mirror of
https://github.com/RPCS3/glslang.git
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285 lines
16 KiB
Plaintext
285 lines
16 KiB
Plaintext
hlsl.structbuffer.append.fn.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 indirect index ( buffer 4-component vector of float)
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0:9 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
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0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:9 Constant:
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0:9 0 (const uint)
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0:9 AtomicAdd ( temp uint)
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0:9 @count: direct index for structure ( temp uint)
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0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 1 (const uint)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index ( buffer 4-component vector of float)
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0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
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0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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0:10 AtomicAdd ( temp uint)
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0:10 @count: direct index for structure ( temp uint)
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0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 4294967295 (const uint)
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0:10 Constant:
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0:10 -1 (const int)
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0:19 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:19 Function Parameters:
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0:19 'pos' ( in uint)
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0:? Sequence
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0:22 Branch: Return with expression
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0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
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0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:19 Function Definition: main( ( temp void)
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0:19 Function Parameters:
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0:? Sequence
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0:19 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:19 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:19 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 indirect index ( buffer 4-component vector of float)
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0:9 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
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0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:9 Constant:
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0:9 0 (const uint)
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0:9 AtomicAdd ( temp uint)
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0:9 @count: direct index for structure ( temp uint)
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0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 1 (const uint)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index ( buffer 4-component vector of float)
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0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
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0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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0:10 AtomicAdd ( temp uint)
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0:10 @count: direct index for structure ( temp uint)
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0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 4294967295 (const uint)
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0:10 Constant:
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0:10 -1 (const int)
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0:19 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:19 Function Parameters:
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0:19 'pos' ( in uint)
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0:? Sequence
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0:22 Branch: Return with expression
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0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
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0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
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0:19 Function Definition: main( ( temp void)
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0:19 Function Parameters:
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0:? Sequence
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0:19 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:19 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:19 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 70
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 58 61
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 ""
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MemberName 9 0 "@data"
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Name 12 ""
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MemberName 12 0 "@count"
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Name 19 "Fn2(block--vf4[0]1;block--vf4[0]1;"
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Name 15 "arg_a"
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Name 16 "arg_a@count"
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Name 17 "arg_c"
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Name 18 "arg_c@count"
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Name 24 "@main(u1;"
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Name 23 "pos"
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Name 49 "sbuf_a"
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Name 50 "sbuf_a@count"
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Name 51 "sbuf_c"
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Name 52 "sbuf_c@count"
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Name 56 "pos"
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Name 58 "pos"
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Name 61 "@entryPointOutput"
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Name 62 "param"
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Name 65 "sbuf_a@count"
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MemberName 65(sbuf_a@count) 0 "@count"
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Name 67 "sbuf_a@count"
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Name 68 "sbuf_c@count"
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Name 69 "sbuf_unused"
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Decorate 8 ArrayStride 16
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MemberDecorate 9 0 Offset 0
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Decorate 9 BufferBlock
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Decorate 12 BufferBlock
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Decorate 49(sbuf_a) DescriptorSet 0
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Decorate 49(sbuf_a) Binding 0
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Decorate 50(sbuf_a@count) DescriptorSet 0
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Decorate 50(sbuf_a@count) Binding 0
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Decorate 51(sbuf_c) DescriptorSet 0
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Decorate 51(sbuf_c) Binding 0
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Decorate 52(sbuf_c@count) DescriptorSet 0
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Decorate 52(sbuf_c@count) Binding 0
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Decorate 58(pos) Flat
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Decorate 58(pos) Location 0
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Decorate 61(@entryPointOutput) Location 0
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MemberDecorate 65(sbuf_a@count) 0 Offset 0
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Decorate 65(sbuf_a@count) BufferBlock
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Decorate 67(sbuf_a@count) DescriptorSet 0
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Decorate 67(sbuf_a@count) Binding 0
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Decorate 68(sbuf_c@count) DescriptorSet 0
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Decorate 68(sbuf_c@count) Binding 0
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Decorate 69(sbuf_unused) DescriptorSet 0
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Decorate 69(sbuf_unused) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeRuntimeArray 7(fvec4)
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9: TypeStruct 8
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10: TypePointer Uniform 9(struct)
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11: TypeInt 32 0
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12: TypeStruct 11(int)
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13: TypePointer Uniform 12(struct)
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14: TypeFunction 7(fvec4) 10(ptr) 13(ptr) 10(ptr) 13(ptr)
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21: TypePointer Function 11(int)
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22: TypeFunction 7(fvec4) 21(ptr)
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26: TypeInt 32 1
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27: 26(int) Constant 0
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28: TypePointer Uniform 11(int)
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30: 11(int) Constant 1
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31: 11(int) Constant 0
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33: 6(float) Constant 1065353216
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34: 6(float) Constant 1073741824
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35: 6(float) Constant 1077936128
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36: 6(float) Constant 1082130432
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37: 7(fvec4) ConstantComposite 33 34 35 36
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38: TypePointer Uniform 7(fvec4)
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41: 11(int) Constant 4294967295
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43: 26(int) Constant 4294967295
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49(sbuf_a): 10(ptr) Variable Uniform
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50(sbuf_a@count): 13(ptr) Variable Uniform
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51(sbuf_c): 10(ptr) Variable Uniform
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52(sbuf_c@count): 13(ptr) Variable Uniform
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57: TypePointer Input 11(int)
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58(pos): 57(ptr) Variable Input
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60: TypePointer Output 7(fvec4)
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61(@entryPointOutput): 60(ptr) Variable Output
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65(sbuf_a@count): TypeStruct 11(int)
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66: TypePointer Uniform 65(sbuf_a@count)
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67(sbuf_a@count): 66(ptr) Variable Uniform
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68(sbuf_c@count): 66(ptr) Variable Uniform
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69(sbuf_unused): 10(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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56(pos): 21(ptr) Variable Function
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62(param): 21(ptr) Variable Function
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59: 11(int) Load 58(pos)
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Store 56(pos) 59
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63: 11(int) Load 56(pos)
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Store 62(param) 63
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64: 7(fvec4) FunctionCall 24(@main(u1;) 62(param)
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Store 61(@entryPointOutput) 64
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Return
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FunctionEnd
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19(Fn2(block--vf4[0]1;block--vf4[0]1;): 7(fvec4) Function None 14
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15(arg_a): 10(ptr) FunctionParameter
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16(arg_a@count): 13(ptr) FunctionParameter
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17(arg_c): 10(ptr) FunctionParameter
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18(arg_c@count): 13(ptr) FunctionParameter
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20: Label
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29: 28(ptr) AccessChain 16(arg_a@count) 27
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32: 11(int) AtomicIAdd 29 30 31 30
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39: 38(ptr) AccessChain 15(arg_a) 27 32
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Store 39 37
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40: 28(ptr) AccessChain 18(arg_c@count) 27
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42: 11(int) AtomicIAdd 40 30 31 41
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44: 11(int) IAdd 42 43
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45: 38(ptr) AccessChain 17(arg_c) 27 44
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46: 7(fvec4) Load 45
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ReturnValue 46
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FunctionEnd
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24(@main(u1;): 7(fvec4) Function None 22
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23(pos): 21(ptr) FunctionParameter
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25: Label
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53: 7(fvec4) FunctionCall 19(Fn2(block--vf4[0]1;block--vf4[0]1;) 49(sbuf_a) 50(sbuf_a@count) 51(sbuf_c) 52(sbuf_c@count)
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ReturnValue 53
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FunctionEnd
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