mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
676 lines
32 KiB
Plaintext
676 lines
32 KiB
Plaintext
hlsl.samplebias.basic.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Parameters:
|
|
0:? Sequence
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp 4-component vector of float)
|
|
0:31 'txval10' ( temp 4-component vector of float)
|
|
0:31 texture ( temp 4-component vector of float)
|
|
0:31 Construct combined texture-sampler ( temp sampler1D)
|
|
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:31 Constant:
|
|
0:31 0.100000
|
|
0:31 Constant:
|
|
0:31 0.500000
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp 4-component vector of int)
|
|
0:32 'txval11' ( temp 4-component vector of int)
|
|
0:32 texture ( temp 4-component vector of int)
|
|
0:32 Construct combined texture-sampler ( temp isampler1D)
|
|
0:32 'g_tTex1di4' ( uniform itexture1D)
|
|
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:32 Constant:
|
|
0:32 0.200000
|
|
0:32 Constant:
|
|
0:32 0.500000
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp 4-component vector of uint)
|
|
0:33 'txval12' ( temp 4-component vector of uint)
|
|
0:33 texture ( temp 4-component vector of uint)
|
|
0:33 Construct combined texture-sampler ( temp usampler1D)
|
|
0:33 'g_tTex1du4' ( uniform utexture1D)
|
|
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:33 Constant:
|
|
0:33 0.300000
|
|
0:33 Constant:
|
|
0:33 0.500000
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp 4-component vector of float)
|
|
0:35 'txval20' ( temp 4-component vector of float)
|
|
0:35 texture ( temp 4-component vector of float)
|
|
0:35 Construct combined texture-sampler ( temp sampler2D)
|
|
0:35 'g_tTex2df4' ( uniform texture2D)
|
|
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:35 Constant:
|
|
0:35 0.500000
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp 4-component vector of int)
|
|
0:36 'txval21' ( temp 4-component vector of int)
|
|
0:36 texture ( temp 4-component vector of int)
|
|
0:36 Construct combined texture-sampler ( temp isampler2D)
|
|
0:36 'g_tTex2di4' ( uniform itexture2D)
|
|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:36 Constant:
|
|
0:36 0.500000
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of uint)
|
|
0:37 'txval22' ( temp 4-component vector of uint)
|
|
0:37 texture ( temp 4-component vector of uint)
|
|
0:37 Construct combined texture-sampler ( temp usampler2D)
|
|
0:37 'g_tTex2du4' ( uniform utexture2D)
|
|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:37 Constant:
|
|
0:37 0.500000
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 'txval30' ( temp 4-component vector of float)
|
|
0:39 texture ( temp 4-component vector of float)
|
|
0:39 Construct combined texture-sampler ( temp sampler3D)
|
|
0:39 'g_tTex3df4' ( uniform texture3D)
|
|
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:39 Constant:
|
|
0:39 0.500000
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp 4-component vector of int)
|
|
0:40 'txval31' ( temp 4-component vector of int)
|
|
0:40 texture ( temp 4-component vector of int)
|
|
0:40 Construct combined texture-sampler ( temp isampler3D)
|
|
0:40 'g_tTex3di4' ( uniform itexture3D)
|
|
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.400000
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:40 Constant:
|
|
0:40 0.500000
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp 4-component vector of uint)
|
|
0:41 'txval32' ( temp 4-component vector of uint)
|
|
0:41 texture ( temp 4-component vector of uint)
|
|
0:41 Construct combined texture-sampler ( temp usampler3D)
|
|
0:41 'g_tTex3du4' ( uniform utexture3D)
|
|
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.700000
|
|
0:? 0.800000
|
|
0:? 0.900000
|
|
0:41 Constant:
|
|
0:41 0.500000
