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node predicates add to the complexity of a pattern. This ensures that the
X86 backend attempts to match small-immediate versions of instructions before the full size immediate versions. llvm-svn: 25937
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@ -1722,7 +1722,12 @@ static unsigned getPatternSize(TreePatternNode *P, DAGISelEmitter &ISE) {
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const ComplexPattern *AM = NodeGetComplexPattern(P, ISE);
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if (AM)
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Size += AM->getNumOperands() * 2;
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// If this node has some predicate function that must match, it adds to the
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// complexity of this node.
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if (!P->getPredicateFn().empty())
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++Size;
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// Count children in the count if they are also nodes.
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for (unsigned i = 0, e = P->getNumChildren(); i != e; ++i) {
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TreePatternNode *Child = P->getChild(i);
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@ -1730,9 +1735,11 @@ static unsigned getPatternSize(TreePatternNode *P, DAGISelEmitter &ISE) {
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Size += getPatternSize(Child, ISE);
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else if (Child->isLeaf()) {
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if (dynamic_cast<IntInit*>(Child->getLeafValue()))
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Size += 3; // Matches a ConstantSDNode.
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Size += 3; // Matches a ConstantSDNode (+2) and a specific value (+1).
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else if (NodeIsComplexPattern(Child))
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Size += getPatternSize(Child, ISE);
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else if (!Child->getPredicateFn().empty())
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++Size;
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}
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}
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