mirror of
https://github.com/RPCS3/glslang.git
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174 lines
8.5 KiB
Plaintext
174 lines
8.5 KiB
Plaintext
spv.interpOps.frag
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 120
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Capability Shader
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Capability InterpolationFunction
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 13 24 36 49 55 86 118
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "f4"
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Name 13 "if1"
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Name 24 "if2"
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Name 36 "if3"
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Name 49 "if4"
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Name 55 "samp"
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Name 86 "offset"
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Name 118 "fragColor"
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Decorate 13(if1) Location 0
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Decorate 24(if2) Location 1
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Decorate 36(if3) Location 2
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Decorate 49(if4) Location 3
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Decorate 55(samp) Flat
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Decorate 55(samp) Location 4
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Decorate 86(offset) Flat
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Decorate 86(offset) Location 5
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Decorate 118(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: 6(float) Constant 0
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11: 7(fvec4) ConstantComposite 10 10 10 10
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12: TypePointer Input 6(float)
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13(if1): 12(ptr) Variable Input
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15: TypeInt 32 0
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16: 15(int) Constant 0
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17: TypePointer Function 6(float)
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22: TypeVector 6(float) 2
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23: TypePointer Input 22(fvec2)
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24(if2): 23(ptr) Variable Input
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31: 15(int) Constant 1
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34: TypeVector 6(float) 3
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35: TypePointer Input 34(fvec3)
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36(if3): 35(ptr) Variable Input
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45: 15(int) Constant 2
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48: TypePointer Input 7(fvec4)
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49(if4): 48(ptr) Variable Input
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53: TypeInt 32 1
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54: TypePointer Input 53(int)
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55(samp): 54(ptr) Variable Input
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86(offset): 23(ptr) Variable Input
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117: TypePointer Output 7(fvec4)
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118(fragColor): 117(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(f4): 8(ptr) Variable Function
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Store 9(f4) 11
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14: 6(float) ExtInst 1(GLSL.std.450) 76(InterpolateAtCentroid) 13(if1)
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18: 17(ptr) AccessChain 9(f4) 16
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19: 6(float) Load 18
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20: 6(float) FAdd 19 14
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21: 17(ptr) AccessChain 9(f4) 16
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Store 21 20
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25: 22(fvec2) ExtInst 1(GLSL.std.450) 76(InterpolateAtCentroid) 24(if2)
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26: 7(fvec4) Load 9(f4)
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27: 22(fvec2) VectorShuffle 26 26 0 1
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28: 22(fvec2) FAdd 27 25
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29: 17(ptr) AccessChain 9(f4) 16
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30: 6(float) CompositeExtract 28 0
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Store 29 30
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32: 17(ptr) AccessChain 9(f4) 31
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33: 6(float) CompositeExtract 28 1
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Store 32 33
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37: 34(fvec3) ExtInst 1(GLSL.std.450) 76(InterpolateAtCentroid) 36(if3)
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38: 7(fvec4) Load 9(f4)
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39: 34(fvec3) VectorShuffle 38 38 0 1 2
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40: 34(fvec3) FAdd 39 37
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41: 17(ptr) AccessChain 9(f4) 16
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42: 6(float) CompositeExtract 40 0
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Store 41 42
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43: 17(ptr) AccessChain 9(f4) 31
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44: 6(float) CompositeExtract 40 1
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Store 43 44
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46: 17(ptr) AccessChain 9(f4) 45
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47: 6(float) CompositeExtract 40 2
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Store 46 47
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50: 7(fvec4) ExtInst 1(GLSL.std.450) 76(InterpolateAtCentroid) 49(if4)
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51: 7(fvec4) Load 9(f4)
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52: 7(fvec4) FAdd 51 50
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Store 9(f4) 52
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56: 53(int) Load 55(samp)
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57: 6(float) ExtInst 1(GLSL.std.450) 77(InterpolateAtSample) 13(if1) 56
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58: 17(ptr) AccessChain 9(f4) 16
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59: 6(float) Load 58
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60: 6(float) FAdd 59 57
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61: 17(ptr) AccessChain 9(f4) 16
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Store 61 60
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62: 53(int) Load 55(samp)
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63: 22(fvec2) ExtInst 1(GLSL.std.450) 77(InterpolateAtSample) 24(if2) 62
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64: 7(fvec4) Load 9(f4)
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65: 22(fvec2) VectorShuffle 64 64 0 1
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66: 22(fvec2) FAdd 65 63
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67: 17(ptr) AccessChain 9(f4) 16
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68: 6(float) CompositeExtract 66 0
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Store 67 68
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69: 17(ptr) AccessChain 9(f4) 31
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70: 6(float) CompositeExtract 66 1
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Store 69 70
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71: 53(int) Load 55(samp)
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72: 34(fvec3) ExtInst 1(GLSL.std.450) 77(InterpolateAtSample) 36(if3) 71
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73: 7(fvec4) Load 9(f4)
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74: 34(fvec3) VectorShuffle 73 73 0 1 2
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75: 34(fvec3) FAdd 74 72
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76: 17(ptr) AccessChain 9(f4) 16
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77: 6(float) CompositeExtract 75 0
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Store 76 77
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78: 17(ptr) AccessChain 9(f4) 31
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79: 6(float) CompositeExtract 75 1
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Store 78 79
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80: 17(ptr) AccessChain 9(f4) 45
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81: 6(float) CompositeExtract 75 2
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Store 80 81
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82: 53(int) Load 55(samp)
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83: 7(fvec4) ExtInst 1(GLSL.std.450) 77(InterpolateAtSample) 49(if4) 82
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84: 7(fvec4) Load 9(f4)
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85: 7(fvec4) FAdd 84 83
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Store 9(f4) 85
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87: 22(fvec2) Load 86(offset)
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88: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 13(if1) 87
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89: 17(ptr) AccessChain 9(f4) 16
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90: 6(float) Load 89
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91: 6(float) FAdd 90 88
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92: 17(ptr) AccessChain 9(f4) 16
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Store 92 91
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93: 22(fvec2) Load 86(offset)
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94: 22(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 24(if2) 93
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95: 7(fvec4) Load 9(f4)
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96: 22(fvec2) VectorShuffle 95 95 0 1
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97: 22(fvec2) FAdd 96 94
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98: 17(ptr) AccessChain 9(f4) 16
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99: 6(float) CompositeExtract 97 0
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Store 98 99
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100: 17(ptr) AccessChain 9(f4) 31
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101: 6(float) CompositeExtract 97 1
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Store 100 101
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102: 22(fvec2) Load 86(offset)
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103: 34(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 36(if3) 102
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104: 7(fvec4) Load 9(f4)
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105: 34(fvec3) VectorShuffle 104 104 0 1 2
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106: 34(fvec3) FAdd 105 103
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107: 17(ptr) AccessChain 9(f4) 16
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108: 6(float) CompositeExtract 106 0
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Store 107 108
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109: 17(ptr) AccessChain 9(f4) 31
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110: 6(float) CompositeExtract 106 1
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Store 109 110
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111: 17(ptr) AccessChain 9(f4) 45
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112: 6(float) CompositeExtract 106 2
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Store 111 112
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113: 22(fvec2) Load 86(offset)
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114: 7(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 49(if4) 113
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115: 7(fvec4) Load 9(f4)
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116: 7(fvec4) FAdd 115 114
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Store 9(f4) 116
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119: 7(fvec4) Load 9(f4)
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Store 118(fragColor) 119
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Return
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FunctionEnd
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