[AVX-512] Add EVEX vpshuflw/vpshufhw/vpshufd instructions to load folding tables.

llvm-svn: 288484
This commit is contained in:
Craig Topper 2016-12-02 07:57:11 +00:00
parent 93bce7573e
commit 2fbd5b4588
3 changed files with 281 additions and 0 deletions

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@ -895,6 +895,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZrr, X86::VPMOVZXDQZrm, 0 },
{ X86::VPMOVZXWDZrr, X86::VPMOVZXWDZrm, 0 },
{ X86::VPMOVZXWQZrr, X86::VPMOVZXWQZrm, 0 },
{ X86::VPSHUFDZri, X86::VPSHUFDZmi, 0 },
{ X86::VPSHUFHWZri, X86::VPSHUFHWZmi, 0 },
{ X86::VPSHUFLWZri, X86::VPSHUFLWZmi, 0 },
// AVX-512 foldable instructions (256-bit versions)
{ X86::VBROADCASTSSZ256r, X86::VBROADCASTSSZ256m, TB_NO_REVERSE },
@ -923,6 +926,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZ256rr, X86::VPMOVZXDQZ256rm, 0 },
{ X86::VPMOVZXWDZ256rr, X86::VPMOVZXWDZ256rm, 0 },
{ X86::VPMOVZXWQZ256rr, X86::VPMOVZXWQZ256rm, TB_NO_REVERSE },
{ X86::VPSHUFDZ256ri, X86::VPSHUFDZ256mi, 0 },
{ X86::VPSHUFHWZ256ri, X86::VPSHUFHWZ256mi, 0 },
{ X86::VPSHUFLWZ256ri, X86::VPSHUFLWZ256mi, 0 },
// AVX-512 foldable instructions (128-bit versions)
{ X86::VBROADCASTSSZ128r, X86::VBROADCASTSSZ128m, TB_NO_REVERSE },
@ -949,6 +955,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZ128rr, X86::VPMOVZXDQZ128rm, TB_NO_REVERSE },
{ X86::VPMOVZXWDZ128rr, X86::VPMOVZXWDZ128rm, TB_NO_REVERSE },
{ X86::VPMOVZXWQZ128rr, X86::VPMOVZXWQZ128rm, TB_NO_REVERSE },
{ X86::VPSHUFDZ128ri, X86::VPSHUFDZ128mi, 0 },
{ X86::VPSHUFHWZ128ri, X86::VPSHUFHWZ128mi, 0 },
{ X86::VPSHUFLWZ128ri, X86::VPSHUFLWZ128mi, 0 },
// F16C foldable instructions
{ X86::VCVTPH2PSrr, X86::VCVTPH2PSrm, 0 },
@ -2092,6 +2101,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZrrkz, X86::VPMOVZXDQZrmkz, 0 },
{ X86::VPMOVZXWDZrrkz, X86::VPMOVZXWDZrmkz, 0 },
{ X86::VPMOVZXWQZrrkz, X86::VPMOVZXWQZrmkz, 0 },
{ X86::VPSHUFDZrikz, X86::VPSHUFDZmikz, 0 },
{ X86::VPSHUFHWZrikz, X86::VPSHUFHWZmikz, 0 },
{ X86::VPSHUFLWZrikz, X86::VPSHUFLWZmikz, 0 },
// AVX-512VL 256-bit masked foldable instructions
{ X86::VPMOVSXBDZ256rrkz, X86::VPMOVSXBDZ256rmkz, TB_NO_REVERSE },
@ -2106,6 +2118,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZ256rrkz, X86::VPMOVZXDQZ256rmkz, 0 },
{ X86::VPMOVZXWDZ256rrkz, X86::VPMOVZXWDZ256rmkz, 0 },
{ X86::VPMOVZXWQZ256rrkz, X86::VPMOVZXWQZ256rmkz, TB_NO_REVERSE },
{ X86::VPSHUFDZ256rikz, X86::VPSHUFDZ256mikz, 0 },
{ X86::VPSHUFHWZ256rikz, X86::VPSHUFHWZ256mikz, 0 },
{ X86::VPSHUFLWZ256rikz, X86::VPSHUFLWZ256mikz, 0 },
// AVX-512VL 128-bit masked foldable instructions
{ X86::VPMOVSXBDZ128rrkz, X86::VPMOVSXBDZ128rmkz, TB_NO_REVERSE },
@ -2120,6 +2135,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZ128rrkz, X86::VPMOVZXDQZ128rmkz, TB_NO_REVERSE },
{ X86::VPMOVZXWDZ128rrkz, X86::VPMOVZXWDZ128rmkz, TB_NO_REVERSE },
