mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
299 lines
16 KiB
Plaintext
299 lines
16 KiB
Plaintext
hlsl.structbuffer.fn.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
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0:5 Function Parameters:
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0:5 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:5 'bufferOffset' ( in uint)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 indirect index (layout( row_major std430) buffer 4-component vector of uint)
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0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
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0:6 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 'bufferOffset' ( in uint)
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0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
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0:10 Function Parameters:
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0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:10 'sb@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:10 'bufferOffset' ( in uint)
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0:10 'data' ( in 4-component vector of uint)
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0:? Sequence
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0:11 move second child to first child ( temp 4-component vector of uint)
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0:11 indirect index ( buffer 4-component vector of uint)
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0:11 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of uint)
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0:11 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 'bufferOffset' ( in uint)
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0:11 'data' ( in 4-component vector of uint)
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0:20 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:20 Function Parameters:
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0:20 'pos' ( in uint)
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0:? Sequence
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0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
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0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:21 Constant:
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0:21 2 (const uint)
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0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
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0:21 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:21 Constant:
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0:21 3 (const uint)
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0:23 Branch: Return with expression
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0:23 Constant:
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0:23 0.000000
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0:23 0.000000
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0:23 0.000000
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0:23 0.000000
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:20 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 3-component vector of uint @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
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0:5 Function Parameters:
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0:5 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:5 'bufferOffset' ( in uint)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 indirect index (layout( row_major std430) buffer 4-component vector of uint)
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0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
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0:6 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 'bufferOffset' ( in uint)
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0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
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0:10 Function Parameters:
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0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:10 'sb@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:10 'bufferOffset' ( in uint)
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0:10 'data' ( in 4-component vector of uint)
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0:? Sequence
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0:11 move second child to first child ( temp 4-component vector of uint)
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0:11 indirect index ( buffer 4-component vector of uint)
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0:11 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of uint)
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0:11 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 'bufferOffset' ( in uint)
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0:11 'data' ( in 4-component vector of uint)
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0:20 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:20 Function Parameters:
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0:20 'pos' ( in uint)
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0:? Sequence
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0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
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0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:21 Constant:
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0:21 2 (const uint)
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0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
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0:21 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:21 Constant:
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0:21 3 (const uint)
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0:23 Branch: Return with expression
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0:23 Constant:
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0:23 0.000000
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0:23 0.000000
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0:23 0.000000
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0:23 0.000000
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:20 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 3-component vector of uint @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 78
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 63 66
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 ""
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MemberName 9 0 "@data"
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Name 15 "get(block--vu4[0]1;u1;"
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Name 13 "sb"
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Name 14 "bufferOffset"
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Name 18 ""
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MemberName 18 0 "@data"
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Name 20 ""
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MemberName 20 0 "@count"
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Name 28 "set(block--vu4[0]1;u1;vu4;"
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Name 24 "sb"
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Name 25 "sb@count"
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Name 26 "bufferOffset"
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Name 27 "data"
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Name 34 "@main(u1;"
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Name 33 "pos"
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Name 47 "sbuf2"
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Name 48 "sbuf2@count"
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Name 50 "sbuf"
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Name 52 "param"
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Name 54 "param"
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Name 55 "param"
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Name 61 "pos"
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Name 63 "pos"
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Name 66 "@entryPointOutput"
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Name 67 "param"
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Name 70 "sbuf2@count"
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MemberName 70(sbuf2@count) 0 "@count"
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Name 72 "sbuf2@count"
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Name 75 "sbuf3"
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MemberName 75(sbuf3) 0 "@data"
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Name 77 "sbuf3"
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Decorate 8 ArrayStride 16
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MemberDecorate 9 0 NonWritable
