mirror of
https://github.com/RPCS3/glslang.git
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550 lines
37 KiB
Plaintext
550 lines
37 KiB
Plaintext
hlsl.load.2dms.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch ( temp 4-component vector of float)
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0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:32 c2: direct index for structure ( uniform 2-component vector of int)
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0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch ( temp 4-component vector of int)
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0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
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0:33 c2: direct index for structure ( uniform 2-component vector of int)
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0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch ( temp 4-component vector of uint)
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0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
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0:34 c2: direct index for structure ( uniform 2-component vector of int)
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0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:34 Constant:
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0:34 1 (const uint)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset ( temp 4-component vector of float)
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0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:37 c2: direct index for structure ( uniform 2-component vector of int)
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0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 1 (const uint)
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0:37 Constant:
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0:37 3 (const int)
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0:37 o2: direct index for structure ( uniform 2-component vector of int)
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0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 5 (const uint)
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0:38 textureFetchOffset ( temp 4-component vector of int)
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0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
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0:38 c2: direct index for structure ( uniform 2-component vector of int)
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0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 3 (const int)
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0:38 o2: direct index for structure ( uniform 2-component vector of int)
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0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 5 (const uint)
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0:39 textureFetchOffset ( temp 4-component vector of uint)
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0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
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0:39 c2: direct index for structure ( uniform 2-component vector of int)
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0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 3 (const int)
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0:39 o2: direct index for structure ( uniform 2-component vector of int)
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0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 5 (const uint)
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0:42 textureFetch ( temp 4-component vector of float)
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0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:42 c3: direct index for structure ( uniform 3-component vector of int)
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0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 Constant:
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0:42 3 (const int)
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0:43 textureFetch ( temp 4-component vector of int)
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0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
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0:43 c3: direct index for structure ( uniform 3-component vector of int)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 Constant:
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0:43 3 (const int)
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0:44 textureFetch ( temp 4-component vector of uint)
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0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
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0:44 c3: direct index for structure ( uniform 3-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 2 (const uint)
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0:44 Constant:
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0:44 3 (const int)
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0:47 textureFetchOffset ( temp 4-component vector of float)
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0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:47 c3: direct index for structure ( uniform 3-component vector of int)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 2 (const uint)
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0:47 Constant:
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0:47 3 (const int)
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0:47 o2: direct index for structure ( uniform 2-component vector of int)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 5 (const uint)
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0:48 textureFetchOffset ( temp 4-component vector of int)
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0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
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0:48 c3: direct index for structure ( uniform 3-component vector of int)
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0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 2 (const uint)
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0:48 Constant:
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0:48 3 (const int)
