePointer Function 12(S)
14: TypeFunction 2 9(ptr) 13(ptr)
19: 6(int) Constant 2
20: TypeArray 6(int) 19
21: TypePointer Function 20
22: TypeFunction 2 21(ptr) 13(ptr)
27: TypePointer Output 10(float)
28(OutputStream.clip0): 27(ptr) Variable Output
30: 11(int) Constant 0
31: TypePointer Function 10(float)
34: 6(int) Constant 1
35: TypeArray 10(float) 34
36: TypePointer Output 35
37(OutputStream.clip0): 36(ptr) Variable Output
38: 11(int) Constant 1
42(OutputStream.cull0): 36(ptr) Variable Output
43: 11(int) Constant 2
47: TypePointer Output 6(int)
48(OutputStream.vpai): 47(ptr) Variable Output
49: 11(int) Constant 3
50: TypePointer Function 6(int)
53(OutputStream.rtai): 47(ptr) Variable Output
54: 11(int) Constant 4
57: TypePointer Output 11(int)
58(OutputStream.ii): 57(ptr) Variable Output
59: 11(int) Constant 5
60: TypePointer Function 11(int)
64: TypePointer Input 8
65(VertexID): 64(ptr) Variable Input
4(main): 2 Function None 3
5: Label
63(VertexID): 9(ptr) Variable Function
67(OutputStream): 13(ptr) Variable Function
68(param): 9(ptr) Variable Function
70(param): 13(ptr) Variable Function
66: 8 Load 65(VertexID)
Store 63(VertexID) 66
69: 8 Load 63(VertexID)
Store 68(param) 69
71: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 68(param) 70(param)
72: 12(S) Load 70(param)
Store 67(OutputStream) 72
Return
FunctionEnd
17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(OutputStream): 13(ptr) FunctionParameter
18: Label
29(s): 13(ptr) Variable Function
32: 31(ptr) AccessChain 29(s) 30
33: 10(float) Load 32
Store 28(OutputStream.clip0) 33
39: 31(ptr) AccessChain 29(s) 38
40: 10(float) Load 39
41: 27(ptr) AccessChain 37(OutputStream.clip0) 30
Store 41 40
44: 31(ptr) AccessChain 29(s) 43
45: 10(float) Load 44
46: 27(ptr) AccessChain 42(OutputStream.cull0) 30
Store 46 45
51: 50(ptr) AccessChain 29(s) 49
52: 6(int) Load 51
Store 48(OutputStream.vpai) 52
55: 50(ptr) AccessChain 29(s) 54
56: 6(int) Load 55
Store 53(OutputStream.rtai) 56
61: 60(ptr) AccessChain 29(s) 59
62: 11(int) Load 61
Store 58(OutputStream.ii) 62
EmitVertex
Return
FunctionEnd
25(notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 22
23(VertexID): 21(ptr) FunctionParameter
24(OutputStream): 13(ptr) FunctionParameter
26: Label
73(s): 13(ptr) Variable Function
74: 31(ptr) AccessChain 73(s) 30
75: 10(float) Load 74
Store 28(OutputStream.clip0) 75
76: 31(ptr) AccessChain 73(s) 38
77: 10(float) Load 76
78: 27(ptr) AccessChain 37(OutputStream.clip0) 30
Store 78 77
79: 31(ptr) AccessChain 73(s) 43
80: 10(float) Load 79
81: 27(ptr) AccessChain 42(OutputStream.cull0) 30
Store 81 80
82: 50(ptr) AccessChain 73(s) 49
83: 6(int) Load 82
Store 48(OutputStream.vpai) 83
84: 50(ptr) AccessChain 73(s) 54
85: 6(int) Load 84
Store 53(OutputStream.rtai) 85
86: 60(ptr) AccessChain 73(s) 59
87: 11(int) Load 86
Store 58(OutputStream.ii) 87
EmitVertex
Return
FunctionEnd