glslang/Test/baseResults/nonuniform.frag.out

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nonuniform.frag
ERROR: 0:10: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier
ERROR: 0:11: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier
ERROR: 0:12: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier
ERROR: 0:22: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier
ERROR: 0:28: 'constructor' : too many arguments
ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' nonuniform temp int'
ERROR: 0:29: 'constructor' : not enough data provided for construction
ERROR: 0:29: 'assign' : cannot convert from ' const float' to ' nonuniform temp int'
ERROR: 0:32: 'nonuniformEXT' : not allowed on block or structure members
ERROR: 0:33: 'nonuniformEXT' : not allowed on block or structure members
ERROR: 10 compilation errors. No code generated.
Shader version: 450
Requested GL_EXT_nonuniform_qualifier
ERROR: node is still EOpNull!
0:14 Function Definition: foo(i1;i1; ( nonuniform temp int)
0:14 Function Parameters:
0:14 'nupi' ( nonuniform in int)
0:14 'f' ( nonuniform out int)
0:16 Sequence
0:16 Branch: Return with expression
0:16 'nupi' ( nonuniform in int)
0:19 Function Definition: main( ( global void)
0:19 Function Parameters:
0:? Sequence
0:24 Function Call: foo(i1;i1; ( nonuniform temp int)
0:24 'nu_li' ( nonuniform temp int)
0:24 'nu_li' ( nonuniform temp int)
0:27 move second child to first child ( temp int)
0:27 'nu_li' ( nonuniform temp int)
0:27 add ( nonuniform temp int)
0:27 copy object ( nonuniform temp int)
0:27 'a' ( temp int)
0:27 copy object ( nonuniform temp int)
0:27 component-wise multiply ( temp int)
0:27 'a' ( temp int)
0:27 Constant:
0:27 2 (const int)
0:28 'nu_li' ( nonuniform temp int)
0:29 'nu_li' ( nonuniform temp int)
0:30 move second child to first child ( temp int)
0:30 'nu_li' ( nonuniform temp int)
0:30 indirect index ( nonuniform temp int)
0:30 'table' ( temp 5-element array of int)
0:30 copy object ( nonuniform temp int)
0:30 Constant:
0:30 3 (const int)
0:? Linker Objects
0:? 'nonuniformEXT' ( global int)
0:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float)
0:? 'nu_gf' ( nonuniform temp float)
0:? 'nu_outv4' ( nonuniform out 4-component vector of float)
0:? 'nu_uv4' ( nonuniform uniform 4-component vector of float)
0:? 'nu_constf' ( nonuniform const float)
0:? 1.000000
0:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b})
0:? 'inb' (layout( location=3) in block{ in float a, in float b})
Linked fragment stage:
Shader version: 450
Requested GL_EXT_nonuniform_qualifier
ERROR: node is still EOpNull!
0:14 Function Definition: foo(i1;i1; ( nonuniform temp int)
0:14 Function Parameters:
0:14 'nupi' ( nonuniform in int)
0:14 'f' ( nonuniform out int)
0:16 Sequence
0:16 Branch: Return with expression
0:16 'nupi' ( nonuniform in int)
0:19 Function Definition: main( ( global void)
0:19 Function Parameters:
0:? Sequence
0:24 Function Call: foo(i1;i1; ( nonuniform temp int)
0:24 'nu_li' ( nonuniform temp int)
0:24 'nu_li' ( nonuniform temp int)
0:27 move second child to first child ( temp int)
0:27 'nu_li' ( nonuniform temp int)
0:27 add ( nonuniform temp int)
0:27 copy object ( nonuniform temp int)
0:27 'a' ( temp int)
0:27 copy object ( nonuniform temp int)
0:27 component-wise multiply ( temp int)
0:27 'a' ( temp int)
0:27 Constant:
0:27 2 (const int)
0:28 'nu_li' ( nonuniform temp int)
0:29 'nu_li' ( nonuniform temp int)
0:30 move second child to first child ( temp int)
0:30 'nu_li' ( nonuniform temp int)
0:30 indirect index ( nonuniform temp int)
0:30 'table' ( temp 5-element array of int)
0:30 copy object ( nonuniform temp int)
0:30 Constant:
0:30 3 (const int)
0:? Linker Objects
0:? 'nonuniformEXT' ( global int)
0:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float)
0:? 'nu_gf' ( nonuniform temp float)
0:? 'nu_outv4' ( nonuniform out 4-component vector of float)
0:? 'nu_uv4' ( nonuniform uniform 4-component vector of float)
0:? 'nu_constf' ( nonuniform const float)
0:? 1.000000
0:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b})
0:? 'inb' (layout( location=3) in block{ in float a, in float b})