glslang/Test/baseResults/textureoffset_sampler2darrayshadow.vert.out

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textureoffset_sampler2darrayshadow.vert
ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 1 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)