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https://github.com/RPCS3/glslang.git
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215 lines
8.7 KiB
Plaintext
215 lines
8.7 KiB
Plaintext
hlsl.intrinsics.lit.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
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0:2 Function Parameters:
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0:2 'n_dot_l' ( in float)
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0:2 'n_dot_h' ( in float)
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0:2 'm' ( in float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:3 'r0' ( temp 4-component vector of float)
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0:3 Construct vec4 ( temp 4-component vector of float)
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0:3 Constant:
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0:3 1.000000
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0:3 max ( temp float)
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0:3 'n_dot_l' ( in float)
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0:3 Constant:
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0:3 0.000000
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0:3 Test condition and select ( temp float)
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0:3 Condition
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0:3 Compare Less Than ( temp bool)
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0:3 min ( temp float)
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0:3 'n_dot_l' ( in float)
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0:3 'n_dot_h' ( in float)
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0:3 Constant:
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0:3 0.000000
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0:3 true case
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0:3 Constant:
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0:3 0.000000
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0:3 false case
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0:3 component-wise multiply ( temp float)
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0:3 'n_dot_h' ( in float)
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0:3 'm' ( in float)
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0:3 Constant:
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0:3 1.000000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? 'n_dot_l' ( temp float)
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0:? 'n_dot_l' (layout( location=0) in float)
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0:2 move second child to first child ( temp float)
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0:? 'n_dot_h' ( temp float)
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0:? 'n_dot_h' (layout( location=1) in float)
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0:2 move second child to first child ( temp float)
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0:? 'm' ( temp float)
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0:? 'm' (layout( location=2) in float)
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0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void)
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0:? 'n_dot_l' ( temp float)
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0:? 'n_dot_h' ( temp float)
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0:? 'm' ( temp float)
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0:? Linker Objects
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0:? 'n_dot_l' (layout( location=0) in float)
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0:? 'n_dot_h' (layout( location=1) in float)
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0:? 'm' (layout( location=2) in float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
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0:2 Function Parameters:
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0:2 'n_dot_l' ( in float)
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0:2 'n_dot_h' ( in float)
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0:2 'm' ( in float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:3 'r0' ( temp 4-component vector of float)
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0:3 Construct vec4 ( temp 4-component vector of float)
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0:3 Constant:
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0:3 1.000000
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0:3 max ( temp float)
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0:3 'n_dot_l' ( in float)
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0:3 Constant:
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0:3 0.000000
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0:3 Test condition and select ( temp float)
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0:3 Condition
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0:3 Compare Less Than ( temp bool)
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0:3 min ( temp float)
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0:3 'n_dot_l' ( in float)
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0:3 'n_dot_h' ( in float)
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0:3 Constant:
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0:3 0.000000
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0:3 true case
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0:3 Constant:
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0:3 0.000000
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0:3 false case
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0:3 component-wise multiply ( temp float)
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0:3 'n_dot_h' ( in float)
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0:3 'm' ( in float)
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0:3 Constant:
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0:3 1.000000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? 'n_dot_l' ( temp float)
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0:? 'n_dot_l' (layout( location=0) in float)
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0:2 move second child to first child ( temp float)
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0:? 'n_dot_h' ( temp float)
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0:? 'n_dot_h' (layout( location=1) in float)
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0:2 move second child to first child ( temp float)
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0:? 'm' ( temp float)
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0:? 'm' (layout( location=2) in float)
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0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void)
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0:? 'n_dot_l' ( temp float)
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0:? 'n_dot_h' ( temp float)
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0:? 'm' ( temp float)
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0:? Linker Objects
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0:? 'n_dot_l' (layout( location=0) in float)
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0:? 'n_dot_h' (layout( location=1) in float)
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0:? 'm' (layout( location=2) in float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 52
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 37 40 43
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 12 "@PixelShaderFunction(f1;f1;f1;"
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Name 9 "n_dot_l"
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Name 10 "n_dot_h"
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Name 11 "m"
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Name 16 "r0"
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Name 35 "n_dot_l"
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Name 37 "n_dot_l"
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Name 39 "n_dot_h"
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Name 40 "n_dot_h"
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Name 42 "m"
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Name 43 "m"
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Name 45 "param"
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Name 47 "param"
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Name 49 "param"
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Decorate 37(n_dot_l) Location 0
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Decorate 40(n_dot_h) Location 1
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Decorate 43(m) Location 2
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
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14: TypeVector 6(float) 4
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15: TypePointer Function 14(fvec4)
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17: 6(float) Constant 1065353216
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19: 6(float) Constant 0
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25: TypeBool
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36: TypePointer Input 6(float)
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37(n_dot_l): 36(ptr) Variable Input
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40(n_dot_h): 36(ptr) Variable Input
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43(m): 36(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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35(n_dot_l): 7(ptr) Variable Function
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39(n_dot_h): 7(ptr) Variable Function
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42(m): 7(ptr) Variable Function
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45(param): 7(ptr) Variable Function
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47(param): 7(ptr) Variable Function
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49(param): 7(ptr) Variable Function
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38: 6(float) Load 37(n_dot_l)
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Store 35(n_dot_l) 38
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41: 6(float) Load 40(n_dot_h)
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Store 39(n_dot_h) 41
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44: 6(float) Load 43(m)
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Store 42(m) 44
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46: 6(float) Load 35(n_dot_l)
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Store 45(param) 46
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48: 6(float) Load 39(n_dot_h)
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Store 47(param) 48
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50: 6(float) Load 42(m)
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Store 49(param) 50
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51: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 45(param) 47(param) 49(param)
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Return
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FunctionEnd
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12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8
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9(n_dot_l): 7(ptr) FunctionParameter
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10(n_dot_h): 7(ptr) FunctionParameter
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11(m): 7(ptr) FunctionParameter
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13: Label
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16(r0): 15(ptr) Variable Function
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21: 7(ptr) Variable Function
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18: 6(float) Load 9(n_dot_l)
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20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19
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22: 6(float) Load 9(n_dot_l)
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23: 6(float) Load 10(n_dot_h)
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24: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 22 23
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26: 25(bool) FOrdLessThan 24 19
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SelectionMerge 28 None
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BranchConditional 26 27 29
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27: Label
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Store 21 19
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Branch 28
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29: Label
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30: 6(float) Load 10(n_dot_h)
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31: 6(float) Load 11(m)
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32: 6(float) FMul 30 31
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Store 21 32
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Branch 28
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28: Label
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33: 6(float) Load 21
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34: 14(fvec4) CompositeConstruct 17 20 33 17
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Store 16(r0) 34
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Return
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FunctionEnd
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