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp 4-component vector of float)
|
|
0:43 'txval40' ( temp 4-component vector of float)
|
|
0:43 texture ( temp 4-component vector of float)
|
|
0:43 Construct combined texture-sampler ( temp samplerCube)
|
|
0:43 'g_tTexcdf4' ( uniform textureCube)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:43 Constant:
|
|
0:43 0.500000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp 4-component vector of int)
|
|
0:44 'txval41' ( temp 4-component vector of int)
|
|
0:44 texture ( temp 4-component vector of int)
|
|
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.400000
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:44 Constant:
|
|
0:44 0.500000
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of uint)
|
|
0:45 'txval42' ( temp 4-component vector of uint)
|
|
0:45 texture ( temp 4-component vector of uint)
|
|
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.700000
|
|
0:? 0.800000
|
|
0:? 0.900000
|
|
0:45 Constant:
|
|
0:45 0.500000
|
|
0:47 move second child to first child ( temp 4-component vector of float)
|
|
0:47 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 Constant:
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 Depth: direct index for structure ( temp float)
|
|
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 1 (const int)
|
|
0:48 Constant:
|
|
0:48 1.000000
|
|
0:50 Branch: Return with expression
|
|
0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Definition: main( ( temp void)
|
|
0:28 Function Parameters:
|
|
0:? Sequence
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 0 (const int)
|
|
0:28 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:28 Depth: direct index for structure ( temp float)
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Parameters:
|
|
0:? Sequence
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp 4-component vector of float)
|
|
0:31 'txval10' ( temp 4-component vector of float)
|
|
0:31 texture ( temp 4-component vector of float)
|
|
0:31 Construct combined texture-sampler ( temp sampler1D)
|
|
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:31 Constant:
|
|
0:31 0.100000
|
|
0:31 Constant:
|
|
0:31 0.500000
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp 4-component vector of int)
|
|
0:32 'txval11' ( temp 4-component vector of int)
|
|
0:32 texture ( temp 4-component vector of int)
|
|
0:32 Construct combined texture-sampler ( temp isampler1D)
|
|
0:32 'g_tTex1di4' ( uniform itexture1D)
|
|
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:32 Constant:
|
|
0:32 0.200000
|
|
0:32 Constant:
|
|
0:32 0.500000
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp 4-component vector of uint)
|
|
0:33 'txval12' ( temp 4-component vector of uint)
|
|
0:33 texture ( temp 4-component vector of uint)
|
|
0:33 Construct combined texture-sampler ( temp usampler1D)
|
|
0:33 'g_tTex1du4' ( uniform utexture1D)
|
|
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:33 Constant:
|
|
0:33 0.300000
|
|
0:33 Constant:
|
|
0:33 0.500000
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp 4-component vector of float)
|
|
0:35 'txval20' ( temp 4-component vector of float)
|
|
0:35 texture ( temp 4-component vector of float)
|
|
0:35 Construct combined texture-sampler ( temp sampler2D)
|
|
0:35 'g_tTex2df4' ( uniform texture2D)
|
|
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:35 Constant:
|
|
0:35 0.500000
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp 4-component vector of int)
|
|
0:36 'txval21' ( temp 4-component vector of int)
|
|
0:36 texture ( temp 4-component vector of int)
|
|
0:36 Construct combined texture-sampler ( temp isampler2D)
|
|
0:36 'g_tTex2di4' ( uniform itexture2D)
|
|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:36 Constant:
|
|
0:36 0.500000
