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593a4e0aa5
Closes #1735 GlslangToSpv.cpp - minor formatting cleanup BaseTypes.h - minor formatting cleanup - add subgroup builtins to GetBuiltInVariableString (was resulting in "unknown built-in variable" messages in test output) Initialize.cpp - better naming and re-use of strings for subgroup builtin variable declarations - define subgroup builtin variables in ray-tracing shaders intermOut.cpp - add handling of the EOpSubgroupParition* variables (was resulting in "ERROR: Bad aggregation op" messages in test output) Update test results.
56 lines
2.9 KiB
Plaintext
56 lines
2.9 KiB
Plaintext
glsl.es320.subgroup.vert
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Shader version: 320
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Requested GL_KHR_shader_subgroup_basic
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp highp 4-component vector of uint)
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0:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
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0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
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0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:10 Construct uvec4 ( temp highp 4-component vector of uint)
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0:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
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0:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 320
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Requested GL_KHR_shader_subgroup_basic
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp highp 4-component vector of uint)
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0:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
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0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
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0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:10 Construct uvec4 ( temp highp 4-component vector of uint)
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0:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
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0:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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