glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

351 lines
18 KiB
Plaintext

hlsl.intrinsics.promote.outputs.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:37 clamp (temp float)
0:37 fpos: direct index for structure (layout(offset=52 ) uniform float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 9 (const uint)
0:37 Constant:
0:37 0.000000
0:37 Constant:
0:37 1.000000
0:40 Sequence
0:40 move second child to first child (temp uint)
0:40 'sizeQueryTemp' (temp uint)
0:40 textureSize (temp uint)
0:40 'g_tTex1df4' (uniform texture1D)
0:40 move second child to first child (temp int)
0:40 'WidthI' (temp int)
0:40 Convert uint to int (temp int)
0:40 'sizeQueryTemp' (temp uint)
0:41 Sequence
0:41 move second child to first child (temp uint)
0:41 'sizeQueryTemp' (temp uint)
0:41 textureSize (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:41 Constant:
0:41 6 (const uint)
0:41 move second child to first child (temp int)
0:41 'WidthI' (temp int)
0:41 Convert uint to int (temp int)
0:41 'sizeQueryTemp' (temp uint)
0:41 move second child to first child (temp uint)
0:41 'NumberOfLevelsU' (temp uint)
0:41 textureQueryLevels (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:42 Sequence
0:42 move second child to first child (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 textureSize (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 Constant:
0:42 6 (const uint)
0:42 move second child to first child (temp uint)
0:42 'WidthU' (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 move second child to first child (temp int)
0:42 'NumberOfLevelsI' (temp int)
0:42 Convert uint to int (temp int)
0:42 textureQueryLevels (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:43 Sequence
0:43 move second child to first child (temp uint)
0:43 'sizeQueryTemp' (temp uint)
0:43 textureSize (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:43 Constant:
0:43 6 (const uint)
0:43 move second child to first child (temp int)
0:43 'WidthI' (temp int)
0:43 Convert uint to int (temp int)
0:43 'sizeQueryTemp' (temp uint)
0:43 move second child to first child (temp int)
0:43 'NumberOfLevelsI' (temp int)
0:43 Convert uint to int (temp int)
0:43 textureQueryLevels (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:47 move second child to first child (temp 4-component vector of float)
0:47 color: direct index for structure (temp 4-component vector of float)
0:47 'ps_output' (temp structure{temp 4-component vector of float color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Branch: Return with expression
0:48 'ps_output' (temp structure{temp 4-component vector of float color})
0:20 Function Definition: main( (temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:20 color: direct index for structure (temp 4-component vector of float)
0:20 Function Call: @main( (temp structure{temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Linker Objects
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:37 clamp (temp float)
0:37 fpos: direct index for structure (layout(offset=52 ) uniform float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 9 (const uint)
0:37 Constant:
0:37 0.000000
0:37 Constant:
0:37 1.000000
0:40 Sequence
0:40 move second child to first child (temp uint)
0:40 'sizeQueryTemp' (temp uint)
0:40 textureSize (temp uint)
0:40 'g_tTex1df4' (uniform texture1D)
0:40 move second child to first child (temp int)
0:40 'WidthI' (temp int)
0:40 Convert uint to int (temp int)
0:40 'sizeQueryTemp' (temp uint)
0:41 Sequence
0:41 move second child to first child (temp uint)
0:41 'sizeQueryTemp' (temp uint)
0:41 textureSize (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:41 Constant:
0:41 6 (const uint)
0:41 move second child to first child (temp int)
0:41 'WidthI' (temp int)
0:41 Convert uint to int (temp int)
0:41 'sizeQueryTemp' (temp uint)
0:41 move second child to first child (temp uint)
0:41 'NumberOfLevelsU' (temp uint)
0:41 textureQueryLevels (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:42 Sequence
0:42 move second child to first child (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 textureSize (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 Constant:
0:42 6 (const uint)
0:42 move second child to first child (temp uint)
0:42 'WidthU' (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 move second child to first child (temp int)
0:42 'NumberOfLevelsI' (temp int)
0:42 Convert uint to int (temp int)
0:42 textureQueryLevels (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:43 Sequence
0:43 move second child to first child (temp uint)
0:43 'sizeQueryTemp' (temp uint)
0:43 textureSize (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:43 Constant:
0:43 6 (const uint)
0:43 move second child to first child (temp int)
0:43 'WidthI' (temp int)
0:43 Convert uint to int (temp int)
0:43 'sizeQueryTemp' (temp uint)
0:43 move second child to first child (temp int)
0:43 'NumberOfLevelsI' (temp int)
