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Make the bugpoint reduction heuristics more effective. Patch submitted by
Domagoj Babic, thanks! llvm-svn: 30863
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@ -17,6 +17,8 @@
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#include <vector>
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#include <iostream>
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#include <cstdlib>
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#include <algorithm>
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namespace llvm {
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@ -46,6 +48,7 @@ struct ListReducer {
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//
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bool reduceList(std::vector<ElTy> &TheList) {
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std::vector<ElTy> empty;
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std::srand(0x6e5ea738); // Seed the random number generator
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switch (doTest(TheList, empty)) {
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case KeepPrefix:
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if (TheList.size() == 1) // we are done, it's the base case and it fails
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@ -62,13 +65,46 @@ struct ListReducer {
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return false; // there is no failure with the full set of passes/funcs!
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}
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// Maximal number of allowed splitting iterations,
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// before the elements are randomly shuffled.
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const unsigned MaxIterationsWithoutProgress = 3;
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bool ShufflingEnabled = true;
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Backjump:
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unsigned MidTop = TheList.size();
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while (MidTop > 1) {
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unsigned MaxIterations = MaxIterationsWithoutProgress;
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unsigned NumOfIterationsWithoutProgress = 0;
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while (MidTop > 1) { // Binary split reduction loop
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// Halt if the user presses ctrl-c.
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if (BugpointIsInterrupted) {
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std::cerr << "\n\n*** Reduction Interrupted, cleaning up...\n\n";
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return true;
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}
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// If the loop doesn't make satisfying progress, try shuffling.
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// The purpose of shuffling is to avoid the heavy tails of the
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// distribution (improving the speed of convergence).
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if (ShufflingEnabled &&
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NumOfIterationsWithoutProgress > MaxIterations) {
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std::vector<ElTy> ShuffledList(TheList);
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std::random_shuffle(ShuffledList.begin(), ShuffledList.end());
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std::cerr << "\n\n*** Testing shuffled set...\n\n";
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// Check that random shuffle doesn't loose the bug
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if (doTest(ShuffledList, empty) == KeepPrefix) {
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// If the bug is still here, use the shuffled list.
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TheList.swap(ShuffledList);
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MidTop = TheList.size();
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// Must increase the shuffling treshold to avoid the small
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// probability of inifinite looping without making progress.
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MaxIterations += 2;
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std::cerr << "\n\n*** Shuffling does not hide the bug...\n\n";
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} else {
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ShufflingEnabled = false; // Disable shuffling further on
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std::cerr << "\n\n*** Shuffling hides the bug...\n\n";
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}
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NumOfIterationsWithoutProgress = 0;
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}
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unsigned Mid = MidTop / 2;
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std::vector<ElTy> Prefix(TheList.begin(), TheList.begin()+Mid);
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@ -80,20 +116,31 @@ struct ListReducer {
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// shorten the list to the "kept" elements.
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TheList.swap(Suffix);
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MidTop = TheList.size();
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// Reset progress treshold and progress counter
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MaxIterations = MaxIterationsWithoutProgress;
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NumOfIterationsWithoutProgress = 0;
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break;
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case KeepPrefix:
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// The predicate still holds, shorten the list to the prefix elements.
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TheList.swap(Prefix);
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MidTop = TheList.size();
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// Reset progress treshold and progress counter
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MaxIterations = MaxIterationsWithoutProgress;
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NumOfIterationsWithoutProgress = 0;
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break;
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case NoFailure:
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// Otherwise the property doesn't hold. Some of the elements we removed
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// must be necessary to maintain the property.
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MidTop = Mid;
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NumOfIterationsWithoutProgress++;
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break;
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}
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}
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// Probability of backjumping from the trimming loop back to the binary
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// split reduction loop.
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const int BackjumpProbability = 10;
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// Okay, we trimmed as much off the top and the bottom of the list as we
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// could. If there is more than two elements in the list, try deleting
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// interior elements and testing that.
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@ -101,8 +148,17 @@ struct ListReducer {
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if (TheList.size() > 2) {
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bool Changed = true;
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std::vector<ElTy> EmptyList;
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while (Changed) {
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while (Changed) { // Trimming loop.
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Changed = false;
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// If the binary split reduction loop made an unfortunate sequence of
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// splits, the trimming loop might be left off with a huge number of
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// remaining elements (large search space). Backjumping out of that
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// search space and attempting a different split can significantly
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// improve the convergence speed.
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if (std::rand() % 100 < BackjumpProbability)
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goto Backjump;
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for (unsigned i = 1; i < TheList.size()-1; ++i) { // Check interior elts
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if (BugpointIsInterrupted) {
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std::cerr << "\n\n*** Reduction Interrupted, cleaning up...\n\n";
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