llvm-mirror/include/llvm/PassManager.h

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//===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the PassManager class. This class is used to hold,
// maintain, and optimize execution of Passes. The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASSMANAGER_H
#define LLVM_PASSMANAGER_H
#include "llvm/Pass.h"
#include <vector>
namespace llvm {
class Pass;
class ModulePass;
class Module;
class ModuleProvider;
class ModulePassManager;
class FunctionPassManagerT;
class BasicBlockPassManager;
class PassManager {
ModulePassManager *PM; // This is a straightforward Pimpl class
public:
PassManager();
~PassManager();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
///
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
///
bool run(Module &M);
};
class FunctionPass;
class ImmutablePass;
class Function;
class FunctionPassManager {
FunctionPassManagerT *PM; // This is a straightforward Pimpl class
ModuleProvider *MP;
public:
FunctionPassManager(ModuleProvider *P);
~FunctionPassManager();
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the FunctionPass to the PassManager. When the
/// PassManager is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. This implies that all
/// passes MUST be allocated with 'new'.
///
void add(FunctionPass *P);
/// add - ImmutablePasses are not FunctionPasses, so we have a
/// special hack to get them into a FunctionPassManager.
///
void add(ImmutablePass *IP);
/// doInitialization - Run all of the initializers for the function passes.
///
bool doInitialization();
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
bool run(Function &F);
/// doFinalization - Run all of the initializers for the function passes.
///
bool doFinalization();
};
class ModulePassManager_New;
/// PassManagerAnalysisHelper helps pass manager analysis required by
/// the managed passes. It provides methods to add/remove analysis
/// available and query if certain analysis is available or not.
class PassManagerAnalysisHelper {
public:
/// Return true IFF pass P's required analysis set does not required new
/// manager.
bool manageablePass(Pass *P);
/// Return true IFF AnalysisID AID is currently available.
bool analysisCurrentlyAvailable(AnalysisID AID);
/// Augment RequiredSet by adding analysis required by pass P.
void noteDownRequiredAnalysis(Pass *P);
/// Remove AnalysisID from the RequiredSet
void removeAnalysis(AnalysisID AID);
/// Remove Analysis that is not preserved by the pass
void removeNotPreservedAnalysis(Pass *P);
/// Remove dead passes
void removeDeadPasses() { /* TODO : Implement */ }
private:
// Required set of analysis for the passes managed by this manager
std::vector<AnalysisID> RequiredSet;
};
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/// PassManager_New manages ModulePassManagers
class PassManager_New : public Pass,
public PassManagerAnalysisHelper {
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public:
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
private:
/// Add a pass into a passmanager queue. This is used by schedulePasses
bool addPass(Pass *p);
/// Schedule all passes collected in pass queue using add(). Add all the
/// schedule passes into various manager's queue using addPass().
void schedulePasses();
// Collection of pass managers
std::vector<ModulePassManager_New *> PassManagers;
// Collection of pass that are not yet scheduled
std::vector<Pass *> PassVector;
// Active Pass Manager
ModulePassManager_New *activeManager;
};
} // End llvm namespace
#endif