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Initial checkin of ModuleMaker project
llvm-svn: 8036
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19
projects/ModuleMaker/Makefile
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19
projects/ModuleMaker/Makefile
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#
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# This is a sample Makefile for a project that uses LLVM.
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#
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#
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# Indicates our relative path to the top of the project's root directory.
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#
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LEVEL = .
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#
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# Directories that needs to be built.
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#
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DIRS = tools
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#
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# Include the Master Makefile that knows how to build all.
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#
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include $(LEVEL)/Makefile.common
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10
projects/ModuleMaker/Makefile.common
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projects/ModuleMaker/Makefile.common
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#
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# Set this variable to the top of the LLVM source tree.
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#
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LLVM_SRC_ROOT = $(LEVEL)/../..
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#
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# Include LLVM's Master Makefile.
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#
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include $(LLVM_SRC_ROOT)/Makefile.common
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11
projects/ModuleMaker/tools/Makefile
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projects/ModuleMaker/tools/Makefile
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#
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# Relative path to the top of the source tree.
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#
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LEVEL=..
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#
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# List all of the subdirectories that we will compile.
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#
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DIRS=ModuleMaker
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include $(LEVEL)/Makefile.common
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25
projects/ModuleMaker/tools/ModuleMaker/Makefile
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projects/ModuleMaker/tools/ModuleMaker/Makefile
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#
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# LEVEL - Indicate where we are relative to the top of the source tree.
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#
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LEVEL=../..
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#
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# TOOLNAME = Give the name of the tool.
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#
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TOOLNAME=ModuleMaker
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#
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# LLVMLIBS - List LLVM libraries that we'll need
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#
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LLVMLIBS= bcwriter vmcore support.a
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#
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# USEDLIBS - List all project local libraries here
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#
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#USEDLIBS=
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#
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# Include Makefile.common so we know what to do.
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#
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include $(LEVEL)/Makefile.common
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52
projects/ModuleMaker/tools/ModuleMaker/ModuleMaker.cpp
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projects/ModuleMaker/tools/ModuleMaker/ModuleMaker.cpp
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//===- ModuleMaker.cpp - Example project which creates modules --*- C++ -*-===//
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//
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// This programs is a simple example that creates an LLVM module "from scratch",
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// emitting it as a bytecode file to standard out. This is just to show how
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// LLVM projects work and to demonstrate some of the LLVM APIs.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Constants.h"
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#include "llvm/Instructions.h"
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#include "llvm/Bytecode/Writer.h"
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int main() {
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// Create the "module" or "program" or "translation unit" to hold the
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// function
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Module *M = new Module("test");
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// Create the main function: first create the type 'int ()'
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FunctionType *FT = FunctionType::get(Type::IntTy, std::vector<const Type*>(),
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/*not vararg*/false);
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// By passing a module as the last parameter to the Function constructor,
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// it automatically gets appended to the Module.
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Function *F = new Function(FT, Function::ExternalLinkage, "main", M);
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// Add a basic block to the function... again, it automatically inserts
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// because of the last argument.
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BasicBlock *BB = new BasicBlock("EntryBlock", F);
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// Get pointers to the constant integers...
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Value *Two = ConstantSInt::get(Type::IntTy, 2);
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Value *Three = ConstantSInt::get(Type::IntTy, 3);
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// Create the add instruction... does not insert...
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Instruction *Add = BinaryOperator::create(Instruction::Add, Two, Three,
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"addresult");
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// explicitly insert it into the basic block...
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BB->getInstList().push_back(Add);
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// Create the return instruction and add it to the basic block
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BB->getInstList().push_back(new ReturnInst(Add));
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// Output the bytecode file to stdout
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WriteBytecodeToFile(M, std::cout);
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// Delete the module and all of its contents.
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delete M;
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return 0;
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}
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