{ X86::VPMOVZXWQZ128rrkz, X86::VPMOVZXWQZ128rmkz, TB_NO_REVERSE },
{ X86::VPSHUFDZ128rikz, X86::VPSHUFDZ128mikz, 0 },
{ X86::VPSHUFHWZ128rikz, X86::VPSHUFHWZ128mikz, 0 },
{ X86::VPSHUFLWZ128rikz, X86::VPSHUFLWZ128mikz, 0 },
// AES foldable instructions
{ X86::AESDECLASTrr, X86::AESDECLASTrm, TB_ALIGN_16 },
@ -2471,6 +2489,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZrrk, X86::VPMOVZXDQZrmk, 0 },
{ X86::VPMOVZXWDZrrk, X86::VPMOVZXWDZrmk, 0 },
{ X86::VPMOVZXWQZrrk, X86::VPMOVZXWQZrmk, 0 },
{ X86::VPSHUFDZrik, X86::VPSHUFDZmik, 0 },
{ X86::VPSHUFHWZrik, X86::VPSHUFHWZmik, 0 },
{ X86::VPSHUFLWZrik, X86::VPSHUFLWZmik, 0 },
// AVX-512VL 256-bit masked foldable instructions
{ X86::VPMOVSXBDZ256rrk, X86::VPMOVSXBDZ256rmk, TB_NO_REVERSE },
@ -2485,6 +2506,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZ256rrk, X86::VPMOVZXDQZ256rmk, 0 },
{ X86::VPMOVZXWDZ256rrk, X86::VPMOVZXWDZ256rmk, 0 },
{ X86::VPMOVZXWQZ256rrk, X86::VPMOVZXWQZ256rmk, TB_NO_REVERSE },
{ X86::VPSHUFDZ256rik, X86::VPSHUFDZ256mik, 0 },
{ X86::VPSHUFHWZ256rik, X86::VPSHUFHWZ256mik, 0 },
{ X86::VPSHUFLWZ256rik, X86::VPSHUFLWZ256mik, 0 },
// AVX-512VL 128-bit masked foldable instructions
{ X86::VPMOVSXBDZ128rrk, X86::VPMOVSXBDZ128rmk, TB_NO_REVERSE },
@ -2499,6 +2523,9 @@ X86InstrInfo::X86InstrInfo(X86Subtarget &STI)
{ X86::VPMOVZXDQZ128rrk, X86::VPMOVZXDQZ128rmk, TB_NO_REVERSE },
{ X86::VPMOVZXWDZ128rrk, X86::VPMOVZXWDZ128rmk, TB_NO_REVERSE },
{ X86::VPMOVZXWQZ128rrk, X86::VPMOVZXWQZ128rmk, TB_NO_REVERSE },
{ X86::VPSHUFDZ128rik, X86::VPSHUFDZ128mik, 0 },
{ X86::VPSHUFHWZ128rik, X86::VPSHUFHWZ128mik, 0 },
{ X86::VPSHUFLWZ128rik, X86::VPSHUFLWZ128mik, 0 },
};
for (X86MemoryFoldTableEntry Entry : MemoryFoldTable3) {

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@ -727,3 +727,87 @@ define <64 x i8> @stack_fold_pshufb_zmm_maskz(<64 x i8> %a0, <64 x i8> %a1, i64
%2 = call <64 x i8> @llvm.x86.avx512.mask.pshuf.b.512(<64 x i8> %a0, <64 x i8> %a1, <64 x i8> zeroinitializer, i64 %mask)
ret <64 x i8> %2
}
define <16 x i32> @stack_fold_pshufd_zmm(<16 x i32> %a0) {
;CHECK-LABEL: stack_fold_pshufd_zmm
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i32> %a0, <16 x i32> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4, i32 11, i32 10, i32 9, i32 8, i32 15, i32 14, i32 13, i32 12>
ret <16 x i32> %2
}
define <16 x i32> @stack_fold_pshufd_zmm_mask(<16 x i32> %passthru, <16 x i32> %a0, i16 %mask) {
;CHECK-LABEL: stack_fold_pshufd_zmm_mask
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i32> %a0, <16 x i32> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4, i32 11, i32 10, i32 9, i32 8, i32 15, i32 14, i32 13, i32 12>
%3 = bitcast i16 %mask to <16 x i1>
%4 = select <16 x i1> %3, <16 x i32> %2, <16 x i32> %passthru
ret <16 x i32> %4
}
define <16 x i32> @stack_fold_pshufd_zmm_maskz(<16 x i32> %a0, i16 %mask) {
