mirror of
https://github.com/RPCS3/glslang.git
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651 lines
32 KiB
Plaintext
651 lines
32 KiB
Plaintext
hlsl.samplecmplevelzero.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r11' ( temp float)
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0:42 textureLodOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r13' ( temp float)
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0:43 textureLodOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r15' ( temp float)
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0:44 textureLodOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r31' ( temp float)
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0:47 textureLodOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r33' ( temp float)
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0:48 textureLodOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r35' ( temp float)
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0:49 textureLodOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 Color: direct index for structure ( temp 4-component vector of float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child ( temp float)
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0:64 Depth: direct index for structure ( temp float)
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0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r11' ( temp float)
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0:42 textureLodOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r13' ( temp float)
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0:43 textureLodOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r15' ( temp float)
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0:44 textureLodOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r31' ( temp float)
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0:47 textureLodOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r33' ( temp float)
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0:48 textureLodOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r35' ( temp float)
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0:49 textureLodOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 Color: direct index for structure ( temp 4-component vector of float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child ( temp float)
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0:64 Depth: direct index for structure ( temp float)
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0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 179
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 127 131
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r11"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 38 "r13"
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Name 41 "g_tTex1di4a"
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Name 51 "r15"
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Name 55 "g_tTex1du4a"
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Name 65 "r31"
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Name 68 "g_tTex2df4a"
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Name 84 "r33"
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Name 87 "g_tTex2di4a"
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Name 98 "r35"
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Name 101 "g_tTex2du4a"
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Name 113 "psout"
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Name 124 "flattenTemp"
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Name 127 "@entryPointOutput.Color"
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Name 131 "@entryPointOutput.Depth"
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Name 136 "g_tTex1df4"
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Name 139 "g_tTex1di4"
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Name 142 "g_tTex1du4"
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Name 145 "g_tTex2df4"
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Name 148 "g_tTex2di4"
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Name 151 "g_tTex2du4"
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Name 154 "g_tTex3df4"
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Name 157 "g_tTex3di4"
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Name 160 "g_tTex3du4"
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Name 163 "g_tTexcdf4"
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Name 166 "g_tTexcdi4"
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Name 169 "g_tTexcdu4"
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Name 172 "g_tTexcdf4a"
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Name 175 "g_tTexcdi4a"
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Name 178 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 41(g_tTex1di4a) DescriptorSet 0
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Decorate 41(g_tTex1di4a) Binding 0
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Decorate 55(g_tTex1du4a) DescriptorSet 0
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Decorate 55(g_tTex1du4a) Binding 0
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Decorate 68(g_tTex2df4a) DescriptorSet 0
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Decorate 68(g_tTex2df4a) Binding 0
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Decorate 87(g_tTex2di4a) DescriptorSet 0
