llvm-mirror/lib/VMCore/SlotCalculator.cpp

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2001-06-06 20:29:01 +00:00
//===-- SlotCalculator.cpp - Calculate what slots values land in ------------=//
//
// This file implements a useful analysis step to figure out what numbered
// slots values in a program will land in (keeping track of per plane
// information as required.
//
// This is used primarily for when writing a file to disk, either in bytecode
// or source format.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/SlotCalculator.h"
#include "llvm/ConstantPool.h"
#include "llvm/Method.h"
#include "llvm/Module.h"
#include "llvm/BasicBlock.h"
#include "llvm/ConstPoolVals.h"
#include "llvm/iOther.h"
#include "llvm/DerivedTypes.h"
SlotCalculator::SlotCalculator(const Module *M, bool IgnoreNamed) {
IgnoreNamedNodes = IgnoreNamed;
TheModule = M;
// Preload table... Make sure that all of the primitive types are in the table
// and that their Primitive ID is equal to their slot #
//
for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
assert(Type::getPrimitiveType((Type::PrimitiveID)i));
insertVal(Type::getPrimitiveType((Type::PrimitiveID)i));
}
if (M == 0) return; // Empty table...
bool Result = processModule(M);
assert(Result == false && "Error in processModule!");
}
SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
IgnoreNamedNodes = IgnoreNamed;
TheModule = M ? M->getParent() : 0;
// Preload table... Make sure that all of the primitive types are in the table
// and that their Primitive ID is equal to their slot #
//
for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
assert(Type::getPrimitiveType((Type::PrimitiveID)i));
insertVal(Type::getPrimitiveType((Type::PrimitiveID)i));
}
if (TheModule == 0) return; // Empty table...
bool Result = processModule(TheModule);
assert(Result == false && "Error in processModule!");
incorporateMethod(M);
}
void SlotCalculator::incorporateMethod(const Method *M) {
assert(ModuleLevel.size() == 0 && "Module already incorporated!");
// Save the Table state before we process the method...
for (unsigned i = 0; i < Table.size(); ++i) {
ModuleLevel.push_back(Table[i].size());
}
// Process the method to incorporate its values into our table
processMethod(M);
}
void SlotCalculator::purgeMethod() {
assert(ModuleLevel.size() != 0 && "Module not incorporated!");
unsigned NumModuleTypes = ModuleLevel.size();
// First, remove values from existing type planes
for (unsigned i = 0; i < NumModuleTypes; ++i) {
unsigned ModuleSize = ModuleLevel[i]; // Size of plane before method came
while (Table[i].size() != ModuleSize) {
NodeMap.erase(NodeMap.find(Table[i].back())); // Erase from nodemap
Table[i].pop_back(); // Shrink plane
}
}
// We don't need this state anymore, free it up.
ModuleLevel.clear();
// Next, remove any type planes defined by the method...
while (NumModuleTypes != Table.size()) {
TypePlane &Plane = Table.back();
while (Plane.size()) {
NodeMap.erase(NodeMap.find(Plane.back())); // Erase from nodemap
Plane.pop_back(); // Shrink plane
}
Table.pop_back(); // Nuke the plane, we don't like it.
}
}
bool SlotCalculator::processConstant(const ConstPoolVal *CPV) {
//cerr << "Inserting constant: '" << CPV->getStrValue() << endl;
insertVal(CPV);
return false;
}
// processType - This callback occurs when an derived type is discovered
// at the class level. This activity occurs when processing a constant pool.
//
bool SlotCalculator::processType(const Type *Ty) {
//cerr << "processType: " << Ty->getName() << endl;
// TODO: Don't leak memory!!! Free this in the dtor!
insertVal(new ConstPoolType(Ty));
return false;
}
bool SlotCalculator::visitMethod(const Method *M) {
//cerr << "visitMethod: '" << M->getType()->getName() << "'\n";
insertVal(M);
return false;
}
bool SlotCalculator::processMethodArgument(const MethodArgument *MA) {
insertVal(MA);
return false;
}
bool SlotCalculator::processBasicBlock(const BasicBlock *BB) {
insertVal(BB);
ModuleAnalyzer::processBasicBlock(BB); // Lets visit the instructions too!
return false;
}
bool SlotCalculator::processInstruction(const Instruction *I) {
insertVal(I);
return false;
}
int SlotCalculator::getValSlot(const Value *D) const {
map<const Value*, unsigned>::const_iterator I = NodeMap.find(D);
if (I == NodeMap.end()) return -1;
return (int)I->second;
}
void SlotCalculator::insertVal(const Value *D) {
if (D == 0) return;
// If this node does not contribute to a plane, or if the node has a
// name and we don't want names, then ignore the silly node...
//
if (D->getType() == Type::VoidTy || (IgnoreNamedNodes && D->hasName()))
return;
const Type *Typ = D->getType();
unsigned Ty = Typ->getPrimitiveID();
if (Typ->isDerivedType()) {
int DefSlot = getValSlot(Typ);
if (DefSlot == -1) { // Have we already entered this type?
// This can happen if a type is first seen in an instruction. For
// example, if you say 'malloc uint', this defines a type 'uint*' that
// may be undefined at this point.
//
cerr << "SHOULDNT HAPPEN Adding Type ba: " << Typ->getName() << endl;
assert(0 && "SHouldn't this be taken care of by processType!?!?!");
// Nope... add this to the Type plane now!
insertVal(Typ);
DefSlot = getValSlot(Typ);
assert(DefSlot >= 0 && "Type didn't get inserted correctly!");
}
Ty = (unsigned)DefSlot;
}
if (Table.size() <= Ty) // Make sure we have the type plane allocated...
Table.resize(Ty+1, TypePlane());
// Insert node into table and NodeMap...
NodeMap[D] = Table[Ty].size();
if (Typ == Type::TypeTy && // If it's a type constant, add the Type also
D->getValueType() != Value::TypeVal) {
assert(D->getValueType() == Value::ConstantVal &&
"All Type instances should be constant types!");
const ConstPoolType *CPT = (const ConstPoolType*)D;
int Slot = getValSlot(CPT->getValue());
if (Slot == -1) {
// Only add if it's not already here!
NodeMap[CPT->getValue()] = Table[Ty].size();
} else if (!CPT->hasName()) { // If the type has no name...
NodeMap[D] = (unsigned)Slot; // Don't readd type, merge.
return;
}
}
Table[Ty].push_back(D);
}