0:43 Convert uint to int (temp int)
0:43 textureQueryLevels (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:47 move second child to first child (temp 4-component vector of float)
0:47 color: direct index for structure (temp 4-component vector of float)
0:47 'ps_output' (temp structure{temp 4-component vector of float color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Branch: Return with expression
0:48 'ps_output' (temp structure{temp 4-component vector of float color})
0:20 Function Definition: main( (temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:20 color: direct index for structure (temp 4-component vector of float)
0:20 Function Call: @main( (temp structure{temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Linker Objects
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 81
Capability Shader
Capability Sampled1D
Capability SampledBuffer
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 74
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
Name 10 "@main("
Name 17 "$Global"
MemberName 17($Global) 0 "i"
MemberName 17($Global) 1 "u"
MemberName 17($Global) 2 "f"
MemberName 17($Global) 3 "b"
MemberName 17($Global) 4 "i2"
MemberName 17($Global) 5 "u2"
MemberName 17($Global) 6 "f2"
MemberName 17($Global) 7 "b2"
MemberName 17($Global) 8 "upos"
MemberName 17($Global) 9 "fpos"
Name 19 ""
Name 28 "sizeQueryTemp"
Name 31 "g_tTex1df4"
Name 35 "WidthI"
Name 38 "sizeQueryTemp"
Name 44 "NumberOfLevelsU"
Name 47 "sizeQueryTemp"
Name 50 "WidthU"
Name 52 "NumberOfLevelsI"
Name 56 "sizeQueryTemp"
Name 65 "ps_output"
Name 74 "color"
Name 80 "g_tTexbfs"
MemberDecorate 17($Global) 0 Offset 0
MemberDecorate 17($Global) 1 Offset 4
MemberDecorate 17($Global) 2 Offset 8
MemberDecorate 17($Global) 3 Offset 12
MemberDecorate 17($Global) 4 Offset 16
MemberDecorate 17($Global) 5 Offset 24
MemberDecorate 17($Global) 6 Offset 32
MemberDecorate 17($Global) 7 Offset 40
MemberDecorate 17($Global) 8 Offset 48
MemberDecorate 17($Global) 9 Offset 52
Decorate 17($Global) Block
Decorate 19 DescriptorSet 0
Decorate 31(g_tTex1df4) DescriptorSet 0
Decorate 74(color) Location 0
Decorate 80(g_tTexbfs) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypeInt 32 1
13: TypeInt 32 0
14: TypeVector 12(int) 2
15: TypeVector 13(int) 2
16: TypeVector 6(float) 2
17($Global): TypeStruct 12(int) 13(int) 6(float) 13(int) 14(ivec2) 15(ivec2) 16(fvec2) 15(ivec2) 13(int) 6(float)
18: TypePointer Uniform 17($Global)
19: 18(ptr) Variable Uniform
20: 12(int) Constant 9
21: TypePointer Uniform 6(float)
24: 6(float) Constant 0
25: 6(float) Constant 1065353216
27: TypePointer Function 13(int)
29: TypeImage 6(float) 1D sampled format:Unknown
30: TypePointer UniformConstant 29
31(g_tTex1df4): 30(ptr) Variable UniformConstant
34: TypePointer Function 12(int)
40: 13(int) Constant 6
64: TypePointer Function 8(PS_OUTPUT)
66: 12(int) Constant 0
67: 7(fvec4) ConstantComposite 24 24 24 24
68: TypePointer Function 7(fvec4)
73: TypePointer Output 7(fvec4)
74(color): 73(ptr) Variable Output
77: TypeImage 6(float) Buffer sampled format:R32f
78: TypeSampledImage 77
79: TypePointer UniformConstant 78
80(g_tTexbfs): 79(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
75:8(PS_OUTPUT) FunctionCall 10(@main()
76: 7(fvec4) CompositeExtract 75 0
Store 74(color) 76
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
28(sizeQueryTemp): 27(ptr) Variable Function
35(WidthI): 34(ptr) Variable Function
38(sizeQueryTemp): 27(ptr) Variable Function
44(NumberOfLevelsU): 27(ptr) Variable Function
47(sizeQueryTemp): 27(ptr) Variable Function
50(WidthU): 27(ptr) Variable Function
52(NumberOfLevelsI): 34(ptr) Variable Function
56(sizeQueryTemp): 27(ptr) Variable Function
65(ps_output): 64(ptr) Variable Function
22: 21(ptr) AccessChain 19 20
23: 6(float) Load 22
26: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 23 24 25
32: 29 Load 31(g_tTex1df4)
33: 12(int) ImageQuerySize 32
Store 28(sizeQueryTemp) 33
36: 13(int) Load 28(sizeQueryTemp)
37: 12(int) Bitcast 36
Store 35(WidthI) 37
39: 29 Load 31(g_tTex1df4)
41: 12(int) ImageQuerySizeLod 39 40
Store 38(sizeQueryTemp) 41
42: 13(int) Load 38(sizeQueryTemp)
43: 12(int) Bitcast 42
Store 35(WidthI) 43
45: 29 Load 31(g_tTex1df4)
46: 12(int) ImageQueryLevels 45
Store 44(NumberOfLevelsU) 46
48: 29 Load 31(g_tTex1df4)
49: 12(int) ImageQuerySizeLod 48 40
Store 47(sizeQueryTemp) 49
51: 13(int) Load 47(sizeQueryTemp)
Store 50(WidthU) 51
53: 29 Load 31(g_tTex1df4)
54: 12(int) ImageQueryLevels 53
55: 12(int) Bitcast 54
Store 52(NumberOfLevelsI) 55
57: 29 Load 31(g_tTex1df4)
58: 12(int) ImageQuerySizeLod 57 40
Store 56(sizeQueryTemp) 58
59: 13(int) Load 56(sizeQueryTemp)
60: 12(int) Bitcast 59
Store 35(WidthI) 60
61: 29 Load 31(g_tTex1df4)
62: 12(int) ImageQueryLevels 61
63: 12(int) Bitcast 62
Store 52(NumberOfLevelsI) 63
69: 68(ptr) AccessChain 65(ps_output) 66
Store 69 67
70:8(PS_OUTPUT) Load 65(ps_output)
ReturnValue 70
FunctionEnd