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Decorate 87(g_tTex2di4a) Binding 0
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Decorate 101(g_tTex2du4a) DescriptorSet 0
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Decorate 101(g_tTex2du4a) Binding 0
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Decorate 127(@entryPointOutput.Color) Location 0
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Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 136(g_tTex1df4) DescriptorSet 0
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Decorate 136(g_tTex1df4) Binding 0
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Decorate 139(g_tTex1di4) DescriptorSet 0
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Decorate 139(g_tTex1di4) Binding 0
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Decorate 142(g_tTex1du4) DescriptorSet 0
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Decorate 142(g_tTex1du4) Binding 0
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Decorate 145(g_tTex2df4) DescriptorSet 0
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Decorate 145(g_tTex2df4) Binding 0
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Decorate 148(g_tTex2di4) DescriptorSet 0
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Decorate 148(g_tTex2di4) Binding 0
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Decorate 151(g_tTex2du4) DescriptorSet 0
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Decorate 151(g_tTex2du4) Binding 0
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Decorate 154(g_tTex3df4) DescriptorSet 0
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Decorate 154(g_tTex3df4) Binding 0
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Decorate 157(g_tTex3di4) DescriptorSet 0
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Decorate 157(g_tTex3di4) Binding 0
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Decorate 160(g_tTex3du4) DescriptorSet 0
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Decorate 160(g_tTex3du4) Binding 0
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Decorate 163(g_tTexcdf4) DescriptorSet 0
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Decorate 163(g_tTexcdf4) Binding 0
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Decorate 166(g_tTexcdi4) DescriptorSet 0
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Decorate 166(g_tTexcdi4) Binding 0
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Decorate 169(g_tTexcdu4) DescriptorSet 0
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Decorate 169(g_tTexcdu4) Binding 0
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Decorate 172(g_tTexcdf4a) DescriptorSet 0
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Decorate 172(g_tTexcdf4a) Binding 0
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Decorate 175(g_tTexcdi4a) DescriptorSet 0
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Decorate 175(g_tTexcdi4a) Binding 0
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Decorate 178(g_tTexcdu4a) DescriptorSet 0
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Decorate 178(g_tTexcdu4a) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1061158912
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29: TypeVector 6(float) 3
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33: 6(float) Constant 0
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34: TypeInt 32 1
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35: 34(int) Constant 2
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39: TypeImage 34(int) 1D depth array sampled format:Unknown
|
|
40: TypePointer UniformConstant 39
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|
41(g_tTex1di4a): 40(ptr) Variable UniformConstant
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44: TypeSampledImage 39
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52: TypeInt 32 0
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53: TypeImage 52(int) 1D depth array sampled format:Unknown
|
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54: TypePointer UniformConstant 53
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|
55(g_tTex1du4a): 54(ptr) Variable UniformConstant
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58: TypeSampledImage 53
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66: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
67: TypePointer UniformConstant 66
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|
68(g_tTex2df4a): 67(ptr) Variable UniformConstant
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|
71: TypeSampledImage 66
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|
73: 6(float) Constant 1050253722
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74: 29(fvec3) ConstantComposite 25 26 73
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79: TypeVector 34(int) 2
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80: 34(int) Constant 3
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81: 79(ivec2) ConstantComposite 35 80
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|
85: TypeImage 34(int) 2D depth array sampled format:Unknown
|
|
86: TypePointer UniformConstant 85
|
|
87(g_tTex2di4a): 86(ptr) Variable UniformConstant
|
|
90: TypeSampledImage 85
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|
99: TypeImage 52(int) 2D depth array sampled format:Unknown
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
|
|
104: TypeSampledImage 99
|
|
112: TypePointer Function 8(PS_OUTPUT)
|
|