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of uint)
|
|
0:37 'txval22' ( temp 4-component vector of uint)
|
|
0:37 texture ( temp 4-component vector of uint)
|
|
0:37 Construct combined texture-sampler ( temp usampler2D)
|
|
0:37 'g_tTex2du4' ( uniform utexture2D)
|
|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:37 Constant:
|
|
0:37 0.500000
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 'txval30' ( temp 4-component vector of float)
|
|
0:39 texture ( temp 4-component vector of float)
|
|
0:39 Construct combined texture-sampler ( temp sampler3D)
|
|
0:39 'g_tTex3df4' ( uniform texture3D)
|
|
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:39 Constant:
|
|
0:39 0.500000
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp 4-component vector of int)
|
|
0:40 'txval31' ( temp 4-component vector of int)
|
|
0:40 texture ( temp 4-component vector of int)
|
|
0:40 Construct combined texture-sampler ( temp isampler3D)
|
|
0:40 'g_tTex3di4' ( uniform itexture3D)
|
|
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.400000
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:40 Constant:
|
|
0:40 0.500000
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp 4-component vector of uint)
|
|
0:41 'txval32' ( temp 4-component vector of uint)
|
|
0:41 texture ( temp 4-component vector of uint)
|
|
0:41 Construct combined texture-sampler ( temp usampler3D)
|
|
0:41 'g_tTex3du4' ( uniform utexture3D)
|
|
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.700000
|
|
0:? 0.800000
|
|
0:? 0.900000
|
|
0:41 Constant:
|
|
0:41 0.500000
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp 4-component vector of float)
|
|
0:43 'txval40' ( temp 4-component vector of float)
|
|
0:43 texture ( temp 4-component vector of float)
|
|
0:43 Construct combined texture-sampler ( temp samplerCube)
|
|
0:43 'g_tTexcdf4' ( uniform textureCube)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:43 Constant:
|
|
0:43 0.500000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp 4-component vector of int)
|
|
0:44 'txval41' ( temp 4-component vector of int)
|
|
0:44 texture ( temp 4-component vector of int)
|
|
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.400000
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:44 Constant:
|
|
0:44 0.500000
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of uint)
|
|
0:45 'txval42' ( temp 4-component vector of uint)
|
|
0:45 texture ( temp 4-component vector of uint)
|
|
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.700000
|
|
0:? 0.800000
|
|
0:? 0.900000
|
|
0:45 Constant:
|
|
0:45 0.500000
|
|
0:47 move second child to first child ( temp 4-component vector of float)
|
|
0:47 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 Constant:
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 Depth: direct index for structure ( temp float)
|
|
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 1 (const int)
|
|
0:48 Constant:
|
|
0:48 1.000000
|
|
0:50 Branch: Return with expression
|
|
0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Definition: main( ( temp void)
|
|
0:28 Function Parameters:
|
|
0:? Sequence
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 0 (const int)
|
|
0:28 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:28 Depth: direct index for structure ( temp float)
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80003
|
|
// Id's are bound by 170
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 162 166
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval10"
|
|
Name 16 "g_tTex1df4"
|
|
Name 20 "g_sSamp"
|
|
Name 30 "txval11"
|
|
Name 33 "g_tTex1di4"
|
|
Name 43 "txval12"
|
|
Name 46 "g_tTex1du4"
|
|
Name 53 "txval20"
|
|
Name 56 "g_tTex2df4"
|
|
Name 64 "txval21"
|
|
Name 67 "g_tTex2di4"
|
|
Name 75 "txval22"
