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add description how the ilist_traits<Instruction> works
llvm-svn: 65732
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@ -25,11 +25,22 @@ class TerminatorInst;
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template<> struct ilist_traits<Instruction>
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: public SymbolTableListTraits<Instruction, BasicBlock> {
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// createSentinel is used to create a node that marks the end of the list...
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// createSentinel is used to get hold of a node that marks the end of
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// the list...
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// The sentinel is relative to this instance, so we use a non-static
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// method.
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Instruction *createSentinel() const {
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// since i(p)lists always publicly derive from the corresponding
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// traits, placing a data member in this class will augment i(p)list.
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// But since the NodeTy is expected to publicly derive from
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// ilist_node<NodeTy>, there is a legal viable downcast from it
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// to NodeTy. We use this trick to superpose i(p)list with a "ghostly"
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// NodeTy, which becomes the sentinel. Dereferencing the sentinel is
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// forbidden (save the ilist_node<NodeTy>) so noone will ever notice
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// the superposition.
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return const_cast<Instruction*>(static_cast<const Instruction*>(&Sentinel));
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}
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static void destroySentinel(Instruction *I) { I = I; }
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static void destroySentinel(Instruction*) {}
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static iplist<Instruction> &getList(BasicBlock *BB);
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static ValueSymbolTable *getSymTab(BasicBlock *ItemParent);
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static int getListOffset();
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