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0:48 o2: direct index for structure ( uniform 2-component vector of int)
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0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 5 (const uint)
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0:49 textureFetchOffset ( temp 4-component vector of uint)
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0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
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0:49 c3: direct index for structure ( uniform 3-component vector of int)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 2 (const uint)
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0:49 Constant:
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0:49 3 (const int)
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0:49 o2: direct index for structure ( uniform 2-component vector of int)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 5 (const uint)
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0:51 move second child to first child ( temp 4-component vector of float)
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0:51 Color: direct index for structure ( temp 4-component vector of float)
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0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:51 Constant:
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0:51 0 (const int)
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0:51 Constant:
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0:51 1.000000
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0:51 1.000000
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0:51 1.000000
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0:51 1.000000
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0:52 move second child to first child ( temp float)
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0:52 Depth: direct index for structure ( temp float)
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0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:52 Constant:
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0:52 1 (const int)
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0:52 Constant:
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0:52 1.000000
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0:54 Branch: Return with expression
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0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:? 'g_tTex2dmsi4' ( uniform itexture2DMS)
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0:? 'g_tTex2dmsu4' ( uniform utexture2DMS)
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0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
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0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch ( temp 4-component vector of float)
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0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:32 c2: direct index for structure ( uniform 2-component vector of int)
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0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch ( temp 4-component vector of int)
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0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
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0:33 c2: direct index for structure ( uniform 2-component vector of int)
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0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch ( temp 4-component vector of uint)
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0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
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0:34 c2: direct index for structure ( uniform 2-component vector of int)
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0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:34 Constant:
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0:34 1 (const uint)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset ( temp 4-component vector of float)
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0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:37 c2: direct index for structure ( uniform 2-component vector of int)
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0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 1 (const uint)
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0:37 Constant:
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0:37 3 (const int)
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0:37 o2: direct index for structure ( uniform 2-component vector of int)
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0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 5 (const uint)
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0:38 textureFetchOffset ( temp 4-component vector of int)
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0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
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0:38 c2: direct index for structure ( uniform 2-component vector of int)
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0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 3 (const int)
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0:38 o2: direct index for structure ( uniform 2-component vector of int)
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0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 5 (const uint)
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0:39 textureFetchOffset ( temp 4-component vector of uint)
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0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
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0:39 c2: direct index for structure ( uniform 2-component vector of int)
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0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 3 (const int)
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0:39 o2: direct index for structure ( uniform 2-component vector of int)
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0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 5 (const uint)
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0:42 textureFetch ( temp 4-component vector of float)
