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DeadCodeElimination: rewrite to be faster
Same strategy as simplifyInstructionsInBlock. ~1/3 less time on my test suite. This pass doesn't have many in-tree users, but getting rid of an O(N^2) worst case and making it cleaner should at least make it a viable alternative to ADCE, since it's now consistently somewhat faster. llvm-svn: 248927
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@ -17,6 +17,7 @@
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/IR/InstIterator.h"
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#include "llvm/IR/Instruction.h"
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@ -92,6 +93,34 @@ namespace {
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char DCE::ID = 0;
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INITIALIZE_PASS(DCE, "dce", "Dead Code Elimination", false, false)
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static bool DCEInstruction(Instruction *I,
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SmallSetVector<Instruction *, 16> &WorkList,
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const TargetLibraryInfo *TLI) {
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if (isInstructionTriviallyDead(I, TLI)) {
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// Null out all of the instruction's operands to see if any operand becomes
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// dead as we go.
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for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
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Value *OpV = I->getOperand(i);
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I->setOperand(i, nullptr);
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if (!OpV->use_empty() || I == OpV)
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continue;
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// If the operand is an instruction that became dead as we nulled out the
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// operand, and if it is 'trivially' dead, delete it in a future loop
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// iteration.
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if (Instruction *OpI = dyn_cast<Instruction>(OpV))
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if (isInstructionTriviallyDead(OpI, TLI))
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WorkList.insert(OpI);
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}
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I->eraseFromParent();
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++DCEEliminated;
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return true;
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}
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return false;
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}
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bool DCE::runOnFunction(Function &F) {
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if (skipOptnoneFunction(F))
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return false;
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@ -99,39 +128,24 @@ bool DCE::runOnFunction(Function &F) {
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auto *TLIP = getAnalysisIfAvailable<TargetLibraryInfoWrapperPass>();
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TargetLibraryInfo *TLI = TLIP ? &TLIP->getTLI() : nullptr;
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// Start out with all of the instructions in the worklist...
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std::vector<Instruction*> WorkList;
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for (inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i)
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WorkList.push_back(&*i);
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// Loop over the worklist finding instructions that are dead. If they are
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// dead make them drop all of their uses, making other instructions
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// potentially dead, and work until the worklist is empty.
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//
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bool MadeChange = false;
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SmallSetVector<Instruction *, 16> WorkList;
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// Iterate over the original function, only adding insts to the worklist
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// if they actually need to be revisited. This avoids having to pre-init
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// the worklist with the entire function's worth of instructions.
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for (inst_iterator FI = inst_begin(F), FE = inst_end(F); FI != FE;) {
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Instruction *I = &*FI;
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++FI;
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// We're visiting this instruction now, so make sure it's not in the
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// worklist from an earlier visit.
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if (!WorkList.count(I))
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MadeChange |= DCEInstruction(I, WorkList, TLI);
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}
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while (!WorkList.empty()) {
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Instruction *I = WorkList.back();
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WorkList.pop_back();
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if (isInstructionTriviallyDead(I, TLI)) { // If the instruction is dead.
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// Loop over all of the values that the instruction uses, if there are
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// instructions being used, add them to the worklist, because they might
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// go dead after this one is removed.
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//
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for (User::op_iterator OI = I->op_begin(), E = I->op_end(); OI != E; ++OI)
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if (Instruction *Used = dyn_cast<Instruction>(*OI))
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WorkList.push_back(Used);
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// Remove the instruction.
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I->eraseFromParent();
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// Remove the instruction from the worklist if it still exists in it.
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WorkList.erase(std::remove(WorkList.begin(), WorkList.end(), I),
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WorkList.end());
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MadeChange = true;
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++DCEEliminated;
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}
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Instruction *I = WorkList.pop_back_val();
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MadeChange |= DCEInstruction(I, WorkList, TLI);
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}
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return MadeChange;
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}
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