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* Fix ugly bug in previous checkin where I reused the name 'i' one too many times
* Print out immutable passes in the -debug-pass=Structure report. llvm-svn: 3923
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@ -173,15 +173,16 @@ public:
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CurrentAnalyses.clear();
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// Add any immutable passes to the CurrentAnalyses set...
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for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i)
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if (const PassInfo *PI = ImmutablePasses[i]->getPassInfo()) {
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CurrentAnalyses[PI] = ImmutablePasses[i];
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for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i) {
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ImmutablePass *IPass = ImmutablePasses[i];
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if (const PassInfo *PI = IPass->getPassInfo()) {
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CurrentAnalyses[PI] = IPass;
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const std::vector<const PassInfo*> &II = PI->getInterfacesImplemented();
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for (unsigned i = 0, e = II.size(); i != e; ++i)
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CurrentAnalyses[II[i]] = ImmutablePasses[i];
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CurrentAnalyses[II[i]] = IPass;
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}
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}
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// LastUserOf - This contains the inverted LastUseOfMap...
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std::map<Pass *, std::vector<Pass*> > LastUserOf;
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@ -297,6 +298,10 @@ public:
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// dumpPassStructure - Implement the -debug-passes=PassStructure option
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virtual void dumpPassStructure(unsigned Offset = 0) {
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// Print out the immutable passes...
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for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i)
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ImmutablePasses[i]->dumpPassStructure(0);
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std::cerr << std::string(Offset*2, ' ') << Traits::getPMName()
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<< " Pass Manager\n";
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for (typename std::vector<PassClass*>::iterator
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