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0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:42 c3: direct index for structure ( uniform 3-component vector of int)
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0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 Constant:
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0:42 3 (const int)
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0:43 textureFetch ( temp 4-component vector of int)
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0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
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0:43 c3: direct index for structure ( uniform 3-component vector of int)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 Constant:
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0:43 3 (const int)
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0:44 textureFetch ( temp 4-component vector of uint)
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0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
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0:44 c3: direct index for structure ( uniform 3-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 2 (const uint)
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0:44 Constant:
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0:44 3 (const int)
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0:47 textureFetchOffset ( temp 4-component vector of float)
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0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:47 c3: direct index for structure ( uniform 3-component vector of int)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 2 (const uint)
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0:47 Constant:
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0:47 3 (const int)
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0:47 o2: direct index for structure ( uniform 2-component vector of int)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:47 Constant:
|
|
0:47 5 (const uint)
|
|
0:48 textureFetchOffset ( temp 4-component vector of int)
|
|
0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
|
0:48 c3: direct index for structure ( uniform 3-component vector of int)
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|
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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|
0:48 Constant:
|
|
0:48 2 (const uint)
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|
0:48 Constant:
|
|
0:48 3 (const int)
|
|
0:48 o2: direct index for structure ( uniform 2-component vector of int)
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|
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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|
0:48 Constant:
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|
0:48 5 (const uint)
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|
0:49 textureFetchOffset ( temp 4-component vector of uint)
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|
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
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|
0:49 c3: direct index for structure ( uniform 3-component vector of int)
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|
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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|
0:49 Constant:
|
|
0:49 2 (const uint)
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|
0:49 Constant:
|
|
0:49 3 (const int)
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|
0:49 o2: direct index for structure ( uniform 2-component vector of int)
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|
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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|
0:49 Constant:
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|
0:49 5 (const uint)
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|
0:51 move second child to first child ( temp 4-component vector of float)
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|
0:51 Color: direct index for structure ( temp 4-component vector of float)
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|
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:51 Constant:
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|
0:51 0 (const int)
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|
0:51 Constant:
|
|
0:51 1.000000
|
|
0:51 1.000000
|
|
0:51 1.000000
|
|
0:51 1.000000
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|
0:52 move second child to first child ( temp float)
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|
0:52 Depth: direct index for structure ( temp float)
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|
0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:52 Constant:
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|
0:52 1 (const int)
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|
0:52 Constant:
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|
0:52 1.000000
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|
0:54 Branch: Return with expression
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|
0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:28 Function Definition: main( ( temp void)
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|
0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:28 move second child to first child ( temp 4-component vector of float)
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|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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|
0:28 Color: direct index for structure ( temp 4-component vector of float)
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|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:28 Constant:
|
|
0:28 0 (const int)
|
|
0:28 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:28 Depth: direct index for structure ( temp float)
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|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
|
|
0:? 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
|
0:? 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
|
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
|
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
|
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80002
|
|
// Id's are bound by 130
