glslang/Test/baseResults/hlsl.basic.geom.out

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hlsl.basic.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
0:16 'VertexID' ( in 3-element array of uint)
0:16 'test' ( in 3-element array of uint)
0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 myfloat: direct index for structure ( temp float)
0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float ( temp float)
0:19 add ( temp uint)
0:19 add ( temp uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child ( temp int)
0:20 something: direct index for structure ( temp int)
0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int ( temp int)
0:20 direct index ( temp uint)
0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:? 'OutputStream.myfloat' (layout( location=0) out float)
0:22 myfloat: direct index for structure ( temp float)
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child ( temp int)
0:? 'OutputStream.something' (layout( location=1) out int)
0:22 something: direct index for structure ( temp int)
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 Constant:
0:22 1 (const int)
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp float)
0:? 'OutputStream.myfloat' (layout( location=0) out float)
0:23 myfloat: direct index for structure ( temp float)
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 Constant:
0:23 0 (const int)
0:23 move second child to first child ( temp int)
0:? 'OutputStream.something' (layout( location=1) out int)
0:23 something: direct index for structure ( temp int)
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 Constant:
0:23 1 (const int)
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:? 'OutputStream.myfloat' (layout( location=0) out float)
0:? 'OutputStream.something' (layout( location=1) out int)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
0:16 'VertexID' ( in 3-element array of uint)
0:16 'test' ( in 3-element array of uint)
0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 myfloat: direct index for structure ( temp float)
0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float ( temp float)
0:19 add ( temp uint)
0:19 add ( temp uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child ( temp int)
0:20 something: direct index for structure ( temp int)
0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int ( temp int)
0:20 direct index ( temp uint)
0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:? 'OutputStream.myfloat' (layout( location=0) out float)
0:22 myfloat: direct index for structure ( temp float)
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child ( temp int)
0:? 'OutputStream.something' (layout( location=1) out int)
0:22 something: direct index for structure ( temp int)
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 Constant:
0:22 1 (const int)
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp float)
0:? 'OutputStream.myfloat' (layout( location=0) out float)
0:23 myfloat: direct index for structure ( temp float)
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 Constant:
0:23 0 (const int)
0:23 move second child to first child ( temp int)
0:? 'OutputStream.something' (layout( location=1) out int)
0:23 something: direct index for structure ( temp int)
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 Constant:
0:23 1 (const int)
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:? 'OutputStream.myfloat' (layout( location=0) out float)
0:? 'OutputStream.something' (layout( location=1) out int)
// Module Version 10000
// Generated by (magic number): 80004
// Id's are bound by 68
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 42 46 55 58
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Source HLSL 500
Name 4 "main"
Name 12 "PSInput"
MemberName 12(PSInput) 0 "myfloat"
MemberName 12(PSInput) 1 "something"
Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;"
Name 15 "VertexID"
Name 16 "test"
Name 17 "OutputStream"
Name 20 "Vert"
Name 42 "OutputStream.myfloat"
Name 46 "OutputStream.something"
Name 53 "VertexID"
Name 55 "VertexID"
Name 57 "test"
Name 58 "test"
Name 60 "OutputStream"
Name 61 "param"
Name 63 "param"
Name 65 "param"
Decorate 42(OutputStream.myfloat) Location 0
Decorate 46(OutputStream.something) Location 1
Decorate 55(VertexID) Location 0
Decorate 58(test) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 3
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(PSInput): TypeStruct 10(float) 11(int)
13: TypePointer Function 12(PSInput)
14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr)
21: 11(int) Constant 0
22: TypePointer Function 6(int)
25: 11(int) Constant 1
29: 11(int) Constant 2
34: TypePointer Function 10(float)
39: TypePointer Function 11(int)
41: TypePointer Output 10(float)
42(OutputStream.myfloat): 41(ptr) Variable Output
45: TypePointer Output 11(int)
46(OutputStream.something): 45(ptr) Variable Output
54: TypePointer Input 8
55(VertexID): 54(ptr) Variable Input
58(test): 54(ptr) Variable Input
4(main): 2 Function None 3
5: Label
53(VertexID): 9(ptr) Variable Function
57(test): 9(ptr) Variable Function
60(OutputStream): 13(ptr) Variable Function
61(param): 9(ptr) Variable Function
63(param): 9(ptr) Variable Function
65(param): 13(ptr) Variable Function
56: 8 Load 55(VertexID)
Store 53(VertexID) 56
59: 8 Load 58(test)
Store 57(test) 59
62: 8 Load 53(VertexID)
Store 61(param) 62
64: 8 Load 57(test)
Store 63(param) 64
66: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 61(param) 63(param) 65(param)
67: 12(PSInput) Load 65(param)
Store 60(OutputStream) 67
Return
FunctionEnd
18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(test): 9(ptr) FunctionParameter
17(OutputStream): 13(ptr) FunctionParameter
19: Label
20(Vert): 13(ptr) Variable Function
23: 22(ptr) AccessChain 16(test) 21
24: 6(int) Load 23
26: 22(ptr) AccessChain 16(test) 25
27: 6(int) Load 26
28: 6(int) IAdd 24 27
30: 22(ptr) AccessChain 16(test) 29
31: 6(int) Load 30
32: 6(int) IAdd 28 31
33: 10(float) ConvertUToF 32
35: 34(ptr) AccessChain 20(Vert) 21
Store 35 33
36: 22(ptr) AccessChain 15(VertexID) 21
37: 6(int) Load 36
38: 11(int) Bitcast 37
40: 39(ptr) AccessChain 20(Vert) 25
Store 40 38
43: 34(ptr) AccessChain 20(Vert) 21
44: 10(float) Load 43
Store 42(OutputStream.myfloat) 44
47: 39(ptr) AccessChain 20(Vert) 25
48: 11(int) Load 47
Store 46(OutputStream.something) 48
EmitVertex
49: 34(ptr) AccessChain 20(Vert) 21
50: 10(float) Load 49
Store 42(OutputStream.myfloat) 50
51: 39(ptr) AccessChain 20(Vert) 25
52: 11(int) Load 51
Store 46(OutputStream.something) 52
EmitVertex
EndPrimitive
Return
FunctionEnd