glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out

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hlsl.samplecmp.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r01' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r03' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r05' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r21' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child ( temp float)
0:63 Depth: direct index for structure ( temp float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
0:? 'g_tTex2df4' ( uniform texture2DShadow)
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r01' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r03' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r05' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r21' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child ( temp float)
0:63 Depth: direct index for structure ( temp float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
0:? 'g_tTex2df4' ( uniform texture2DShadow)
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80004
// Id's are bound by 167
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 115 119
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r01"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 32 "r03"
Name 35 "g_tTex1di4"
Name 43 "r05"
Name 47 "g_tTex1du4"
Name 55 "r21"
Name 58 "g_tTex2df4"
Name 74 "r23"
Name 77 "g_tTex2di4"
Name 87 "r25"
Name 90 "g_tTex2du4"
Name 101 "psout"
Name 112 "flattenTemp"
Name 115 "@entryPointOutput.Color"
Name 119 "@entryPointOutput.Depth"
Name 124 "g_tTex3df4"
Name 127 "g_tTex3di4"
Name 130 "g_tTex3du4"
Name 133 "g_tTexcdf4"
Name 136 "g_tTexcdi4"
Name 139 "g_tTexcdu4"
Name 142 "g_tTex1df4a"
Name 145 "g_tTex1di4a"
Name 148 "g_tTex1du4a"
Name 151 "g_tTex2df4a"
Name 154 "g_tTex2di4a"
Name 157 "g_tTex2du4a"
Name 160 "g_tTexcdf4a"
Name 163 "g_tTexcdi4a"
Name 166 "g_tTexcdu4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 35(g_tTex1di4) DescriptorSet 0
Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 58(g_tTex2df4) DescriptorSet 0
Decorate 77(g_tTex2di4) DescriptorSet 0
Decorate 90(g_tTex2du4) DescriptorSet 0
Decorate 115(@entryPointOutput.Color) Location 0
Decorate 119(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 124(g_tTex3df4) DescriptorSet 0
Decorate 127(g_tTex3di4) DescriptorSet 0
Decorate 130(g_tTex3du4) DescriptorSet 0
Decorate 133(g_tTexcdf4) DescriptorSet 0
Decorate 136(g_tTexcdi4) DescriptorSet 0
Decorate 139(g_tTexcdu4) DescriptorSet 0
Decorate 142(g_tTex1df4a) DescriptorSet 0
Decorate 145(g_tTex1di4a) DescriptorSet 0
Decorate 148(g_tTex1du4a) DescriptorSet 0
Decorate 151(g_tTex2df4a) DescriptorSet 0
Decorate 154(g_tTex2di4a) DescriptorSet 0
Decorate 157(g_tTex2du4a) DescriptorSet 0
Decorate 160(g_tTexcdf4a) DescriptorSet 0
Decorate 163(g_tTexcdi4a) DescriptorSet 0
Decorate 166(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1061158912
26: TypeVector 6(float) 2
28: TypeInt 32 1
29: 28(int) Constant 2
33: TypeImage 28(int) 1D depth sampled format:Unknown
34: TypePointer UniformConstant 33
35(g_tTex1di4): 34(ptr) Variable UniformConstant
38: TypeSampledImage 33
44: TypeInt 32 0
45: TypeImage 44(int) 1D depth sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex1du4): 46(ptr) Variable UniformConstant
50: TypeSampledImage 45
56: TypeImage 6(float) 2D depth sampled format:Unknown
57: TypePointer UniformConstant 56
58(g_tTex2df4): 57(ptr) Variable UniformConstant
61: TypeSampledImage 56
63: 6(float) Constant 1045220557
64: 26(fvec2) ConstantComposite 24 63
65: TypeVector 6(float) 3
69: TypeVector 28(int) 2
70: 28(int) Constant 3
71: 69(ivec2) ConstantComposite 29 70
75: TypeImage 28(int) 2D depth sampled format:Unknown
76: TypePointer UniformConstant 75
77(g_tTex2di4): 76(ptr) Variable UniformConstant
80: TypeSampledImage 75
88: TypeImage 44(int) 2D depth sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTex2du4): 89(ptr) Variable UniformConstant
93: TypeSampledImage 88
100: TypePointer Function 8(PS_OUTPUT)
102: 28(int) Constant 0
103: 6(float) Constant 1065353216
104: 7(fvec4) ConstantComposite 103 103 103 103
105: TypePointer Function 7(fvec4)
107: 28(int) Constant 1
114: TypePointer Output 7(fvec4)
115(@entryPointOutput.Color): 114(ptr) Variable Output
118: TypePointer Output 6(float)
119(@entryPointOutput.Depth): 118(ptr) Variable Output