;CHECK-LABEL: stack_fold_pshufd_zmm_maskz
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i32> %a0, <16 x i32> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4, i32 11, i32 10, i32 9, i32 8, i32 15, i32 14, i32 13, i32 12>
%3 = bitcast i16 %mask to <16 x i1>
%4 = select <16 x i1> %3, <16 x i32> %2, <16 x i32> zeroinitializer
ret <16 x i32> %4
}
define <32 x i16> @stack_fold_pshufhw_zmm(<32 x i16> %a0) {
;CHECK-LABEL: stack_fold_pshufhw_zmm
;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <32 x i16> %a0, <32 x i16> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12, i32 16, i32 17, i32 18, i32 19, i32 23, i32 22, i32 21, i32 20, i32 24, i32 25, i32 26, i32 27, i32 31, i32 30, i32 29, i32 28>
ret <32 x i16> %2
}
define <32 x i16> @stack_fold_pshufhw_zmm_mask(<32 x i16> %passthru, <32 x i16> %a0, i32 %mask) {
;CHECK-LABEL: stack_fold_pshufhw_zmm_mask
;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <32 x i16> %a0, <32 x i16> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12, i32 16, i32 17, i32 18, i32 19, i32 23, i32 22, i32 21, i32 20, i32 24, i32 25, i32 26, i32 27, i32 31, i32 30, i32 29, i32 28>
%3 = bitcast i32 %mask to <32 x i1>
%4 = select <32 x i1> %3, <32 x i16> %2, <32 x i16> %passthru
ret <32 x i16> %4
}
define <32 x i16> @stack_fold_pshufhw_zmm_maskz(<32 x i16> %a0, i32 %mask) {
;CHECK-LABEL: stack_fold_pshufhw_zmm_maskz
;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <32 x i16> %a0, <32 x i16> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12, i32 16, i32 17, i32 18, i32 19, i32 23, i32 22, i32 21, i32 20, i32 24, i32 25, i32 26, i32 27, i32 31, i32 30, i32 29, i32 28>
%3 = bitcast i32 %mask to <32 x i1>
%4 = select <32 x i1> %3, <32 x i16> %2, <32 x i16> zeroinitializer
ret <32 x i16> %4
}
define <32 x i16> @stack_fold_pshuflw_zmm(<32 x i16> %a0) {
;CHECK-LABEL: stack_fold_pshuflw_zmm
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <32 x i16> %a0, <32 x i16> undef, <32 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15, i32 19, i32 18, i32 17, i32 16, i32 20, i32 21, i32 22, i32 23, i32 27, i32 26, i32 25, i32 24, i32 28, i32 29, i32 30, i32 31>
ret <32 x i16> %2
}
define <32 x i16> @stack_fold_pshuflw_zmm_mask(<32 x i16> %passthru, <32 x i16> %a0, i32 %mask) {
;CHECK-LABEL: stack_fold_pshuflw_zmm_mask
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <32 x i16> %a0, <32 x i16> undef, <32 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15, i32 19, i32 18, i32 17, i32 16, i32 20, i32 21, i32 22, i32 23, i32 27, i32 26, i32 25, i32 24, i32 28, i32 29, i32 30, i32 31>
%3 = bitcast i32 %mask to <32 x i1>
%4 = select <32 x i1> %3, <32 x i16> %2, <32 x i16> %passthru
ret <32 x i16> %4
}
define <32 x i16> @stack_fold_pshuflw_zmm_maskz(<32 x i16> %a0, i32 %mask) {
;CHECK-LABEL: stack_fold_pshuflw_zmm_maskz
