glslang/SPIRV
LoopDawg ef94b1a5ca Fix dref explicit LOD form of sample with cube texture arrays
The dref parameter was being used as the LOD.  Now it it's properly the dref.
2017-07-24 18:45:37 -06:00
..
bitutils.h Parser: Implement extension GL_AMD_gpu_shader_half_float. 2016-09-30 16:13:06 +08:00
CMakeLists.txt Merge pull request #969 from d3x0r/patch-1 2017-07-04 11:00:42 -06:00
disassemble.cpp Implement NVX_multiview_per_view_attributes 2017-02-14 15:04:33 -08:00
disassemble.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
doc.cpp HLSL: Translate directive [flatten] and [branch] to SPV control mask. 2017-07-06 11:31:33 +08:00
doc.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
GLSL.ext.AMD.h SPV: Fix an typo of SPV_AMD_texture_gather_bias_lod 2017-06-14 23:09:39 +08:00
GLSL.ext.KHR.h Implement SPV_KHR_post_depth_coverage 2017-07-05 12:27:15 -07:00
GLSL.ext.NV.h SPV: Update SPV header to official Rev. 10 of 1.0, and fix the consequences of doing so. 2017-02-27 01:50:28 -07:00
GLSL.std.450.h SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
GlslangToSpv.cpp Fix dref explicit LOD form of sample with cube texture arrays 2017-07-24 18:45:37 -06:00
GlslangToSpv.h SPV: Add OpSource shader source code and file name. 2017-05-31 17:14:15 -06:00
hex_float.h Change negatable_left_shift and negatable_right_shift to inline funcs 2016-10-13 19:39:24 +02:00
InReadableOrder.cpp Use unordered_set in ReadableOrderTraverser. 2017-05-11 20:48:34 -04:00
Logger.cpp [VS2010] Remove use of ranged-for loops 2016-05-17 01:20:30 +02:00
Logger.h [VS2010] Remove use of "= default" and "= delete" 2016-05-17 01:20:25 +02:00
spirv.hpp Implement SPV_KHR_post_depth_coverage 2017-07-05 12:27:15 -07:00
SpvBuilder.cpp SPV: Non-functional: support lists of decorations per parameter. 2017-07-18 02:46:59 -06:00
SpvBuilder.h SPV: Non-functional: support lists of decorations per parameter. 2017-07-18 02:46:59 -06:00
spvIR.h SPV: Add OpSource shader source code and file name. 2017-05-31 17:14:15 -06:00
SPVRemapper.cpp Remapper: handle embedded opcode in OpSpecConstantOp 2017-05-18 16:13:04 -06:00
SPVRemapper.h Add a virtual destructor to a class which has virtual methods. 2017-01-08 17:57:21 -04:00