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@ -39,8 +39,8 @@ Flow</li>
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<div class="doc_text">
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<p>Welcome to Chapter 4 of the "<a href="index.html">Implementing a language
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with LLVM</a>" tutorial. Parts 1-3 described the implementation of a simple
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language and included support for generating LLVM IR. This chapter describes
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with LLVM</a>" tutorial. Chapters 1-3 described the implementation of a simple
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language and added support for generating LLVM IR. This chapter describes
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two new techniques: adding optimizer support to your language, and adding JIT
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compiler support. This shows how to get nice efficient code for your
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language.</p>
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@ -109,7 +109,7 @@ entry:
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</pre>
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</div>
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<p>Well, that was easy. :) In practice, we recommend always using
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<p>Well, that was easy :). In practice, we recommend always using
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<tt>LLVMFoldingBuilder</tt> when generating code like this. It has no
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"syntactic overhead" for its use (you don't have to uglify your compiler with
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constant checks everywhere) and it can dramatically reduce the amount of
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@ -166,7 +166,8 @@ at link time, this can be a substantial portion of the whole program). It also
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supports and includes "per-function" passes which just operate on a single
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function at a time, without looking at other functions. For more information
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on passes and how the get run, see the <a href="../WritingAnLLVMPass.html">How
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to Write a Pass</a> document.</p>
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to Write a Pass</a> document and the <a href="../Passes.html">List of LLVM
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Passes</a>.</p>
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<p>For Kaleidoscope, we are currently generating functions on the fly, one at
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a time, as the user types them in. We aren't shooting for the ultimate
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@ -212,7 +213,7 @@ add a set of optimizations to run. The code looks like this:</p>
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that we're not going to take advantage of here, so I won't dive into what it is
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all about.</p>
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<p>The meat of the matter is the definition of the "<tt>OurFPM</tt>". It
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<p>The meat of the matter is the definition of "<tt>OurFPM</tt>". It
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requires a pointer to the <tt>Module</tt> (through the <tt>ModuleProvider</tt>)
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to construct itself. Once it is set up, we use a series of "add" calls to add
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a bunch of LLVM passes. The first pass is basically boilerplate, it adds a pass
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@ -222,10 +223,10 @@ which we will get to in the next section.</p>
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<p>In this case, we choose to add 4 optimization passes. The passes we chose
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here are a pretty standard set of "cleanup" optimizations that are useful for
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a wide variety of code. I won't delve into what they do, but believe that they
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are a good starting place.</p>
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a wide variety of code. I won't delve into what they do, but believe me that
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they are a good starting place :).</p>
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<p>Once the passmanager, is set up, we need to make use of it. We do this by
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<p>Once the PassManager is set up, we need to make use of it. We do this by
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running it after our newly created function is constructed (in
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<tt>FunctionAST::Codegen</tt>), but before it is returned to the client:</p>
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@ -238,8 +239,8 @@ running it after our newly created function is constructed (in
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// Validate the generated code, checking for consistency.
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verifyFunction(*TheFunction);
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// Optimize the function.
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TheFPM->run(*TheFunction);
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<b>// Optimize the function.
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TheFPM->run(*TheFunction);</b>
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return TheFunction;
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}
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@ -265,7 +266,7 @@ entry:
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</div>
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<p>As expected, we now get our nicely optimized code, saving a floating point
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add from the program.</p>
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add instruction from every execution of this function.</p>
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<p>LLVM provides a wide variety of optimizations that can be used in certain
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circumstances. Some <a href="../Passes.html">documentation about the various
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@ -286,15 +287,15 @@ executing it!</p>
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<div class="doc_text">
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<p>Once the code is available in LLVM IR form a wide variety of tools can be
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<p>Code that is available in LLVM IR can have a wide variety of tools
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applied to it. For example, you can run optimizations on it (as we did above),
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you can dump it out in textual or binary forms, you can compile the code to an
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assembly file (.s) for some target, or you can JIT compile it. The nice thing
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about the LLVM IR representation is that it is the common currency between many
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different parts of the compiler.
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about the LLVM IR representation is that it is the "common currency" between
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many different parts of the compiler.
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</p>
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<p>In this chapter, we'll add JIT compiler support to our interpreter. The
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<p>In this section, we'll add JIT compiler support to our interpreter. The
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basic idea that we want for Kaleidoscope is to have the user enter function
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bodies as they do now, but immediately evaluate the top-level expressions they
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type in. For example, if they type in "1 + 2;", we should evaluate and print
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@ -306,12 +307,12 @@ by adding a global variable and a call in <tt>main</tt>:</p>
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<div class="doc_code">
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<pre>
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static ExecutionEngine *TheExecutionEngine;
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<b>static ExecutionEngine *TheExecutionEngine;</b>
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...
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int main() {
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..
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// Create the JIT.
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TheExecutionEngine = ExecutionEngine::create(TheModule);
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<b>// Create the JIT.
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TheExecutionEngine = ExecutionEngine::create(TheModule);</b>
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..
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}
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</pre>
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@ -337,13 +338,13 @@ static void HandleTopLevelExpression() {
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if (Function *LF = F->Codegen()) {
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LF->dump(); // Dump the function for exposition purposes.
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// JIT the function, returning a function pointer.
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<b>// JIT the function, returning a function pointer.
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void *FPtr = TheExecutionEngine->getPointerToFunction(LF);
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// Cast it to the right type (takes no arguments, returns a double) so we
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// can call it as a native function.
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double (*FP)() = (double (*)())FPtr;
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fprintf(stderr, "Evaluated to %f\n", FP());
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fprintf(stderr, "Evaluated to %f\n", FP());</b>
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}
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</pre>
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</div>
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@ -404,9 +405,9 @@ itself</em>.</p>
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<p>What actually happened here is that the anonymous function is
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JIT'd when requested. When the Kaleidoscope app calls through the function
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pointer that is returned, the anonymous function starts executing. It ends up
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making the call for the "testfunc" function, and ends up in a stub that invokes
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making the call to the "testfunc" function, and ends up in a stub that invokes
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the JIT, lazily, on testfunc. Once the JIT finishes lazily compiling testfunc,
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it returns and the code reexecutes the call.</p>
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it returns and the code re-executes the call.</p>
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<p>In summary, the JIT will lazily JIT code on the fly as it is needed. The
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JIT provides a number of other more advanced interfaces for things like freeing
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@ -445,11 +446,13 @@ ready> <b>foo(4.0);</b>
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</pre>
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</div>
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<p>Whoa, how does the JIT know about sin and cos? The answer is simple: in this
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<p>Whoa, how does the JIT know about sin and cos? The answer is surprisingly
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simple: in this
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example, the JIT started execution of a function and got to a function call. It
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realized that the function was not yet JIT compiled and invoked the standard set
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of routines to resolve the function. In this case, there is no body defined
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for the function, so the JIT ended up calling "<tt>dlsym("sin")</tt>" on itself.
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for the function, so the JIT ended up calling "<tt>dlsym("sin")</tt>" on the
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Kaleidoscope process itself.
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Since "<tt>sin</tt>" is defined within the JIT's address space, it simply
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patches up calls in the module to call the libm version of <tt>sin</tt>
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directly.</p>
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@ -479,7 +482,7 @@ double putchard(double X) {
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<p>Now we can produce simple output to the console by using things like:
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"<tt>extern putchard(x); putchard(120);</tt>", which prints a lowercase 'x' on
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the console (120 is the ascii code for 'x'). Similar code could be used to
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the console (120 is the ASCII code for 'x'). Similar code could be used to
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implement file I/O, console input, and many other capabilities in
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Kaleidoscope.</p>
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