|
|
Name 78 "g_tTex2du4"
|
|
Name 86 "txval30"
|
|
Name 89 "g_tTex3df4"
|
|
Name 97 "txval31"
|
|
Name 100 "g_tTex3di4"
|
|
Name 107 "txval32"
|
|
Name 110 "g_tTex3du4"
|
|
Name 120 "txval40"
|
|
Name 123 "g_tTexcdf4"
|
|
Name 129 "txval41"
|
|
Name 132 "g_tTexcdi4"
|
|
Name 138 "txval42"
|
|
Name 141 "g_tTexcdu4"
|
|
Name 148 "psout"
|
|
Name 159 "flattenTemp"
|
|
Name 162 "@entryPointOutput.Color"
|
|
Name 166 "@entryPointOutput.Depth"
|
|
Name 169 "g_tTex1df4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 33(g_tTex1di4) DescriptorSet 0
|
|
Decorate 46(g_tTex1du4) DescriptorSet 0
|
|
Decorate 56(g_tTex2df4) DescriptorSet 0
|
|
Decorate 67(g_tTex2di4) DescriptorSet 0
|
|
Decorate 78(g_tTex2du4) DescriptorSet 0
|
|
Decorate 89(g_tTex3df4) DescriptorSet 0
|
|
Decorate 100(g_tTex3di4) DescriptorSet 0
|
|
Decorate 110(g_tTex3du4) DescriptorSet 0
|
|
Decorate 123(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 132(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 141(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 162(@entryPointOutput.Color) Location 0
|
|
Decorate 166(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 169(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 169(g_tTex1df4a) Binding 1
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: 6(float) Constant 1056964608
|
|
27: TypeInt 32 1
|
|
28: TypeVector 27(int) 4
|
|
29: TypePointer Function 28(ivec4)
|
|
31: TypeImage 27(int) 1D sampled format:Unknown
|
|
32: TypePointer UniformConstant 31
|
|
33(g_tTex1di4): 32(ptr) Variable UniformConstant
|
|
36: TypeSampledImage 31
|
|
38: 6(float) Constant 1045220557
|
|
40: TypeInt 32 0
|
|
41: TypeVector 40(int) 4
|
|
42: TypePointer Function 41(ivec4)
|
|
44: TypeImage 40(int) 1D sampled format:Unknown
|
|
45: TypePointer UniformConstant 44
|
|
46(g_tTex1du4): 45(ptr) Variable UniformConstant
|
|
49: TypeSampledImage 44
|
|
51: 6(float) Constant 1050253722
|
|
54: TypeImage 6(float) 2D sampled format:Unknown
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex2df4): 55(ptr) Variable UniformConstant
|
|
59: TypeSampledImage 54
|
|
61: TypeVector 6(float) 2
|
|
62: 61(fvec2) ConstantComposite 24 38
|
|
65: TypeImage 27(int) 2D sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2di4): 66(ptr) Variable UniformConstant
|
|
70: TypeSampledImage 65
|
|
72: 6(float) Constant 1053609165
|
|
73: 61(fvec2) ConstantComposite 51 72
|
|
76: TypeImage 40(int) 2D sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex2du4): 77(ptr) Variable UniformConstant
|
|
81: TypeSampledImage 76
|
|
83: 6(float) Constant 1058642330
|
|
84: 61(fvec2) ConstantComposite 25 83
|
|
87: TypeImage 6(float) 3D sampled format:Unknown
|
|
88: TypePointer UniformConstant 87
|
|
89(g_tTex3df4): 88(ptr) Variable UniformConstant
|
|
92: TypeSampledImage 87
|
|
94: TypeVector 6(float) 3
|
|
95: 94(fvec3) ConstantComposite 24 38 51
|
|
98: TypeImage 27(int) 3D sampled format:Unknown
|
|
99: TypePointer UniformConstant 98
|
|
100(g_tTex3di4): 99(ptr) Variable UniformConstant
|
|
103: TypeSampledImage 98
|
|
105: 94(fvec3) ConstantComposite 72 25 83
|
|
108: TypeImage 40(int) 3D sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTex3du4): 109(ptr) Variable UniformConstant
|
|
113: TypeSampledImage 108
|
|
115: 6(float) Constant 1060320051
|
|
116: 6(float) Constant 1061997773
|
|
117: 6(float) Constant 1063675494
|
|
118: 94(fvec3) ConstantComposite 115 116 117
|
|
121: TypeImage 6(float) Cube sampled format:Unknown
|
|
122: TypePointer UniformConstant 121
|
|
123(g_tTexcdf4): 122(ptr) Variable UniformConstant
|
|
126: TypeSampledImage 121
|
|
130: TypeImage 27(int) Cube sampled format:Unknown
|
|
131: TypePointer UniformConstant 130
|
|
132(g_tTexcdi4): 131(ptr) Variable UniformConstant
|
|
135: TypeSampledImage 130
|
|