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 64-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <32 x i16> %a0, <32 x i16> undef, <32 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15, i32 19, i32 18, i32 17, i32 16, i32 20, i32 21, i32 22, i32 23, i32 27, i32 26, i32 25, i32 24, i32 28, i32 29, i32 30, i32 31>
%3 = bitcast i32 %mask to <32 x i1>
%4 = select <32 x i1> %3, <32 x i16> %2, <32 x i16> zeroinitializer
ret <32 x i16> %4
}

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@ -1044,3 +1044,173 @@ define <32 x i8> @stack_fold_pshufb_ymm_maskz(<32 x i8> %a0, <32 x i8> %a1, i32
%2 = call <32 x i8> @llvm.x86.avx512.mask.pshuf.b.256(<32 x i8> %a0, <32 x i8> %a1, <32 x i8> zeroinitializer, i32 %mask)
ret <32 x i8> %2
}
define <4 x i32> @stack_fold_pshufd(<4 x i32> %a0) {
;CHECK-LABEL: stack_fold_pshufd
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %2
}
define <4 x i32> @stack_fold_pshufd_mask(<4 x i32> %passthru, <4 x i32> %a0, i8 %mask) {
;CHECK-LABEL: stack_fold_pshufd_mask
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%3 = bitcast i8 %mask to <8 x i1>
%4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%5 = select <4 x i1> %4, <4 x i32> %2, <4 x i32> %passthru
ret <4 x i32> %5
}
define <4 x i32> @stack_fold_pshufd_maskz(<4 x i32> %a0, i8 %mask) {
;CHECK-LABEL: stack_fold_pshufd_maskz
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%3 = bitcast i8 %mask to <8 x i1>
%4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%5 = select <4 x i1> %4, <4 x i32> %2, <4 x i32> zeroinitializer
ret <4 x i32> %5
}
define <8 x i16> @stack_fold_pshufhw(<8 x i16> %a0) {
;CHECK-LABEL: stack_fold_pshufhw
;CHECK: vpshufhw $11, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 4, i32 4>
ret <8 x i16> %2
}
define <8 x i16> @stack_fold_pshufhw_mask(<8 x i16> %passthru, <8 x i16> %a0, i8 %mask) {
;CHECK-LABEL: stack_fold_pshufhw_mask
;CHECK: vpshufhw $11, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 4, i32 4>
%3 = bitcast i8 %mask to <8 x i1>
%4 = select <8 x i1> %3, <8 x i16> %2, <8 x i16> %passthru
ret <8 x i16> %4
}
define <8 x i16> @stack_fold_pshufhw_maskz(<8 x i16> %a0, i8 %mask) {
;CHECK-LABEL: stack_fold_pshufhw_maskz
;CHECK: vpshufhw $11, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 4, i32 4>
%3 = bitcast i8 %mask to <8 x i1>
%4 = select <8 x i1> %3, <8 x i16> %2, <8 x i16> zeroinitializer
ret <8 x i16> %4
}
define <8 x i16> @stack_fold_pshuflw(<8 x i16> %a0) {
;CHECK-LABEL: stack_fold_pshuflw
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7>
ret <8 x i16> %2
}
define <8 x i16> @stack_fold_pshuflw_mask(<8 x i16> %passthru, <8 x i16> %a0, i8 %mask) {
;CHECK-LABEL: stack_fold_pshuflw_mask
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7>
%3 = bitcast i8 %mask to <8 x i1>
%4 = select <8 x i1> %3, <8 x i16> %2, <8 x i16> %passthru
ret <8 x i16> %4
}
