mirror of
https://github.com/RPCS3/glslang.git
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235 lines
11 KiB
Plaintext
235 lines
11 KiB
Plaintext
iomap.blockOutVariableIn.vert
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Shader version: 440
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 a1: direct index for structure ( out 4-component vector of float)
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0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 move second child to first child ( temp 2-component vector of float)
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0:12 a2: direct index for structure ( out 2-component vector of float)
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0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 Constant:
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0:12 0.500000
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0:12 0.500000
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 1.000000
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0:13 1.000000
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0:13 1.000000
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0:13 1.000000
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0:? Linker Objects
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0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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iomap.blockOutVariableIn.frag
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Shader version: 440
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'color' (layout( location=0) out 4-component vector of float)
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0:10 Construct vec4 ( temp 4-component vector of float)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 'a1' (layout( location=0) smooth in 4-component vector of float)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:10 'a2' (layout( location=1) smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'a1' (layout( location=0) smooth in 4-component vector of float)
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0:? 'a2' (layout( location=1) smooth in 2-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked vertex stage:
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Linked fragment stage:
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Shader version: 440
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 a1: direct index for structure ( out 4-component vector of float)
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0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 move second child to first child ( temp 2-component vector of float)
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0:12 a2: direct index for structure ( out 2-component vector of float)
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0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 Constant:
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0:12 0.500000
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0:12 0.500000
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 1.000000
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0:13 1.000000
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0:13 1.000000
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0:13 1.000000
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0:? Linker Objects
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0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Shader version: 440
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'color' (layout( location=0) out 4-component vector of float)
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0:10 Construct vec4 ( temp 4-component vector of float)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 'a1' (layout( location=0) smooth in 4-component vector of float)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:10 'a2' (layout( location=1) smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'a1' (layout( location=0) smooth in 4-component vector of float)
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0:? 'a2' (layout( location=1) smooth in 2-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 33
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 11 28 31 32
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Source GLSL 440
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Name 4 "main"
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Name 9 "Block"
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MemberName 9(Block) 0 "a1"
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MemberName 9(Block) 1 "a2"
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Name 11 ""
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Name 26 "gl_PerVertex"
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MemberName 26(gl_PerVertex) 0 "gl_Position"
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MemberName 26(gl_PerVertex) 1 "gl_PointSize"
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MemberName 26(gl_PerVertex) 2 "gl_ClipDistance"
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Name 28 ""
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Name 31 "gl_VertexID"
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Name 32 "gl_InstanceID"
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Decorate 9(Block) Block
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Decorate 11 Location 0
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MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 26(gl_PerVertex) Block
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Decorate 31(gl_VertexID) BuiltIn VertexId
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Decorate 32(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 2
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9(Block): TypeStruct 7(fvec4) 8(fvec2)
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10: TypePointer Output 9(Block)
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11: 10(ptr) Variable Output
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12: TypeInt 32 1
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13: 12(int) Constant 0
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14: 6(float) Constant 1065353216
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15: 7(fvec4) ConstantComposite 14 14 14 14
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16: TypePointer Output 7(fvec4)
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18: 12(int) Constant 1
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19: 6(float) Constant 1056964608
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20: 8(fvec2) ConstantComposite 19 19
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21: TypePointer Output 8(fvec2)
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23: TypeInt 32 0
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24: 23(int) Constant 1
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25: TypeArray 6(float) 24
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26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25
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27: TypePointer Output 26(gl_PerVertex)
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28: 27(ptr) Variable Output
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30: TypePointer Input 12(int)
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31(gl_VertexID): 30(ptr) Variable Input
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32(gl_InstanceID): 30(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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17: 16(ptr) AccessChain 11 13
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Store 17 15
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22: 21(ptr) AccessChain 11 18
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Store 22 20
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29: 16(ptr) AccessChain 28 13
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Store 29 15
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Return
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FunctionEnd
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 23
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 11 16
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 440
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Name 4 "main"
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Name 9 "color"
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Name 11 "a1"
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Name 16 "a2"
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Decorate 9(color) Location 0
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Decorate 11(a1) Location 0
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Decorate 16(a2) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(a1): 10(ptr) Variable Input
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12: TypeVector 6(float) 2
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15: TypePointer Input 12(fvec2)
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16(a2): 15(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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13: 7(fvec4) Load 11(a1)
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14: 12(fvec2) VectorShuffle 13 13 0 1
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17: 12(fvec2) Load 16(a2)
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18: 6(float) CompositeExtract 14 0
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19: 6(float) CompositeExtract 14 1
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20: 6(float) CompositeExtract 17 0
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21: 6(float) CompositeExtract 17 1
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22: 7(fvec4) CompositeConstruct 18 19 20 21
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Store 9(color) 22
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Return
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FunctionEnd
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