* Trim #includes

* Remove WriteToAssembly functions from interface
* Move operator<< definition to only allow top level operator<< on Value*'s.
  Defined in Value.h

This header file is greatly deemphasized by these changes.  Now it is only
used if custom printing through WriteTypeSymbolic or WriteAsOperand is needed.

llvm-svn: 2171
This commit is contained in:
Chris Lattner 2002-04-08 21:55:12 +00:00
parent e84fbd7f37
commit 16d4d12f80

View File

@ -16,21 +16,12 @@
#ifndef LLVM_ASSEMBLY_WRITER_H
#define LLVM_ASSEMBLY_WRITER_H
#include <iostream>
#include "llvm/Type.h"
#include <iosfwd>
class Type;
class Module;
class Value;
class SlotCalculator;
// The only interface defined by this file... convert the internal
// representation of an object into an ascii bytestream that the parser can
// understand later... (the parser only understands whole classes though)
//
void WriteToAssembly(const Module *Module, std::ostream &o);
void WriteToAssembly(const GlobalVariable *G, std::ostream &o);
void WriteToAssembly(const Function *F , std::ostream &o);
void WriteToAssembly(const BasicBlock *BB, std::ostream &o);
void WriteToAssembly(const Instruction *In, std::ostream &o);
void WriteToAssembly(const Constant *V, std::ostream &o);
// WriteTypeSymbolic - This attempts to write the specified type as a symbolic
// type, iff there is an entry in the modules symbol table for the specified
@ -46,55 +37,4 @@ std::ostream &WriteTypeSymbolic(std::ostream &, const Type *, const Module *M);
std::ostream &WriteAsOperand(std::ostream &, const Value *, bool PrintTy = true,
bool PrintName = true, SlotCalculator *Table = 0);
// Define operator<< to work on the various classes that we can send to an
// ostream...
//
inline std::ostream &operator<<(std::ostream &o, const Module *C) {
WriteToAssembly(C, o); return o;
}
inline std::ostream &operator<<(std::ostream &o, const GlobalVariable *G) {
WriteToAssembly(G, o); return o;
}
inline std::ostream &operator<<(std::ostream &o, const Function *F) {
WriteToAssembly(F, o); return o;
}
inline std::ostream &operator<<(std::ostream &o, const BasicBlock *B) {
WriteToAssembly(B, o); return o;
}
inline std::ostream &operator<<(std::ostream &o, const Instruction *I) {
WriteToAssembly(I, o); return o;
}
inline std::ostream &operator<<(std::ostream &o, const Constant *I) {
WriteToAssembly(I, o); return o;
}
inline std::ostream &operator<<(std::ostream &o, const Type *T) {
if (!T) return o << "<null Type>";
return o << T->getDescription();
}
inline std::ostream &operator<<(std::ostream &o, const Value *I) {
switch (I->getValueType()) {
case Value::TypeVal: return o << cast<const Type>(I);
case Value::ConstantVal: WriteToAssembly(cast<Constant>(I) , o); break;
case Value::FunctionArgumentVal:
return o << I->getType() << " " << I->getName();
case Value::InstructionVal:WriteToAssembly(cast<Instruction>(I) , o); break;
case Value::BasicBlockVal: WriteToAssembly(cast<BasicBlock>(I) , o); break;
case Value::FunctionVal: WriteToAssembly(cast<Function>(I) , o); break;
case Value::GlobalVariableVal:
WriteToAssembly(cast<GlobalVariable>(I), o); break;
case Value::ModuleVal: WriteToAssembly(cast<Module>(I) , o); break;
default: return o << "<unknown value type: " << I->getValueType() << ">";
}
return o;
}
#endif