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https://github.com/RPCS3/glslang.git
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135 lines
6.2 KiB
Plaintext
Executable File
135 lines
6.2 KiB
Plaintext
Executable File
hlsl.cast.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 add ( temp 4-component vector of float)
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0:3 add ( temp 4-component vector of float)
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0:3 Construct vec4 ( temp 4-component vector of float)
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0:3 'input' ( in 4-component vector of float)
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0:3 Convert int to float ( temp 4-component vector of float)
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0:3 Convert float to int ( temp 4-component vector of int)
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0:3 'input' ( in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 add ( temp 4-component vector of float)
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0:3 add ( temp 4-component vector of float)
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0:3 Construct vec4 ( temp 4-component vector of float)
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0:3 'input' ( in 4-component vector of float)
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0:3 Convert int to float ( temp 4-component vector of float)
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0:3 Convert float to int ( temp 4-component vector of int)
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0:3 'input' ( in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80004
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 32 35
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 30 "input"
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Name 32 "input"
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Name 35 "@entryPointOutput"
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Name 36 "param"
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Decorate 32(input) Location 0
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Decorate 35(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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20: TypeInt 32 1
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21: TypeVector 20(int) 4
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25: 6(float) Constant 1067014160
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26: 7(fvec4) ConstantComposite 25 25 25 25
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31: TypePointer Input 7(fvec4)
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32(input): 31(ptr) Variable Input
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34: TypePointer Output 7(fvec4)
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35(@entryPointOutput): 34(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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30(input): 8(ptr) Variable Function
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36(param): 8(ptr) Variable Function
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33: 7(fvec4) Load 32(input)
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Store 30(input) 33
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37: 7(fvec4) Load 30(input)
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Store 36(param) 37
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38: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 36(param)
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Store 35(@entryPointOutput) 38
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Return
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FunctionEnd
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11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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13: 7(fvec4) Load 10(input)
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14: 6(float) CompositeExtract 13 0
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15: 6(float) CompositeExtract 13 1
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16: 6(float) CompositeExtract 13 2
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17: 6(float) CompositeExtract 13 3
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18: 7(fvec4) CompositeConstruct 14 15 16 17
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19: 7(fvec4) Load 10(input)
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22: 21(ivec4) ConvertFToS 19
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23: 7(fvec4) ConvertSToF 22
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24: 7(fvec4) FAdd 18 23
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27: 7(fvec4) FAdd 24 26
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ReturnValue 27
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FunctionEnd
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