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https://github.com/RPCS3/glslang.git
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69 lines
3.4 KiB
Plaintext
Executable File
69 lines
3.4 KiB
Plaintext
Executable File
spv.xfb3.vert
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// Module Version 10000
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// Generated by (magic number): 80004
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// Id's are bound by 35
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Capability Shader
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Capability TransformFeedback
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 10 14
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ExecutionMode 4 Xfb
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Source GLSL 450
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Name 4 "main"
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Name 8 "gl_PerVertex"
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MemberName 8(gl_PerVertex) 0 "gl_Position"
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Name 10 ""
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Name 14 "position"
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Name 17 "ComponentsBlock"
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MemberName 17(ComponentsBlock) 0 "c1"
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MemberName 17(ComponentsBlock) 1 "c2"
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Name 19 "components"
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MemberDecorate 8(gl_PerVertex) 0 Offset 16
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MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
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Decorate 8(gl_PerVertex) Block
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Decorate 10 XfbBuffer 3
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Decorate 10 XfbStride 80
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Decorate 14(position) Location 0
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MemberDecorate 17(ComponentsBlock) 0 Offset 0
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MemberDecorate 17(ComponentsBlock) 1 Offset 16
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Decorate 17(ComponentsBlock) Block
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Decorate 19(components) DescriptorSet 0
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Decorate 19(components) Binding 5
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(gl_PerVertex): TypeStruct 7(fvec4)
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9: TypePointer Output 8(gl_PerVertex)
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10: 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: TypePointer Input 7(fvec4)
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14(position): 13(ptr) Variable Input
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16: TypeVector 6(float) 2
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17(ComponentsBlock): TypeStruct 7(fvec4) 16(fvec2)
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18: TypePointer Uniform 17(ComponentsBlock)
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19(components): 18(ptr) Variable Uniform
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20: TypePointer Uniform 7(fvec4)
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24: 11(int) Constant 1
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25: TypePointer Uniform 16(fvec2)
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28: 6(float) Constant 0
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33: TypePointer Output 7(fvec4)
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4(main): 2 Function None 3
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5: Label
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15: 7(fvec4) Load 14(position)
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21: 20(ptr) AccessChain 19(components) 12
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22: 7(fvec4) Load 21
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23: 7(fvec4) FAdd 15 22
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26: 25(ptr) AccessChain 19(components) 24
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27: 16(fvec2) Load 26
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29: 6(float) CompositeExtract 27 0
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30: 6(float) CompositeExtract 27 1
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31: 7(fvec4) CompositeConstruct 29 30 28 28
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32: 7(fvec4) FAdd 23 31
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34: 33(ptr) AccessChain 10 12
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Store 34 32
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Return
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FunctionEnd
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