mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-26 05:04:44 +00:00
fea226ba43
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
551 lines
25 KiB
Plaintext
551 lines
25 KiB
Plaintext
hlsl.samplecmplevelzero.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureLodOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureLodOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureLodOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureLodOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureLodOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureLodOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float FragDepth)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureLodOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureLodOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureLodOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureLodOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureLodOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureLodOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float FragDepth)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 156
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 8 "r11"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 31 "r13"
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Name 34 "g_tTex1di4a"
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Name 43 "r15"
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Name 47 "g_tTex1du4a"
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Name 56 "r31"
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Name 59 "g_tTex2df4a"
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Name 74 "r33"
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Name 77 "g_tTex2di4a"
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Name 86 "r35"
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Name 89 "g_tTex2du4a"
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Name 99 "PS_OUTPUT"
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MemberName 99(PS_OUTPUT) 0 "Color"
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MemberName 99(PS_OUTPUT) 1 "Depth"
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Name 101 "psout"
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Name 113 "g_tTex1df4"
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Name 116 "g_tTex1di4"
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Name 119 "g_tTex1du4"
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Name 122 "g_tTex2df4"
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Name 125 "g_tTex2di4"
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Name 128 "g_tTex2du4"
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Name 131 "g_tTex3df4"
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Name 134 "g_tTex3di4"
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Name 137 "g_tTex3du4"
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Name 140 "g_tTexcdf4"
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Name 143 "g_tTexcdi4"
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Name 146 "g_tTexcdu4"
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Name 149 "g_tTexcdf4a"
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Name 152 "g_tTexcdi4a"
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Name 155 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 34(g_tTex1di4a) DescriptorSet 0
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Decorate 47(g_tTex1du4a) DescriptorSet 0
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Decorate 59(g_tTex2df4a) DescriptorSet 0
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Decorate 77(g_tTex2di4a) DescriptorSet 0
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Decorate 89(g_tTex2du4a) DescriptorSet 0
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MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 113(g_tTex1df4) DescriptorSet 0
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Decorate 116(g_tTex1di4) DescriptorSet 0
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Decorate 119(g_tTex1du4) DescriptorSet 0
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Decorate 122(g_tTex2df4) DescriptorSet 0
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Decorate 125(g_tTex2di4) DescriptorSet 0
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Decorate 128(g_tTex2du4) DescriptorSet 0
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Decorate 131(g_tTex3df4) DescriptorSet 0
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Decorate 134(g_tTex3di4) DescriptorSet 0
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Decorate 137(g_tTex3du4) DescriptorSet 0
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Decorate 140(g_tTexcdf4) DescriptorSet 0
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Decorate 143(g_tTexcdi4) DescriptorSet 0
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Decorate 146(g_tTexcdu4) DescriptorSet 0
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Decorate 149(g_tTexcdf4a) DescriptorSet 0
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Decorate 152(g_tTexcdi4a) DescriptorSet 0
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Decorate 155(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D array sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4a): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth array sampled format:Unknown
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18: TypeSampledImage 17
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: 6(float) Constant 1061158912
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26: 6(float) Constant 0
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27: TypeInt 32 1
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28: 27(int) Constant 2
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32: TypeImage 27(int) 1D array sampled format:Unknown
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33: TypePointer UniformConstant 32
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34(g_tTex1di4a): 33(ptr) Variable UniformConstant
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37: TypeImage 27(int) 1D depth array sampled format:Unknown
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38: TypeSampledImage 37
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44: TypeInt 32 0