114: 34(int) Constant 0
|
|
115: 6(float) Constant 1065353216
|
|
116: 7(fvec4) ConstantComposite 115 115 115 115
|
|
117: TypePointer Function 7(fvec4)
|
|
119: 34(int) Constant 1
|
|
126: TypePointer Output 7(fvec4)
|
|
127(@entryPointOutput.Color): 126(ptr) Variable Output
|
|
130: TypePointer Output 6(float)
|
|
131(@entryPointOutput.Depth): 130(ptr) Variable Output
|
|
134: TypeImage 6(float) 1D sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTex1df4): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 34(int) 1D sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTex1di4): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 52(int) 1D sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTex1du4): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 6(float) 2D sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex2df4): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 34(int) 2D sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex2di4): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 52(int) 2D sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTex2du4): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 6(float) 3D sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTex3df4): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 34(int) 3D sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTex3di4): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 52(int) 3D sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTex3du4): 159(ptr) Variable UniformConstant
|
|
161: TypeImage 6(float) Cube sampled format:Unknown
|
|
162: TypePointer UniformConstant 161
|
|
163(g_tTexcdf4): 162(ptr) Variable UniformConstant
|
|
164: TypeImage 34(int) Cube sampled format:Unknown
|
|
165: TypePointer UniformConstant 164
|
|
166(g_tTexcdi4): 165(ptr) Variable UniformConstant
|
|
167: TypeImage 52(int) Cube sampled format:Unknown
|
|
168: TypePointer UniformConstant 167
|
|
169(g_tTexcdu4): 168(ptr) Variable UniformConstant
|
|
170: TypeImage 6(float) Cube array sampled format:Unknown
|
|
171: TypePointer UniformConstant 170
|
|
172(g_tTexcdf4a): 171(ptr) Variable UniformConstant
|
|
173: TypeImage 34(int) Cube array sampled format:Unknown
|
|
174: TypePointer UniformConstant 173
|
|
175(g_tTexcdi4a): 174(ptr) Variable UniformConstant
|
|
176: TypeImage 52(int) Cube array sampled format:Unknown
|
|
177: TypePointer UniformConstant 176
|
|
178(g_tTexcdu4a): 177(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
124(flattenTemp): 112(ptr) Variable Function
|
|
125:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 124(flattenTemp) 125
|
|
128: 117(ptr) AccessChain 124(flattenTemp) 114
|
|
129: 7(fvec4) Load 128
|
|
Store 127(@entryPointOutput.Color) 129
|
|
132: 12(ptr) AccessChain 124(flattenTemp) 119
|
|
133: 6(float) Load 132
|
|
Store 131(@entryPointOutput.Depth) 133
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r11): 12(ptr) Variable Function
|
|
38(r13): 12(ptr) Variable Function
|
|
51(r15): 12(ptr) Variable Function
|
|
65(r31): 12(ptr) Variable Function
|
|
84(r33): 12(ptr) Variable Function
|
|
98(r35): 12(ptr) Variable Function
|
|
113(psout): 112(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
30: 6(float) CompositeExtract 27 0
|
|
31: 6(float) CompositeExtract 27 1
|
|
32: 29(fvec3) CompositeConstruct 30 31 28
|
|
36: 6(float) CompositeExtract 32 2
|
|
37: 6(float) ImageSampleDrefExplicitLod 23 32 36 Lod ConstOffset 33 35
|
|
Store 13(r11) 37
|
|
42: 39 Load 41(g_tTex1di4a)
|
|
43: 18 Load 20(g_sSamp)
|
|
45: 44 SampledImage 42 43
|
|
46: 6(float) CompositeExtract 27 0
|
|
47: 6(float) CompositeExtract 27 1
|
|
48: 29(fvec3) CompositeConstruct 46 47 28
|
|
49: 6(float) CompositeExtract 48 2
|
|
50: 6(float) ImageSampleDrefExplicitLod 45 48 49 Lod ConstOffset 33 35
|
|
Store 38(r13) 50
|
|
56: 53 Load 55(g_tTex1du4a)
|
|
57: 18 Load 20(g_sSamp)
|
|
59: 58 SampledImage 56 57
|
|
60: 6(float) CompositeExtract 27 0
|
|
61: 6(float) CompositeExtract 27 1
|
|
62: 29(fvec3) CompositeConstruct 60 61 28
|
|
63: 6(float) CompositeExtract 62 2
|
|
64: 6(float) ImageSampleDrefExplicitLod 59 62 63 Lod ConstOffset 33 35
|
|
Store 51(r15) 64
|
|
69: 66 Load 68(g_tTex2df4a)
|
|
70: 18 Load 20(g_sSamp)
|
|
72: 71 SampledImage 69 70
|
|
75: 6(float) CompositeExtract 74 0
|
|
76: 6(float) CompositeExtract 74 1
|
|
77: 6(float) CompositeExtract 74 2
|
|
78: 7(fvec4) CompositeConstruct 75 76 77 28
|
|
82: 6(float) CompositeExtract 78 3
|
|
83: 6(float) ImageSampleDrefExplicitLod 72 78 82 Lod ConstOffset 33 81
|
|
Store 65(r31) 83
|
|
88: 85 Load 87(g_tTex2di4a)
|
|
89: 18 Load 20(g_sSamp)
|
|
91: 90 SampledImage 88 89
|
|
92: 6(float) CompositeExtract 74 0
|
|
93: 6(float) CompositeExtract 74 1
|
|
94: 6(float) CompositeExtract 74 2
|
|
95: 7(fvec4) CompositeConstruct 92 93 94 28
|
|
96: 6(float) CompositeExtract 95 3
|
|
97: 6(float) ImageSampleDrefExplicitLod 91 95 96 Lod ConstOffset 33 81
|
|
Store 84(r33) 97
|
|
102: 99 Load 101(g_tTex2du4a)
|
|
103: 18 Load 20(g_sSamp)
|
|
105: 104 SampledImage 102 103
|
|
106: 6(float) CompositeExtract 74 0
|
|
107: 6(float) CompositeExtract 74 1
|
|
108: 6(float) CompositeExtract 74 2
|
|
109: 7(fvec4) CompositeConstruct 106 107 108 28
|
|
110: 6(float) CompositeExtract 109 3
|
|
111: 6(float) ImageSampleDrefExplicitLod 105 109 110 Lod ConstOffset 33 81
|
|
Store 98(r35) 111
|
|
118: 117(ptr) AccessChain 113(psout) 114
|
|
Store 118 116
|
|
120: 12(ptr) AccessChain 113(psout) 119
|
|
Store 120 115
|
|
121:8(PS_OUTPUT) Load 113(psout)
|
|
ReturnValue 121
|
|
FunctionEnd
|