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 120 124
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 14 "g_tTex2dmsf4"
|
|
Name 20 "$Global"
|
|
MemberName 20($Global) 0 "c1"
|
|
MemberName 20($Global) 1 "c2"
|
|
MemberName 20($Global) 2 "c3"
|
|
MemberName 20($Global) 3 "c4"
|
|
MemberName 20($Global) 4 "o1"
|
|
MemberName 20($Global) 5 "o2"
|
|
MemberName 20($Global) 6 "o3"
|
|
MemberName 20($Global) 7 "o4"
|
|
Name 22 ""
|
|
Name 31 "g_tTex2dmsi4"
|
|
Name 39 "g_tTex2dmsu4"
|
|
Name 66 "g_tTex2dmsf4a"
|
|
Name 75 "g_tTex2dmsi4a"
|
|
Name 82 "g_tTex2dmsu4a"
|
|
Name 106 "psout"
|
|
Name 117 "flattenTemp"
|
|
Name 120 "@entryPointOutput.Color"
|
|
Name 124 "@entryPointOutput.Depth"
|
|
Name 129 "g_sSamp"
|
|
Decorate 14(g_tTex2dmsf4) DescriptorSet 0
|
|
MemberDecorate 20($Global) 0 Offset 0
|
|
MemberDecorate 20($Global) 1 Offset 8
|
|
MemberDecorate 20($Global) 2 Offset 16
|
|
MemberDecorate 20($Global) 3 Offset 32
|
|
MemberDecorate 20($Global) 4 Offset 48
|
|
MemberDecorate 20($Global) 5 Offset 56
|
|
MemberDecorate 20($Global) 6 Offset 64
|
|
MemberDecorate 20($Global) 7 Offset 80
|
|
Decorate 20($Global) Block
|
|
Decorate 22 DescriptorSet 0
|
|
Decorate 31(g_tTex2dmsi4) DescriptorSet 0
|
|
Decorate 39(g_tTex2dmsu4) DescriptorSet 0
|
|
Decorate 66(g_tTex2dmsf4a) DescriptorSet 0
|
|
Decorate 75(g_tTex2dmsi4a) DescriptorSet 0
|
|
Decorate 82(g_tTex2dmsu4a) DescriptorSet 0
|
|
Decorate 120(@entryPointOutput.Color) Location 0
|
|
Decorate 124(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 129(g_sSamp) DescriptorSet 0
|
|
Decorate 129(g_sSamp) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypeImage 6(float) 2D multi-sampled sampled format:Unknown
|
|
13: TypePointer UniformConstant 12
|
|
14(g_tTex2dmsf4): 13(ptr) Variable UniformConstant
|
|
16: TypeInt 32 1
|
|
17: TypeVector 16(int) 2
|
|
18: TypeVector 16(int) 3
|
|
19: TypeVector 16(int) 4
|
|
20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
|
|
21: TypePointer Uniform 20($Global)
|
|
22: 21(ptr) Variable Uniform
|
|
23: 16(int) Constant 1
|
|
24: TypePointer Uniform 17(ivec2)
|
|
27: 16(int) Constant 3
|
|
29: TypeImage 16(int) 2D multi-sampled sampled format:Unknown
|
|
30: TypePointer UniformConstant 29
|
|
31(g_tTex2dmsi4): 30(ptr) Variable UniformConstant
|
|
36: TypeInt 32 0
|
|
37: TypeImage 36(int) 2D multi-sampled sampled format:Unknown
|
|
38: TypePointer UniformConstant 37
|
|
39(g_tTex2dmsu4): 38(ptr) Variable UniformConstant
|
|
43: TypeVector 36(int) 4
|
|
48: 16(int) Constant 5
|
|
64: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown
|
|
65: TypePointer UniformConstant 64
|
|
66(g_tTex2dmsf4a): 65(ptr) Variable UniformConstant
|
|
68: 16(int) Constant 2
|
|
69: TypePointer Uniform 18(ivec3)
|
|
73: TypeImage 16(int) 2D array multi-sampled sampled format:Unknown
|
|
74: TypePointer UniformConstant 73
|
|
75(g_tTex2dmsi4a): 74(ptr) Variable UniformConstant
|
|
80: TypeImage 36(int) 2D array multi-sampled sampled format:Unknown
|
|
81: TypePointer UniformConstant 80
|
|
82(g_tTex2dmsu4a): 81(ptr) Variable UniformConstant
|
|
105: TypePointer Function 8(PS_OUTPUT)
|
|
107: 16(int) Constant 0
|
|
108: 6(float) Constant 1065353216
|
|
109: 7(fvec4) ConstantComposite 108 108 108 108
|
|
110: TypePointer Function 7(fvec4)
|
|
112: TypePointer Function 6(float)
|
|
119: TypePointer Output 7(fvec4)
|
|
120(@entryPointOutput.Color): 119(ptr) Variable Output
|
|
123: TypePointer Output 6(float)
|
|
124(@entryPointOutput.Depth): 123(ptr) Variable Output
|
|
127: TypeSampler
|
|
128: TypePointer UniformConstant 127
|
|
129(g_sSamp): 128(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
117(flattenTemp): 105(ptr) Variable Function
|
|
118:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 117(flattenTemp) 118
|
|
121: 110(ptr) AccessChain 117(flattenTemp) 107
|
|
122: 7(fvec4) Load 121
|
|
Store 120(@entryPointOutput.Color) 122
|
|
125: 112(ptr) AccessChain 117(flattenTemp) 23
|
|
126: 6(float) Load 125
|
|
Store 124(@entryPointOutput.Depth) 126
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
106(psout): 105(ptr) Variable Function
|
|
15: 12 Load 14(g_tTex2dmsf4)
|
|
25: 24(ptr) AccessChain 22 23
|
|
26: 17(ivec2) Load 25
|
|
28: 7(fvec4) ImageFetch 15 26 Sample 27
|
|
32: 29 Load 31(g_tTex2dmsi4)
|
|
33: 24(ptr) AccessChain 22 23
|
|
34: 17(ivec2) Load 33
|
|
35: 19(ivec4) ImageFetch 32 34 Sample 27
|
|
40: 37 Load 39(g_tTex2dmsu4)
|
|
41: 24(ptr) AccessChain 22 23
|
|
42: 17(ivec2) Load 41
|
|
44: 43(ivec4) ImageFetch 40 42 Sample 27
|
|
45: 12 Load 14(g_tTex2dmsf4)
|
|
46: 24(ptr) AccessChain 22 23
|
|
47: 17(ivec2) Load 46
|
|
49: 24(ptr) AccessChain 22 48
|
|
50: 17(ivec2) Load 49
|
|
51: 7(fvec4) ImageFetch 45 47 Offset Sample 50 27
|
|
52: 29 Load 31(g_tTex2dmsi4)
|
|
53: 24(ptr) AccessChain 22 23
|
|
54: 17(ivec2) Load 53
|
|
55: 24(ptr) AccessChain 22 48
|
|
56: 17(ivec2) Load 55
|
|
57: 19(ivec4) ImageFetch 52 54 Offset Sample 56 27
|
|
58: 37 Load 39(g_tTex2dmsu4)
|
|
59: 24(ptr) AccessChain 22 23
|
|
60: 17(ivec2) Load 59
|
|
61: 24(ptr) AccessChain 22 48
|
|
62: 17(ivec2) Load 61
|
|
63: 43(ivec4) ImageFetch 58 60 Offset Sample 62 27
|
|
67: 64 Load 66(g_tTex2dmsf4a)
|
|
70: 69(ptr) AccessChain 22 68
|
|
71: 18(ivec3) Load 70
|
|
72: 7(fvec4) ImageFetch 67 71 Sample 27
|
|
76: 73 Load 75(g_tTex2dmsi4a)
|
|
77: 69(ptr) AccessChain 22 68
|
|
78: 18(ivec3) Load 77
|
|
79: 19(ivec4) ImageFetch 76 78 Sample 27
|
|
83: 80 Load 82(g_tTex2dmsu4a)
|
|
84: 69(ptr) AccessChain 22 68
|
|
85: 18(ivec3) Load 84
|
|
86: 43(ivec4) ImageFetch 83 85 Sample 27
|
|
87: 64 Load 66(g_tTex2dmsf4a)
|
|
88: 69(ptr) AccessChain 22 68
|
|
89: 18(ivec3) Load 88
|
|
90: 24(ptr) AccessChain 22 48
|
|
91: 17(ivec2) Load 90
|
|
92: 7(fvec4) ImageFetch 87 89 Offset Sample 91 27
|
|
93: 73 Load 75(g_tTex2dmsi4a)
|
|
94: 69(ptr) AccessChain 22 68
|
|
95: 18(ivec3) Load 94
|
|
96: 24(ptr) AccessChain 22 48
|
|
97: 17(ivec2) Load 96
|
|
98: 19(ivec4) ImageFetch 93 95 Offset Sample 97 27
|
|
99: 80 Load 82(g_tTex2dmsu4a)
|
|
100: 69(ptr) AccessChain 22 68
|
|
101: 18(ivec3) Load 100
|
|
102: 24(ptr) AccessChain 22 48
|
|
103: 17(ivec2) Load 102
|
|
104: 43(ivec4) ImageFetch 99 101 Offset Sample 103 27
|
|
111: 110(ptr) AccessChain 106(psout) 107
|
|
Store 111 109
|
|
113: 112(ptr) AccessChain 106(psout) 23
|
|
Store 113 108
|
|
114:8(PS_OUTPUT) Load 106(psout)
|
|
ReturnValue 114
|
|
FunctionEnd
|