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45: TypeImage 44(int) 1D array sampled format:Unknown
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46: TypePointer UniformConstant 45
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47(g_tTex1du4a): 46(ptr) Variable UniformConstant
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50: TypeImage 44(int) 1D depth array sampled format:Unknown
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51: TypeSampledImage 50
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57: TypeImage 6(float) 2D array sampled format:Unknown
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58: TypePointer UniformConstant 57
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59(g_tTex2df4a): 58(ptr) Variable UniformConstant
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62: TypeImage 6(float) 2D depth array sampled format:Unknown
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63: TypeSampledImage 62
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65: TypeVector 6(float) 3
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66: 6(float) Constant 1050253722
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67: 65(fvec3) ConstantComposite 21 22 66
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69: TypeVector 27(int) 2
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70: 27(int) Constant 3
|
|
71: 69(ivec2) ConstantComposite 28 70
|
|
75: TypeImage 27(int) 2D array sampled format:Unknown
|
|
76: TypePointer UniformConstant 75
|
|
77(g_tTex2di4a): 76(ptr) Variable UniformConstant
|
|
80: TypeImage 27(int) 2D depth array sampled format:Unknown
|
|
81: TypeSampledImage 80
|
|
87: TypeImage 44(int) 2D array sampled format:Unknown
|
|
88: TypePointer UniformConstant 87
|
|
89(g_tTex2du4a): 88(ptr) Variable UniformConstant
|
|
92: TypeImage 44(int) 2D depth array sampled format:Unknown
|
|
93: TypeSampledImage 92
|
|
98: TypeVector 6(float) 4
|
|
99(PS_OUTPUT): TypeStruct 98(fvec4) 6(float)
|
|
100: TypePointer Function 99(PS_OUTPUT)
|
|
102: 27(int) Constant 0
|
|
103: 6(float) Constant 1065353216
|
|
104: 98(fvec4) ConstantComposite 103 103 103 103
|
|
105: TypePointer Function 98(fvec4)
|
|
107: 27(int) Constant 1
|
|
111: TypeImage 6(float) 1D sampled format:Unknown
|
|
112: TypePointer UniformConstant 111
|
|
113(g_tTex1df4): 112(ptr) Variable UniformConstant
|
|
114: TypeImage 27(int) 1D sampled format:Unknown
|
|
115: TypePointer UniformConstant 114
|
|
116(g_tTex1di4): 115(ptr) Variable UniformConstant
|
|
117: TypeImage 44(int) 1D sampled format:Unknown
|
|
118: TypePointer UniformConstant 117
|
|
119(g_tTex1du4): 118(ptr) Variable UniformConstant
|
|
120: TypeImage 6(float) 2D sampled format:Unknown
|
|
121: TypePointer UniformConstant 120
|
|
122(g_tTex2df4): 121(ptr) Variable UniformConstant
|
|
123: TypeImage 27(int) 2D sampled format:Unknown
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTex2di4): 124(ptr) Variable UniformConstant
|
|
126: TypeImage 44(int) 2D sampled format:Unknown
|
|
127: TypePointer UniformConstant 126
|
|
128(g_tTex2du4): 127(ptr) Variable UniformConstant
|
|
129: TypeImage 6(float) 3D sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTex3df4): 130(ptr) Variable UniformConstant
|
|
132: TypeImage 27(int) 3D sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTex3di4): 133(ptr) Variable UniformConstant
|
|
135: TypeImage 44(int) 3D sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTex3du4): 136(ptr) Variable UniformConstant
|
|
138: TypeImage 6(float) Cube sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTexcdf4): 139(ptr) Variable UniformConstant
|
|
141: TypeImage 27(int) Cube sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTexcdi4): 142(ptr) Variable UniformConstant
|
|
144: TypeImage 44(int) Cube sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTexcdu4): 145(ptr) Variable UniformConstant
|
|
147: TypeImage 6(float) Cube array sampled format:Unknown
|
|
148: TypePointer UniformConstant 147
|
|
149(g_tTexcdf4a): 148(ptr) Variable UniformConstant
|
|
150: TypeImage 27(int) Cube array sampled format:Unknown
|
|
151: TypePointer UniformConstant 150
|
|
152(g_tTexcdi4a): 151(ptr) Variable UniformConstant
|
|
153: TypeImage 44(int) Cube array sampled format:Unknown
|
|
154: TypePointer UniformConstant 153
|
|
155(g_tTexcdu4a): 154(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r11): 7(ptr) Variable Function
|
|
31(r13): 7(ptr) Variable Function
|
|
43(r15): 7(ptr) Variable Function
|
|
56(r31): 7(ptr) Variable Function
|
|
74(r33): 7(ptr) Variable Function
|
|
86(r35): 7(ptr) Variable Function
|
|
101(psout): 100(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4a)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
25: 6(float) CompositeExtract 23 0
|
|
29: 6(float) CompositeExtract 25 0
|
|
30: 6(float) ImageSampleDrefExplicitLod 19 25 29 Lod ConstOffset 26 28
|
|
Store 8(r11) 30
|
|
35: 32 Load 34(g_tTex1di4a)
|
|
36: 13 Load 15(g_sSamp)
|
|
39: 38 SampledImage 35 36
|
|
40: 6(float) CompositeExtract 23 0
|
|
41: 6(float) CompositeExtract 40 0
|
|
42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod ConstOffset 26 28
|
|
Store 31(r13) 42
|
|
48: 45 Load 47(g_tTex1du4a)
|
|
49: 13 Load 15(g_sSamp)
|
|
52: 51 SampledImage 48 49
|
|
53: 6(float) CompositeExtract 23 0
|
|
54: 6(float) CompositeExtract 53 0
|
|
55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 26 28
|
|
Store 43(r15) 55
|
|
60: 57 Load 59(g_tTex2df4a)
|
|
61: 13 Load 15(g_sSamp)
|
|
64: 63 SampledImage 60 61
|
|
68: 6(float) CompositeExtract 67 0
|
|
72: 6(float) CompositeExtract 68 0
|
|
73: 6(float) ImageSampleDrefExplicitLod 64 68 72 Lod ConstOffset 26 71
|
|
Store 56(r31) 73
|
|
78: 75 Load 77(g_tTex2di4a)
|
|
79: 13 Load 15(g_sSamp)
|
|
82: 81 SampledImage 78 79
|
|
83: 6(float) CompositeExtract 67 0
|
|
84: 6(float) CompositeExtract 83 0
|
|
85: 6(float) ImageSampleDrefExplicitLod 82 83 84 Lod ConstOffset 26 71
|
|
Store 74(r33) 85
|
|
90: 87 Load 89(g_tTex2du4a)
|
|
91: 13 Load 15(g_sSamp)
|
|
94: 93 SampledImage 90 91
|
|
95: 6(float) CompositeExtract 67 0
|
|
96: 6(float) CompositeExtract 95 0
|
|
97: 6(float) ImageSampleDrefExplicitLod 94 95 96 Lod ConstOffset 26 71
|
|
Store 86(r35) 97
|
|
106: 105(ptr) AccessChain 101(psout) 102
|
|
Store 106 104
|
|
108: 7(ptr) AccessChain 101(psout) 107
|
|
Store 108 103
|
|
109:99(PS_OUTPUT) Load 101(psout)
|
|
ReturnValue 109
|
|
FunctionEnd
|