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https://github.com/RPCS3/glslang.git
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fea226ba43
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
283 lines
13 KiB
Plaintext
283 lines
13 KiB
Plaintext
hlsl.gather.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:25 Sequence
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 'txval20' (temp 4-component vector of float)
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0:25 textureGatherOffset (global 4-component vector of float)
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0:25 Construct combined texture-sampler (temp sampler2DArray)
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0:25 'g_tTex2df4' (uniform texture2DArray)
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0:25 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of int)
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0:26 'txval21' (temp 4-component vector of int)
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0:26 textureGatherOffset (global 4-component vector of int)
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0:26 Construct combined texture-sampler (temp isampler2DArray)
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0:26 'g_tTex2di4' (uniform itexture2DArray)
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0:26 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.400000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of uint)
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0:27 'txval22' (temp 4-component vector of uint)
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0:27 textureGatherOffset (global 4-component vector of uint)
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0:27 Construct combined texture-sampler (temp usampler2DArray)
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0:27 'g_tTex2du4' (uniform utexture2DArray)
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0:27 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 Color: direct index for structure (temp 4-component vector of float)
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0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 1.000000
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0:32 1.000000
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0:32 1.000000
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0:32 1.000000
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0:33 move second child to first child (temp float)
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0:33 Depth: direct index for structure (temp float FragDepth)
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 1.000000
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0:35 Branch: Return with expression
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1df4' (uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:25 Sequence
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 'txval20' (temp 4-component vector of float)
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0:25 textureGatherOffset (global 4-component vector of float)
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0:25 Construct combined texture-sampler (temp sampler2DArray)
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0:25 'g_tTex2df4' (uniform texture2DArray)
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0:25 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of int)
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0:26 'txval21' (temp 4-component vector of int)
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0:26 textureGatherOffset (global 4-component vector of int)
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0:26 Construct combined texture-sampler (temp isampler2DArray)
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0:26 'g_tTex2di4' (uniform itexture2DArray)
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0:26 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.400000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of uint)
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0:27 'txval22' (temp 4-component vector of uint)
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0:27 textureGatherOffset (global 4-component vector of uint)
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0:27 Construct combined texture-sampler (temp usampler2DArray)
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0:27 'g_tTex2du4' (uniform utexture2DArray)
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0:27 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 Color: direct index for structure (temp 4-component vector of float)
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0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 1.000000
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0:32 1.000000
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0:32 1.000000
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0:32 1.000000
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0:33 move second child to first child (temp float)
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0:33 Depth: direct index for structure (temp float FragDepth)
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 1.000000
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0:35 Branch: Return with expression
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1df4' (uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 83
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "txval20"
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Name 12 "g_tTex2df4"
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Name 16 "g_sSamp"
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Name 33 "txval21"
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Name 36 "g_tTex2di4"
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Name 48 "txval22"
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Name 51 "g_tTex2du4"
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Name 63 "PS_OUTPUT"
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MemberName 63(PS_OUTPUT) 0 "Color"
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MemberName 63(PS_OUTPUT) 1 "Depth"
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Name 65 "psout"
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Name 75 "g_tTex1df4a"
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Name 76 "g_tTex1df4"
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Name 79 "g_tTex1di4"
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Name 82 "g_tTex1du4"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 36(g_tTex2di4) DescriptorSet 0
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Decorate 51(g_tTex2du4) DescriptorSet 0
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MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 75(g_tTex1df4a) DescriptorSet 0
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Decorate 76(g_tTex1df4) DescriptorSet 0
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Decorate 79(g_tTex1di4) DescriptorSet 0
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Decorate 82(g_tTex1du4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D array sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex2df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: TypeVector 6(float) 3
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 6(float) Constant 1050253722
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24: 20(fvec3) ConstantComposite 21 22 23
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25: TypeInt 32 1
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26: TypeVector 25(int) 2
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27: 25(int) Constant 1
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28: 25(int) Constant 0
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29: 26(ivec2) ConstantComposite 27 28
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31: TypeVector 25(int) 4
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32: TypePointer Function 31(ivec4)
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34: TypeImage 25(int) 2D array sampled format:Unknown
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35: TypePointer UniformConstant 34
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36(g_tTex2di4): 35(ptr) Variable UniformConstant
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39: TypeSampledImage 34
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41: 6(float) Constant 1053609165
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42: 20(fvec3) ConstantComposite 23 41 41
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43: 26(ivec2) ConstantComposite 27 27
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45: TypeInt 32 0
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46: TypeVector 45(int) 4
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47: TypePointer Function 46(ivec4)
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49: TypeImage 45(int) 2D array sampled format:Unknown
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50: TypePointer UniformConstant 49
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51(g_tTex2du4): 50(ptr) Variable UniformConstant
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54: TypeSampledImage 49
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56: 6(float) Constant 1056964608
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57: 6(float) Constant 1058642330
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58: 6(float) Constant 1060320051
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59: 20(fvec3) ConstantComposite 56 57 58
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60: 25(int) Constant 4294967295
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61: 26(ivec2) ConstantComposite 27 60
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63(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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64: TypePointer Function 63(PS_OUTPUT)
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66: 6(float) Constant 1065353216
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67: 7(fvec4) ConstantComposite 66 66 66 66
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69: TypePointer Function 6(float)
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73: TypeImage 6(float) 1D array sampled format:Unknown
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74: TypePointer UniformConstant 73
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75(g_tTex1df4a): 74(ptr) Variable UniformConstant
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76(g_tTex1df4): 74(ptr) Variable UniformConstant
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77: TypeImage 25(int) 1D array sampled format:Unknown
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78: TypePointer UniformConstant 77
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79(g_tTex1di4): 78(ptr) Variable UniformConstant
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80: TypeImage 45(int) 1D array sampled format:Unknown
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81: TypePointer UniformConstant 80
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82(g_tTex1du4): 81(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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33(txval21): 32(ptr) Variable Function
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48(txval22): 47(ptr) Variable Function
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65(psout): 64(ptr) Variable Function
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13: 10 Load 12(g_tTex2df4)
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17: 14 Load 16(g_sSamp)
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19: 18 SampledImage 13 17
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30: 7(fvec4) ImageGather 19 24 28 ConstOffset 29
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Store 9(txval20) 30
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37: 34 Load 36(g_tTex2di4)
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38: 14 Load 16(g_sSamp)
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40: 39 SampledImage 37 38
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44: 31(ivec4) ImageGather 40 42 28 ConstOffset 43
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Store 33(txval21) 44
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52: 49 Load 51(g_tTex2du4)
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53: 14 Load 16(g_sSamp)
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55: 54 SampledImage 52 53
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62: 46(ivec4) ImageGather 55 59 28 ConstOffset 61
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Store 48(txval22) 62
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68: 8(ptr) AccessChain 65(psout) 28
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Store 68 67
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70: 69(ptr) AccessChain 65(psout) 27
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Store 70 66
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71:63(PS_OUTPUT) Load 65(psout)
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ReturnValue 71
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FunctionEnd
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