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196 lines
6.3 KiB
C++
196 lines
6.3 KiB
C++
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//===-- SlotCalculator.cpp - Calculate what slots values land in ------------=//
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//
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// This file implements a useful analysis step to figure out what numbered
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// slots values in a program will land in (keeping track of per plane
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// information as required.
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//
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// This is used primarily for when writing a file to disk, either in bytecode
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// or source format.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/SlotCalculator.h"
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#include "llvm/ConstantPool.h"
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#include "llvm/Method.h"
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#include "llvm/Module.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/ConstPoolVals.h"
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#include "llvm/iOther.h"
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#include "llvm/DerivedTypes.h"
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SlotCalculator::SlotCalculator(const Module *M, bool IgnoreNamed) {
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IgnoreNamedNodes = IgnoreNamed;
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TheModule = M;
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// Preload table... Make sure that all of the primitive types are in the table
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// and that their Primitive ID is equal to their slot #
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//
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for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
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assert(Type::getPrimitiveType((Type::PrimitiveID)i));
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insertVal(Type::getPrimitiveType((Type::PrimitiveID)i));
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}
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if (M == 0) return; // Empty table...
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bool Result = processModule(M);
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assert(Result == false && "Error in processModule!");
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}
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SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
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IgnoreNamedNodes = IgnoreNamed;
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TheModule = M ? M->getParent() : 0;
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// Preload table... Make sure that all of the primitive types are in the table
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// and that their Primitive ID is equal to their slot #
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//
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for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
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assert(Type::getPrimitiveType((Type::PrimitiveID)i));
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insertVal(Type::getPrimitiveType((Type::PrimitiveID)i));
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}
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if (TheModule == 0) return; // Empty table...
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bool Result = processModule(TheModule);
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assert(Result == false && "Error in processModule!");
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incorporateMethod(M);
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}
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void SlotCalculator::incorporateMethod(const Method *M) {
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assert(ModuleLevel.size() == 0 && "Module already incorporated!");
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// Save the Table state before we process the method...
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for (unsigned i = 0; i < Table.size(); ++i) {
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ModuleLevel.push_back(Table[i].size());
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}
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// Process the method to incorporate its values into our table
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processMethod(M);
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}
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void SlotCalculator::purgeMethod() {
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assert(ModuleLevel.size() != 0 && "Module not incorporated!");
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unsigned NumModuleTypes = ModuleLevel.size();
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// First, remove values from existing type planes
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for (unsigned i = 0; i < NumModuleTypes; ++i) {
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unsigned ModuleSize = ModuleLevel[i]; // Size of plane before method came
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while (Table[i].size() != ModuleSize) {
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NodeMap.erase(NodeMap.find(Table[i].back())); // Erase from nodemap
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Table[i].pop_back(); // Shrink plane
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}
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}
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// We don't need this state anymore, free it up.
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ModuleLevel.clear();
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// Next, remove any type planes defined by the method...
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while (NumModuleTypes != Table.size()) {
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TypePlane &Plane = Table.back();
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while (Plane.size()) {
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NodeMap.erase(NodeMap.find(Plane.back())); // Erase from nodemap
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Plane.pop_back(); // Shrink plane
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}
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Table.pop_back(); // Nuke the plane, we don't like it.
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}
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}
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bool SlotCalculator::processConstant(const ConstPoolVal *CPV) {
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//cerr << "Inserting constant: '" << CPV->getStrValue() << endl;
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insertVal(CPV);
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return false;
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}
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// processType - This callback occurs when an derived type is discovered
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// at the class level. This activity occurs when processing a constant pool.
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//
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bool SlotCalculator::processType(const Type *Ty) {
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//cerr << "processType: " << Ty->getName() << endl;
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// TODO: Don't leak memory!!! Free this in the dtor!
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insertVal(new ConstPoolType(Ty));
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return false;
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}
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bool SlotCalculator::visitMethod(const Method *M) {
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//cerr << "visitMethod: '" << M->getType()->getName() << "'\n";
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insertVal(M);
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return false;
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}
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bool SlotCalculator::processMethodArgument(const MethodArgument *MA) {
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insertVal(MA);
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return false;
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}
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bool SlotCalculator::processBasicBlock(const BasicBlock *BB) {
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insertVal(BB);
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ModuleAnalyzer::processBasicBlock(BB); // Lets visit the instructions too!
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return false;
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}
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bool SlotCalculator::processInstruction(const Instruction *I) {
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insertVal(I);
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return false;
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}
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int SlotCalculator::getValSlot(const Value *D) const {
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map<const Value*, unsigned>::const_iterator I = NodeMap.find(D);
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if (I == NodeMap.end()) return -1;
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return (int)I->second;
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}
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void SlotCalculator::insertVal(const Value *D) {
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if (D == 0) return;
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// If this node does not contribute to a plane, or if the node has a
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// name and we don't want names, then ignore the silly node...
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//
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if (D->getType() == Type::VoidTy || (IgnoreNamedNodes && D->hasName()))
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return;
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const Type *Typ = D->getType();
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unsigned Ty = Typ->getPrimitiveID();
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if (Typ->isDerivedType()) {
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int DefSlot = getValSlot(Typ);
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if (DefSlot == -1) { // Have we already entered this type?
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// This can happen if a type is first seen in an instruction. For
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// example, if you say 'malloc uint', this defines a type 'uint*' that
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// may be undefined at this point.
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//
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cerr << "SHOULDNT HAPPEN Adding Type ba: " << Typ->getName() << endl;
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assert(0 && "SHouldn't this be taken care of by processType!?!?!");
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// Nope... add this to the Type plane now!
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insertVal(Typ);
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DefSlot = getValSlot(Typ);
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assert(DefSlot >= 0 && "Type didn't get inserted correctly!");
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}
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Ty = (unsigned)DefSlot;
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}
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if (Table.size() <= Ty) // Make sure we have the type plane allocated...
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Table.resize(Ty+1, TypePlane());
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// Insert node into table and NodeMap...
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NodeMap[D] = Table[Ty].size();
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if (Typ == Type::TypeTy && // If it's a type constant, add the Type also
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D->getValueType() != Value::TypeVal) {
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assert(D->getValueType() == Value::ConstantVal &&
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"All Type instances should be constant types!");
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const ConstPoolType *CPT = (const ConstPoolType*)D;
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int Slot = getValSlot(CPT->getValue());
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if (Slot == -1) {
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// Only add if it's not already here!
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NodeMap[CPT->getValue()] = Table[Ty].size();
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} else if (!CPT->hasName()) { // If the type has no name...
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NodeMap[D] = (unsigned)Slot; // Don't readd type, merge.
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return;
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}
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}
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Table[Ty].push_back(D);
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}
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