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MemberDecorate 9 0 Offset 0
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Decorate 9 BufferBlock
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Decorate 13(sb) NonWritable
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Decorate 17 ArrayStride 16
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MemberDecorate 18 0 Offset 0
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Decorate 18 BufferBlock
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Decorate 20 BufferBlock
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Decorate 47(sbuf2) DescriptorSet 0
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Decorate 47(sbuf2) Binding 0
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Decorate 48(sbuf2@count) DescriptorSet 0
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Decorate 48(sbuf2@count) Binding 0
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Decorate 50(sbuf) DescriptorSet 0
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Decorate 50(sbuf) Binding 10
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Decorate 63(pos) Flat
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Decorate 63(pos) Location 0
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Decorate 66(@entryPointOutput) Location 0
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MemberDecorate 70(sbuf2@count) 0 Offset 0
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Decorate 70(sbuf2@count) BufferBlock
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Decorate 72(sbuf2@count) DescriptorSet 0
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Decorate 72(sbuf2@count) Binding 0
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Decorate 74 ArrayStride 16
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MemberDecorate 75(sbuf3) 0 NonWritable
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MemberDecorate 75(sbuf3) 0 Offset 0
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Decorate 75(sbuf3) BufferBlock
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Decorate 77(sbuf3) DescriptorSet 0
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Decorate 77(sbuf3) Binding 12
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypeVector 6(int) 4
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8: TypeRuntimeArray 7(ivec4)
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9: TypeStruct 8
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10: TypePointer Uniform 9(struct)
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11: TypePointer Function 6(int)
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12: TypeFunction 7(ivec4) 10(ptr) 11(ptr)
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17: TypeRuntimeArray 7(ivec4)
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18: TypeStruct 17
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19: TypePointer Uniform 18(struct)
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20: TypeStruct 6(int)
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21: TypePointer Uniform 20(struct)
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22: TypePointer Function 7(ivec4)
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23: TypeFunction 2 19(ptr) 21(ptr) 11(ptr) 22(ptr)
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30: TypeFloat 32
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31: TypeVector 30(float) 4
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32: TypeFunction 31(fvec4) 11(ptr)
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36: TypeInt 32 1
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37: 36(int) Constant 0
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39: TypePointer Uniform 7(ivec4)
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47(sbuf2): 19(ptr) Variable Uniform
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48(sbuf2@count): 21(ptr) Variable Uniform
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49: 6(int) Constant 2
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50(sbuf): 10(ptr) Variable Uniform
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51: 6(int) Constant 3
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57: 30(float) Constant 0
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58: 31(fvec4) ConstantComposite 57 57 57 57
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62: TypePointer Input 6(int)
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63(pos): 62(ptr) Variable Input
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65: TypePointer Output 31(fvec4)
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66(@entryPointOutput): 65(ptr) Variable Output
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70(sbuf2@count): TypeStruct 6(int)
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71: TypePointer Uniform 70(sbuf2@count)
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72(sbuf2@count): 71(ptr) Variable Uniform
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73: TypeVector 6(int) 3
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74: TypeRuntimeArray 73(ivec3)
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75(sbuf3): TypeStruct 74
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76: TypePointer Uniform 75(sbuf3)
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77(sbuf3): 76(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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61(pos): 11(ptr) Variable Function
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67(param): 11(ptr) Variable Function
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64: 6(int) Load 63(pos)
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Store 61(pos) 64
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68: 6(int) Load 61(pos)
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Store 67(param) 68
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69: 31(fvec4) FunctionCall 34(@main(u1;) 67(param)
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Store 66(@entryPointOutput) 69
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Return
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FunctionEnd
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15(get(block--vu4[0]1;u1;): 7(ivec4) Function None 12
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13(sb): 10(ptr) FunctionParameter
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14(bufferOffset): 11(ptr) FunctionParameter
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16: Label
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38: 6(int) Load 14(bufferOffset)
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40: 39(ptr) AccessChain 13(sb) 37 38
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41: 7(ivec4) Load 40
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ReturnValue 41
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FunctionEnd
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28(set(block--vu4[0]1;u1;vu4;): 2 Function None 23
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24(sb): 19(ptr) FunctionParameter
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25(sb@count): 21(ptr) FunctionParameter
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26(bufferOffset): 11(ptr) FunctionParameter
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27(data): 22(ptr) FunctionParameter
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29: Label
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44: 6(int) Load 26(bufferOffset)
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45: 7(ivec4) Load 27(data)
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46: 39(ptr) AccessChain 24(sb) 37 44
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Store 46 45
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Return
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FunctionEnd
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34(@main(u1;): 31(fvec4) Function None 32
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33(pos): 11(ptr) FunctionParameter
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35: Label
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52(param): 11(ptr) Variable Function
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54(param): 11(ptr) Variable Function
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55(param): 22(ptr) Variable Function
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Store 52(param) 51
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53: 7(ivec4) FunctionCall 15(get(block--vu4[0]1;u1;) 50(sbuf) 52(param)
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Store 54(param) 49
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Store 55(param) 53
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56: 2 FunctionCall 28(set(block--vu4[0]1;u1;vu4;) 47(sbuf2) 48(sbuf2@count) 54(param) 55(param)
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ReturnValue 58
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FunctionEnd
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