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20 lines
324 B
GLSL
20 lines
324 B
GLSL
#version 440
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layout(triangles) in;
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layout(triangle_strip, max_vertices=3) out;
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layout(location = 0) in Inputs {
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vec4 a1;
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vec2 a2;
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} gin[3];
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layout(location = 0) out vec4 a1;
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layout(location = 1) out vec2 a2;
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void main()
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{
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a1 = vec4(1.0);
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a2 = vec2(0.5);
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gl_Position = vec4(1.0);
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}
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