122: TypeImage 6(float) 3D sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTex3df4): 123(ptr) Variable UniformConstant
125: TypeImage 28(int) 3D sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTex3di4): 126(ptr) Variable UniformConstant
128: TypeImage 44(int) 3D sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTex3du4): 129(ptr) Variable UniformConstant
131: TypeImage 6(float) Cube sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTexcdf4): 132(ptr) Variable UniformConstant
134: TypeImage 28(int) Cube sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTexcdi4): 135(ptr) Variable UniformConstant
137: TypeImage 44(int) Cube sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTexcdu4): 138(ptr) Variable UniformConstant
140: TypeImage 6(float) 1D array sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex1df4a): 141(ptr) Variable UniformConstant
143: TypeImage 28(int) 1D array sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex1di4a): 144(ptr) Variable UniformConstant
146: TypeImage 44(int) 1D array sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex1du4a): 147(ptr) Variable UniformConstant
149: TypeImage 6(float) 2D array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex2df4a): 150(ptr) Variable UniformConstant
152: TypeImage 28(int) 2D array sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex2di4a): 153(ptr) Variable UniformConstant
155: TypeImage 44(int) 2D array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex2du4a): 156(ptr) Variable UniformConstant
158: TypeImage 6(float) Cube array sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTexcdf4a): 159(ptr) Variable UniformConstant
161: TypeImage 28(int) Cube array sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTexcdi4a): 162(ptr) Variable UniformConstant
164: TypeImage 44(int) Cube array sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTexcdu4a): 165(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
112(flattenTemp): 100(ptr) Variable Function
113:8(PS_OUTPUT) FunctionCall 10(@main()
Store 112(flattenTemp) 113
116: 105(ptr) AccessChain 112(flattenTemp) 102
117: 7(fvec4) Load 116
Store 115(@entryPointOutput.Color) 117
120: 12(ptr) AccessChain 112(flattenTemp) 107
121: 6(float) Load 120
Store 119(@entryPointOutput.Depth) 121
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r01): 12(ptr) Variable Function
32(r03): 12(ptr) Variable Function
43(r05): 12(ptr) Variable Function
55(r21): 12(ptr) Variable Function
74(r23): 12(ptr) Variable Function
87(r25): 12(ptr) Variable Function
101(psout): 100(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
27: 26(fvec2) CompositeConstruct 24 25
30: 6(float) CompositeExtract 27 1
31: 6(float) ImageSampleDrefImplicitLod 23 27 30 ConstOffset 29
Store 13(r01) 31
36: 33 Load 35(g_tTex1di4)
37: 18 Load 20(g_sSamp)
39: 38 SampledImage 36 37
40: 26(fvec2) CompositeConstruct 24 25
41: 6(float) CompositeExtract 40 1
42: 6(float) ImageSampleDrefImplicitLod 39 40 41 ConstOffset 29
Store 32(r03) 42
48: 45 Load 47(g_tTex1du4)
49: 18 Load 20(g_sSamp)
51: 50 SampledImage 48 49
52: 26(fvec2) CompositeConstruct 24 25
53: 6(float) CompositeExtract 52 1
54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 29
Store 43(r05) 54
59: 56 Load 58(g_tTex2df4)
60: 18 Load 20(g_sSamp)
62: 61 SampledImage 59 60
66: 6(float) CompositeExtract 64 0
67: 6(float) CompositeExtract 64 1
68: 65(fvec3) CompositeConstruct 66 67 25
72: 6(float) CompositeExtract 68 2
73: 6(float) ImageSampleDrefImplicitLod 62 68 72 ConstOffset 71
Store 55(r21) 73
78: 75 Load 77(g_tTex2di4)
79: 18 Load 20(g_sSamp)
81: 80 SampledImage 78 79
82: 6(float) CompositeExtract 64 0
83: 6(float) CompositeExtract 64 1
84: 65(fvec3) CompositeConstruct 82 83 25
85: 6(float) CompositeExtract 84 2
86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 71
Store 74(r23) 86
91: 88 Load 90(g_tTex2du4)
92: 18 Load 20(g_sSamp)
94: 93 SampledImage 91 92
95: 6(float) CompositeExtract 64 0
96: 6(float) CompositeExtract 64 1
97: 65(fvec3) CompositeConstruct 95 96 25
98: 6(float) CompositeExtract 97 2
99: 6(float) ImageSampleDrefImplicitLod 94 97 98 ConstOffset 71
Store 87(r25) 99
106: 105(ptr) AccessChain 101(psout) 102
Store 106 104
108: 12(ptr) AccessChain 101(psout) 107
Store 108 103
109:8(PS_OUTPUT) Load 101(psout)
ReturnValue 109
FunctionEnd