Make the bugpoint reduction heuristics more effective. Patch submitted by

Domagoj Babic, thanks!

llvm-svn: 30863
This commit is contained in:
Chris Lattner 2006-10-10 21:42:25 +00:00
parent 46e7aceb1d
commit 325671d406

View File

@ -17,6 +17,8 @@
#include <vector>
#include <iostream>
#include <cstdlib>
#include <algorithm>
namespace llvm {
@ -46,6 +48,7 @@ struct ListReducer {
//
bool reduceList(std::vector<ElTy> &TheList) {
std::vector<ElTy> empty;
std::srand(0x6e5ea738); // Seed the random number generator
switch (doTest(TheList, empty)) {
case KeepPrefix:
if (TheList.size() == 1) // we are done, it's the base case and it fails
@ -62,13 +65,46 @@ struct ListReducer {
return false; // there is no failure with the full set of passes/funcs!
}
// Maximal number of allowed splitting iterations,
// before the elements are randomly shuffled.
const unsigned MaxIterationsWithoutProgress = 3;
bool ShufflingEnabled = true;
Backjump:
unsigned MidTop = TheList.size();
while (MidTop > 1) {
unsigned MaxIterations = MaxIterationsWithoutProgress;
unsigned NumOfIterationsWithoutProgress = 0;
while (MidTop > 1) { // Binary split reduction loop
// Halt if the user presses ctrl-c.
if (BugpointIsInterrupted) {
std::cerr << "\n\n*** Reduction Interrupted, cleaning up...\n\n";
return true;
}
// If the loop doesn't make satisfying progress, try shuffling.
// The purpose of shuffling is to avoid the heavy tails of the
// distribution (improving the speed of convergence).
if (ShufflingEnabled &&
NumOfIterationsWithoutProgress > MaxIterations) {
std::vector<ElTy> ShuffledList(TheList);
std::random_shuffle(ShuffledList.begin(), ShuffledList.end());
std::cerr << "\n\n*** Testing shuffled set...\n\n";
// Check that random shuffle doesn't loose the bug
if (doTest(ShuffledList, empty) == KeepPrefix) {
// If the bug is still here, use the shuffled list.
TheList.swap(ShuffledList);
MidTop = TheList.size();
// Must increase the shuffling treshold to avoid the small
// probability of inifinite looping without making progress.
MaxIterations += 2;
std::cerr << "\n\n*** Shuffling does not hide the bug...\n\n";
} else {
ShufflingEnabled = false; // Disable shuffling further on
std::cerr << "\n\n*** Shuffling hides the bug...\n\n";
}
NumOfIterationsWithoutProgress = 0;
}
unsigned Mid = MidTop / 2;
std::vector<ElTy> Prefix(TheList.begin(), TheList.begin()+Mid);
@ -80,20 +116,31 @@ struct ListReducer {
// shorten the list to the "kept" elements.
TheList.swap(Suffix);
MidTop = TheList.size();
// Reset progress treshold and progress counter
MaxIterations = MaxIterationsWithoutProgress;
NumOfIterationsWithoutProgress = 0;
break;
case KeepPrefix:
// The predicate still holds, shorten the list to the prefix elements.
TheList.swap(Prefix);
MidTop = TheList.size();
// Reset progress treshold and progress counter
MaxIterations = MaxIterationsWithoutProgress;
NumOfIterationsWithoutProgress = 0;
break;
case NoFailure:
// Otherwise the property doesn't hold. Some of the elements we removed
// must be necessary to maintain the property.
MidTop = Mid;
NumOfIterationsWithoutProgress++;
break;
}
}
// Probability of backjumping from the trimming loop back to the binary
// split reduction loop.
const int BackjumpProbability = 10;
// Okay, we trimmed as much off the top and the bottom of the list as we
// could. If there is more than two elements in the list, try deleting
// interior elements and testing that.
@ -101,8 +148,17 @@ struct ListReducer {
if (TheList.size() > 2) {
bool Changed = true;
std::vector<ElTy> EmptyList;
while (Changed) {
while (Changed) { // Trimming loop.
Changed = false;
// If the binary split reduction loop made an unfortunate sequence of
// splits, the trimming loop might be left off with a huge number of
// remaining elements (large search space). Backjumping out of that
// search space and attempting a different split can significantly
// improve the convergence speed.
if (std::rand() % 100 < BackjumpProbability)
goto Backjump;
for (unsigned i = 1; i < TheList.size()-1; ++i) { // Check interior elts
if (BugpointIsInterrupted) {
std::cerr << "\n\n*** Reduction Interrupted, cleaning up...\n\n";