define <8 x i16> @stack_fold_pshuflw_maskz(<8 x i16> %a0, i8 %mask) {
;CHECK-LABEL: stack_fold_pshuflw_maskz
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7>
%3 = bitcast i8 %mask to <8 x i1>
%4 = select <8 x i1> %3, <8 x i16> %2, <8 x i16> zeroinitializer
ret <8 x i16> %4
}
define <8 x i32> @stack_fold_pshufd_ymm(<8 x i32> %a0) {
;CHECK-LABEL: stack_fold_pshufd_ymm
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i32> %a0, <8 x i32> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
ret <8 x i32> %2
}
define <8 x i32> @stack_fold_pshufd_ymm_mask(<8 x i32> %passthru, <8 x i32> %a0, i8 %mask) {
;CHECK-LABEL: stack_fold_pshufd_ymm_mask
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i32> %a0, <8 x i32> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%3 = bitcast i8 %mask to <8 x i1>
%4 = select <8 x i1> %3, <8 x i32> %2, <8 x i32> %passthru
ret <8 x i32> %4
}
define <8 x i32> @stack_fold_pshufd_ymm_maskz(<8 x i32> %a0, i8 %mask) {
;CHECK-LABEL: stack_fold_pshufd_ymm_maskz
;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i32> %a0, <8 x i32> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%3 = bitcast i8 %mask to <8 x i1>
%4 = select <8 x i1> %3, <8 x i32> %2, <8 x i32> zeroinitializer
ret <8 x i32> %4
}
define <16 x i16> @stack_fold_vpshufhw_ymm(<16 x i16> %a0) {
;CHECK-LABEL: stack_fold_vpshufhw_ymm
;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12>
ret <16 x i16> %2
}
define <16 x i16> @stack_fold_vpshufhw_ymm_mask(<16 x i16> %passthru, <16 x i16> %a0, i16 %mask) {
;CHECK-LABEL: stack_fold_vpshufhw_ymm_mask
;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12>
%3 = bitcast i16 %mask to <16 x i1>
%4 = select <16 x i1> %3, <16 x i16> %2, <16 x i16> %passthru
ret <16 x i16> %4
}
define <16 x i16> @stack_fold_vpshufhw_ymm_maskz(<16 x i16> %a0, i16 %mask) {
;CHECK-LABEL: stack_fold_vpshufhw_ymm_maskz
;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12>
%3 = bitcast i16 %mask to <16 x i1>
%4 = select <16 x i1> %3, <16 x i16> %2, <16 x i16> zeroinitializer
ret <16 x i16> %4
}
define <16 x i16> @stack_fold_vpshuflw_ymm(<16 x i16> %a0) {
;CHECK-LABEL: stack_fold_vpshuflw_ymm
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15>
ret <16 x i16> %2
}
define <16 x i16> @stack_fold_vpshuflw_ymm_mask(<16 x i16> %passthru, <16 x i16> %a0, i16 %mask) {
;CHECK-LABEL: stack_fold_vpshuflw_ymm_mask
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15>
%3 = bitcast i16 %mask to <16 x i1>
%4 = select <16 x i1> %3, <16 x i16> %2, <16 x i16> %passthru
ret <16 x i16> %4
}
define <16 x i16> @stack_fold_vpshuflw_ymm_maskz(<16 x i16> %a0, i16 %mask) {
;CHECK-LABEL: stack_fold_vpshuflw_ymm_maskz
;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15>
%3 = bitcast i16 %mask to <16 x i1>
%4 = select <16 x i1> %3, <16 x i16> %2, <16 x i16> zeroinitializer
ret <16 x i16> %4
}