mirror of
https://github.com/RPCS3/glslang.git
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64 lines
2.5 KiB
Plaintext
64 lines
2.5 KiB
Plaintext
textureoffset_sampler2darrayshadow.vert
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ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
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ERROR: 1 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child ( temp highp 4-component vector of float)
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0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:9 Construct vec4 ( temp highp 4-component vector of float)
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0:9 textureOffset ( global mediump float)
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0:9 's' ( uniform mediump sampler2DArrayShadow)
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 Constant:
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0:9 0 (const int)
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0:9 0 (const int)
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0:10 move second child to first child ( temp highp 4-component vector of float)
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0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:10 'dEQP_Position' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'dEQP_Position' ( in highp 4-component vector of float)
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0:? 's' ( uniform mediump sampler2DArrayShadow)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child ( temp highp 4-component vector of float)
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0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:9 Construct vec4 ( temp highp 4-component vector of float)
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0:9 textureOffset ( global mediump float)
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0:9 's' ( uniform mediump sampler2DArrayShadow)
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 Constant:
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0:9 0 (const int)
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0:9 0 (const int)
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0:10 move second child to first child ( temp highp 4-component vector of float)
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0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:10 'dEQP_Position' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'dEQP_Position' ( in highp 4-component vector of float)
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0:? 's' ( uniform mediump sampler2DArrayShadow)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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