mirror of
https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
98 lines
4.0 KiB
Plaintext
98 lines
4.0 KiB
Plaintext
uniformArray.frag
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Shader version: 130
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'texColor' ( temp 4-component vector of float)
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0:9 add ( temp 4-component vector of float)
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0:9 direct index ( temp 4-component vector of float)
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0:9 'color' ( uniform 6-element array of 4-component vector of float)
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0:9 Constant:
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0:9 1 (const int)
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0:9 direct index ( temp 4-component vector of float)
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0:9 'color' ( uniform 6-element array of 4-component vector of float)
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0:9 Constant:
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0:9 1 (const int)
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0:11 add second child into first child ( temp 3-component vector of float)
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0:11 vector swizzle ( temp 3-component vector of float)
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0:11 'texColor' ( temp 4-component vector of float)
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0:11 Sequence
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 'inColor' ( uniform 3-component vector of float)
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0:13 add second child into first child ( temp float)
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0:13 direct index ( temp float)
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0:13 'texColor' ( temp 4-component vector of float)
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0:13 Constant:
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0:13 3 (const int)
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0:13 direct index ( temp float)
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0:13 'alpha' ( uniform 16-element array of float)
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0:13 Constant:
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0:13 12 (const int)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:15 'texColor' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'inColor' ( uniform 3-component vector of float)
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0:? 'color' ( uniform 6-element array of 4-component vector of float)
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0:? 'alpha' ( uniform 16-element array of float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'texColor' ( temp 4-component vector of float)
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0:9 add ( temp 4-component vector of float)
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0:9 direct index ( temp 4-component vector of float)
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0:9 'color' ( uniform 6-element array of 4-component vector of float)
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0:9 Constant:
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0:9 1 (const int)
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0:9 direct index ( temp 4-component vector of float)
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0:9 'color' ( uniform 6-element array of 4-component vector of float)
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0:9 Constant:
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0:9 1 (const int)
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0:11 add second child into first child ( temp 3-component vector of float)
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0:11 vector swizzle ( temp 3-component vector of float)
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0:11 'texColor' ( temp 4-component vector of float)
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0:11 Sequence
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 'inColor' ( uniform 3-component vector of float)
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0:13 add second child into first child ( temp float)
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0:13 direct index ( temp float)
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0:13 'texColor' ( temp 4-component vector of float)
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0:13 Constant:
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0:13 3 (const int)
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0:13 direct index ( temp float)
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0:13 'alpha' ( uniform 16-element array of float)
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0:13 Constant:
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0:13 12 (const int)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:15 'texColor' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'inColor' ( uniform 3-component vector of float)
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0:? 'color' ( uniform 6-element array of 4-component vector of float)
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0:? 'alpha' ( uniform 16-element array of float)
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