mirror of
https://github.com/RPCS3/glslang.git
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299 lines
12 KiB
Plaintext
299 lines
12 KiB
Plaintext
spv.unit1.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp highp float)
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0:12 'f' ( global highp float)
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0:12 Constant:
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0:12 10.000000
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0:13 Sequence
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0:13 move second child to first child ( temp highp float)
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0:13 'g' ( temp highp float)
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0:13 Function Call: foo( ( global highp float)
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0:14 add second child into first child ( temp highp float)
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0:14 'f' ( global highp float)
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0:14 'g' ( temp highp float)
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0:15 add second child into first child ( temp highp float)
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0:15 'f' ( global highp float)
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0:15 direct index ( temp highp float)
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0:15 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:15 Constant:
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0:15 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'a1' ( global highp float)
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0:? 'cout' ( out highp float)
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spv.unit2.frag
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Shader version: 410
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: foo( ( global highp float)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp highp float)
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0:14 'h2' ( temp highp float)
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0:14 add ( temp highp float)
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0:14 component-wise multiply ( temp highp float)
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0:14 Constant:
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0:14 2.000000
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0:14 'f' ( global highp float)
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0:14 'cin' ( smooth in highp float)
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0:15 Sequence
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0:15 move second child to first child ( temp highp float)
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0:15 'g2' ( temp highp float)
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0:15 Function Call: bar( ( global highp float)
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0:16 Branch: Return with expression
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0:16 add ( temp highp float)
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0:16 add ( temp highp float)
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0:16 'h2' ( temp highp float)
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0:16 'g2' ( temp highp float)
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0:16 direct index ( temp highp float)
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0:16 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:16 Constant:
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0:16 1 (const int)
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0:? Linker Objects
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0:? 'a2' ( global highp float)
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0:? 'f' ( global highp float)
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0:? 'cout' ( out highp float)
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0:? 'cin' ( smooth in highp float)
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spv.unit3.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp highp float)
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0:4 'h3' ( global highp float)
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0:4 Constant:
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0:4 3.000000
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0:9 Function Definition: bar( ( global highp float)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 multiply second child into first child ( temp highp float)
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0:11 'h3' ( global highp float)
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0:11 'f' ( global highp float)
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0:12 Sequence
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0:12 move second child to first child ( temp highp float)
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0:12 'g3' ( temp highp float)
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0:12 component-wise multiply ( temp highp float)
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0:12 Constant:
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0:12 2.000000
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0:12 'h3' ( global highp float)
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0:13 move second child to first child ( temp highp float)
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0:13 'cout' ( out highp float)
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0:13 'g3' ( temp highp float)
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0:14 Branch: Return with expression
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0:14 add ( temp highp float)
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0:14 add ( temp highp float)
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0:14 'h3' ( global highp float)
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0:14 'g3' ( temp highp float)
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0:14 direct index ( temp highp float)
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0:14 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:14 Constant:
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0:14 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'h3' ( global highp float)
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0:? 'cout' ( out highp float)
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0:? 'cin' ( smooth in highp float)
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Linked fragment stage:
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp highp float)
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0:12 'f' ( global highp float)
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0:12 Constant:
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0:12 10.000000
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0:13 Sequence
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0:13 move second child to first child ( temp highp float)
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0:13 'g' ( temp highp float)
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0:13 Function Call: foo( ( global highp float)
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0:14 add second child into first child ( temp highp float)
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0:14 'f' ( global highp float)
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0:14 'g' ( temp highp float)
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0:15 add second child into first child ( temp highp float)
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0:15 'f' ( global highp float)
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0:15 direct index ( temp highp float)
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0:15 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:15 Constant:
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0:15 1 (const int)
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0:12 Function Definition: foo( ( global highp float)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp highp float)
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0:14 'h2' ( temp highp float)
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0:14 add ( temp highp float)
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0:14 component-wise multiply ( temp highp float)
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0:14 Constant:
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0:14 2.000000
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0:14 'f' ( global highp float)
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0:14 'cin' ( smooth in highp float)
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0:15 Sequence
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0:15 move second child to first child ( temp highp float)
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0:15 'g2' ( temp highp float)
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0:15 Function Call: bar( ( global highp float)
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0:16 Branch: Return with expression
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0:16 add ( temp highp float)
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0:16 add ( temp highp float)
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0:16 'h2' ( temp highp float)
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0:16 'g2' ( temp highp float)
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0:16 direct index ( temp highp float)
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0:16 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:16 Constant:
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0:16 1 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp highp float)
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0:4 'h3' ( global highp float)
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0:4 Constant:
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0:4 3.000000
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0:9 Function Definition: bar( ( global highp float)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 multiply second child into first child ( temp highp float)
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0:11 'h3' ( global highp float)
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0:11 'f' ( global highp float)
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0:12 Sequence
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0:12 move second child to first child ( temp highp float)
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0:12 'g3' ( temp highp float)
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0:12 component-wise multiply ( temp highp float)
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0:12 Constant:
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0:12 2.000000
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0:12 'h3' ( global highp float)
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0:13 move second child to first child ( temp highp float)
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0:13 'cout' ( out highp float)
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0:13 'g3' ( temp highp float)
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0:14 Branch: Return with expression
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0:14 add ( temp highp float)
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0:14 add ( temp highp float)
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0:14 'h3' ( global highp float)
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0:14 'g3' ( temp highp float)
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0:14 direct index ( temp highp float)
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0:14 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:14 Constant:
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0:14 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'a1' ( global highp float)
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0:? 'cout' ( out highp float)
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0:? 'a2' ( global highp float)
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0:? 'cin' ( smooth in highp float)
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0:? 'h3' ( global highp float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 69
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 25 37 57
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 460
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Name 4 "main"
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Name 8 "foo("
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Name 10 "bar("
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Name 13 "h3"
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Name 15 "f"
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Name 18 "g"
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Name 25 "gl_FragCoord"
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Name 33 "h2"
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Name 37 "cin"
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Name 40 "g2"
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Name 53 "g3"
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Name 57 "cout"
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Name 67 "a1"
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Name 68 "a2"
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Decorate 25(gl_FragCoord) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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12: TypePointer Private 6(float)
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13(h3): 12(ptr) Variable Private
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14: 6(float) Constant 1077936128
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15(f): 12(ptr) Variable Private
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16: 6(float) Constant 1092616192
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17: TypePointer Function 6(float)
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23: TypeVector 6(float) 4
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24: TypePointer Input 23(fvec4)
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25(gl_FragCoord): 24(ptr) Variable Input
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26: TypeInt 32 0
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27: 26(int) Constant 1
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28: TypePointer Input 6(float)
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34: 6(float) Constant 1073741824
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37(cin): 28(ptr) Variable Input
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56: TypePointer Output 6(float)
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57(cout): 56(ptr) Variable Output
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67(a1): 12(ptr) Variable Private
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68(a2): 12(ptr) Variable Private
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4(main): 2 Function None 3
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5: Label
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18(g): 17(ptr) Variable Function
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Store 13(h3) 14
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Store 15(f) 16
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19: 6(float) FunctionCall 8(foo()
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Store 18(g) 19
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20: 6(float) Load 18(g)
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21: 6(float) Load 15(f)
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22: 6(float) FAdd 21 20
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Store 15(f) 22
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29: 28(ptr) AccessChain 25(gl_FragCoord) 27
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30: 6(float) Load 29
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31: 6(float) Load 15(f)
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32: 6(float) FAdd 31 30
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Store 15(f) 32
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Return
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FunctionEnd
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8(foo(): 6(float) Function None 7
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9: Label
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33(h2): 17(ptr) Variable Function
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40(g2): 17(ptr) Variable Function
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35: 6(float) Load 15(f)
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36: 6(float) FMul 34 35
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38: 6(float) Load 37(cin)
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39: 6(float) FAdd 36 38
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Store 33(h2) 39
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41: 6(float) FunctionCall 10(bar()
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Store 40(g2) 41
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42: 6(float) Load 33(h2)
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43: 6(float) Load 40(g2)
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44: 6(float) FAdd 42 43
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45: 28(ptr) AccessChain 25(gl_FragCoord) 27
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46: 6(float) Load 45
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47: 6(float) FAdd 44 46
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ReturnValue 47
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FunctionEnd
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10(bar(): 6(float) Function None 7
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11: Label
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53(g3): 17(ptr) Variable Function
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50: 6(float) Load 15(f)
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51: 6(float) Load 13(h3)
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52: 6(float) FMul 51 50
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Store 13(h3) 52
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54: 6(float) Load 13(h3)
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55: 6(float) FMul 34 54
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Store 53(g3) 55
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58: 6(float) Load 53(g3)
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Store 57(cout) 58
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59: 6(float) Load 13(h3)
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60: 6(float) Load 53(g3)
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61: 6(float) FAdd 59 60
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62: 28(ptr) AccessChain 25(gl_FragCoord) 27
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63: 6(float) Load 62
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64: 6(float) FAdd 61 63
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ReturnValue 64
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FunctionEnd
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