139: TypeImage 40(int) Cube sampled format:Unknown
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTexcdu4): 140(ptr) Variable UniformConstant
|
|
144: TypeSampledImage 139
|
|
147: TypePointer Function 8(PS_OUTPUT)
|
|
149: 27(int) Constant 0
|
|
150: 6(float) Constant 1065353216
|
|
151: 7(fvec4) ConstantComposite 150 150 150 150
|
|
153: 27(int) Constant 1
|
|
154: TypePointer Function 6(float)
|
|
161: TypePointer Output 7(fvec4)
|
|
162(@entryPointOutput.Color): 161(ptr) Variable Output
|
|
165: TypePointer Output 6(float)
|
|
166(@entryPointOutput.Depth): 165(ptr) Variable Output
|
|
169(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
159(flattenTemp): 147(ptr) Variable Function
|
|
160:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 159(flattenTemp) 160
|
|
163: 12(ptr) AccessChain 159(flattenTemp) 149
|
|
164: 7(fvec4) Load 163
|
|
Store 162(@entryPointOutput.Color) 164
|
|
167: 154(ptr) AccessChain 159(flattenTemp) 153
|
|
168: 6(float) Load 167
|
|
Store 166(@entryPointOutput.Depth) 168
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
30(txval11): 29(ptr) Variable Function
|
|
43(txval12): 42(ptr) Variable Function
|
|
53(txval20): 12(ptr) Variable Function
|
|
64(txval21): 29(ptr) Variable Function
|
|
75(txval22): 42(ptr) Variable Function
|
|
86(txval30): 12(ptr) Variable Function
|
|
97(txval31): 29(ptr) Variable Function
|
|
107(txval32): 42(ptr) Variable Function
|
|
120(txval40): 12(ptr) Variable Function
|
|
129(txval41): 29(ptr) Variable Function
|
|
138(txval42): 42(ptr) Variable Function
|
|
148(psout): 147(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25
|
|
Store 13(txval10) 26
|
|
34: 31 Load 33(g_tTex1di4)
|
|
35: 18 Load 20(g_sSamp)
|
|
37: 36 SampledImage 34 35
|
|
39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25
|
|
Store 30(txval11) 39
|
|
47: 44 Load 46(g_tTex1du4)
|
|
48: 18 Load 20(g_sSamp)
|
|
50: 49 SampledImage 47 48
|
|
52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25
|
|
Store 43(txval12) 52
|
|
57: 54 Load 56(g_tTex2df4)
|
|
58: 18 Load 20(g_sSamp)
|
|
60: 59 SampledImage 57 58
|
|
63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25
|
|
Store 53(txval20) 63
|
|
68: 65 Load 67(g_tTex2di4)
|
|
69: 18 Load 20(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25
|
|
Store 64(txval21) 74
|
|
79: 76 Load 78(g_tTex2du4)
|
|
80: 18 Load 20(g_sSamp)
|
|
82: 81 SampledImage 79 80
|
|
85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25
|
|
Store 75(txval22) 85
|
|
90: 87 Load 89(g_tTex3df4)
|
|
91: 18 Load 20(g_sSamp)
|
|
93: 92 SampledImage 90 91
|
|
96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25
|
|
Store 86(txval30) 96
|
|
101: 98 Load 100(g_tTex3di4)
|
|
102: 18 Load 20(g_sSamp)
|
|
104: 103 SampledImage 101 102
|
|
106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25
|
|
Store 97(txval31) 106
|
|
111: 108 Load 110(g_tTex3du4)
|
|
112: 18 Load 20(g_sSamp)
|
|
114: 113 SampledImage 111 112
|
|
119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25
|
|
Store 107(txval32) 119
|
|
124: 121 Load 123(g_tTexcdf4)
|
|
125: 18 Load 20(g_sSamp)
|
|
127: 126 SampledImage 124 125
|
|
128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25
|
|
Store 120(txval40) 128
|
|
133: 130 Load 132(g_tTexcdi4)
|
|
134: 18 Load 20(g_sSamp)
|
|
136: 135 SampledImage 133 134
|
|
137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25
|
|
Store 129(txval41) 137
|
|
142: 139 Load 141(g_tTexcdu4)
|
|
143: 18 Load 20(g_sSamp)
|
|
145: 144 SampledImage 142 143
|
|
146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25
|
|
Store 138(txval42) 146
|
|
152: 12(ptr) AccessChain 148(psout) 149
|
|
Store 152 151
|
|
155: 154(ptr) AccessChain 148(psout) 153
|
|
Store 155 150
|
|
156:8(PS_OUTPUT) Load 148(psout)
|
|
ReturnValue 156
|
|
FunctionEnd
|