Initial implementation of ds-aa

llvm-svn: 5484
This commit is contained in:
Chris Lattner 2003-02-03 22:50:46 +00:00
parent eb090dec1d
commit 2a3c476fd4

View File

@ -0,0 +1,128 @@
//===- DataStructureAA.cpp - Data Structure Based Alias Analysis ----------===//
//
// This pass uses the top-down data structure graphs to implement a simple
// context sensitive alias analysis.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/DataStructure.h"
#include "llvm/Analysis/DSGraph.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Module.h"
#include "Support/Statistic.h"
namespace {
Statistic<> NumNoAlias ("ds-aa", "Number of 'no alias' replies");
Statistic<> NumMayAlias ("ds-aa", "Number of 'may alias' replies");
};
namespace {
class DSAA : public Pass, public AliasAnalysis {
TDDataStructures *TD;
public:
DSAA() : TD(0) {}
//------------------------------------------------
// Implement the Pass API
//
// run - Build up the result graph, representing the pointer graph for the
// program.
//
bool run(Module &M) {
TD = &getAnalysis<TDDataStructures>();
return false;
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll(); // Does not transform code...
AU.addRequired<TDDataStructures>(); // Uses TD Datastructures
AU.addRequired<AliasAnalysis>(); // Chains to another AA impl...
}
//------------------------------------------------
// Implement the AliasAnalysis API
//
// alias - This is the only method here that does anything interesting...
Result alias(const Value *V1, const Value *V2);
/// canCallModify - Not implemented yet: FIXME
///
Result canCallModify(const CallInst &CI, const Value *Ptr) {
return MayAlias;
}
/// canInvokeModify - Not implemented yet: FIXME
///
Result canInvokeModify(const InvokeInst &I, const Value *Ptr) {
return MayAlias;
}
};
// Register the pass...
RegisterOpt<DSAA> X("ds-aa", "Data Structure Graph Based Alias Analysis");
// Register as an implementation of AliasAnalysis
RegisterAnalysisGroup<AliasAnalysis, DSAA> Y;
}
// getValueFunction - return the function containing the specified value if
// available, or null otherwise.
//
static const Function *getValueFunction(const Value *V) {
if (const Instruction *I = dyn_cast<Instruction>(V))
return I->getParent()->getParent();
else if (const Argument *A = dyn_cast<Argument>(V))
return A->getParent();
else if (const BasicBlock *BB = dyn_cast<BasicBlock>(V))
return BB->getParent();
return 0;
}
// alias - This is the only method here that does anything interesting...
AliasAnalysis::Result DSAA::alias(const Value *V1, const Value *V2) {
const Function *F1 = getValueFunction(V1);
const Function *F2 = getValueFunction(V2);
assert((!F1 || !F2 || F1 == F2) && "Alias query for 2 different functions?");
// FIXME: This can return must alias if querying a DSNode for a global value
// where the node has only the G composition bit set, and only one entry in
// the globals list...
if (F2) F1 = F2;
if (F1) {
// Get the graph for a function...
DSGraph &G = TD->getDSGraph(*F1);
hash_map<Value*, DSNodeHandle> &GSM = G.getScalarMap();
hash_map<Value*, DSNodeHandle>::iterator I = GSM.find((Value*)V1);
if (I != GSM.end()) {
assert(I->second.getNode() && "Scalar map points to null node?");
hash_map<Value*, DSNodeHandle>::iterator J = GSM.find((Value*)V2);
if (J != GSM.end()) {
assert(J->second.getNode() && "Scalar map points to null node?");
if (I->second.getNode() != J->second.getNode()) {
// Return noalias if one of the nodes is complete...
if ((~I->second.getNode()->NodeType | ~J->second.getNode()->NodeType)
& DSNode::Incomplete) {
++NumNoAlias;
return NoAlias;
}
// both are incomplete, they may alias...
} else {
// Both point to the same node, see if they point to different
// offsets... FIXME: This needs to know the size of the alias query
if (I->second.getOffset() != J->second.getOffset()) {
++NumNoAlias;
return NoAlias;
}
}
}
}
}
// FIXME: we could improve on this by checking the globals graph for aliased
// global queries...
++NumMayAlias;
return getAnalysis<AliasAnalysis>().alias(V1, V2);
}