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e2cda3c2d7
HLSL allows a range of types for clip and cull distances. There are three dimensions, including arrayness, vectorness, and semantic ID. SPIR-V requires clip and cull distance be a single array of floats in all cases. This code provides input side conversion between the SPIR-V form and the HLSL form. (Output conversion was added in PR #947 and #997). This PR extends HlslParseContext::assignClipCullDistance to cope with the input side conversion. Not as much changed as appears: there was also a lot of renaming to reflect the fact that the code now handles either direction. Currently, non-{frag,vert} stages are not handled, and are explicitly rejected. Fixes #1026.
10 lines
272 B
GLSL
10 lines
272 B
GLSL
struct VS_OUTPUT {
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float4 Position : SV_Position;
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float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
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};
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float4 main(const VS_OUTPUT v) : SV_Target0
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{
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return v.Position + v.ClipRect[0].x + v.ClipRect[1].x;
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}
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