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Reset StringMap's NumTombstones on clears and rehashes.
StringMap was not properly updating NumTombstones after a clear or rehash. This was not fatal until now because the table was growing faster than NumTombstones could, but with the previous change of preventing infinite growth of the table the invariant (NumItems + NumTombstones <= NumBuckets) stopped being observed, causing infinite loops in certain situations. Patch by José Fonseca! llvm-svn: 128567
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@ -329,6 +329,7 @@ public:
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--NumTombstones;
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Bucket.Item = KeyValue;
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++NumItems;
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assert(NumItems + NumTombstones <= NumBuckets);
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RehashTable();
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return true;
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@ -348,6 +349,7 @@ public:
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}
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NumItems = 0;
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NumTombstones = 0;
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}
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/// GetOrCreateValue - Look up the specified key in the table. If a value
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@ -367,6 +369,7 @@ public:
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if (Bucket.Item == getTombstoneVal())
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--NumTombstones;
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++NumItems;
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assert(NumItems + NumTombstones <= NumBuckets);
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// Fill in the bucket for the hash table. The FullHashValue was already
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// filled in by LookupBucketFor.
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@ -169,6 +169,8 @@ StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
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TheTable[Bucket].Item = getTombstoneVal();
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--NumItems;
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++NumTombstones;
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assert(NumItems + NumTombstones <= NumBuckets);
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return Result;
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}
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@ -224,4 +226,5 @@ void StringMapImpl::RehashTable() {
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TheTable = NewTableArray;
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NumBuckets = NewSize;
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NumTombstones = 0;
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}
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