Implement folding of switch instructions.

Implements SimplifyCFG/2003-08-17-FoldSwitch.ll

llvm-svn: 7923
This commit is contained in:
Chris Lattner 2003-08-17 20:21:14 +00:00
parent a04af285cd
commit 382a3a3708

View File

@ -7,6 +7,7 @@
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/iTerminators.h"
#include "llvm/iOperators.h"
#include "llvm/ConstantHandling.h"
//===----------------------------------------------------------------------===//
@ -74,12 +75,64 @@ bool ConstantFoldTerminator(BasicBlock *BB) {
BI->setUnconditionalDest(Dest1);
return true;
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
if (ConstantInt *CI = dyn_cast<ConstantInt>(SI->getCondition())) {
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(T)) {
// If we are switching on a constant, we can convert the switch into a
// single branch instruction!
ConstantInt *CI = dyn_cast<ConstantInt>(SI->getCondition());
BasicBlock *TheOnlyDest = SI->getSuccessor(0); // The default dest
// Figure out which case it goes to...
for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) {
// Found case matching a constant operand?
if (SI->getSuccessorValue(i) == CI) {
TheOnlyDest = SI->getSuccessor(i);
break;
}
// Otherwise, check to see if the switch only branches to one destination.
// We do this by reseting "TheOnlyDest" to null when we find two non-equal
// destinations.
if (SI->getSuccessor(i) != TheOnlyDest) TheOnlyDest = 0;
}
if (CI && !TheOnlyDest) {
// Branching on a constant, but not any of the cases, go to the default
// successor.
TheOnlyDest = SI->getDefaultDest();
}
// If we found a single destination that we can fold the switch into, do so
// now.
if (TheOnlyDest) {
// Insert the new branch..
new BranchInst(TheOnlyDest, SI);
BasicBlock *BB = SI->getParent();
// Remove entries from PHI nodes which we no longer branch to...
for (unsigned i = 0, e = SI->getNumSuccessors(); i != e; ++i) {
// Found case matching a constant operand?
BasicBlock *Succ = SI->getSuccessor(i);
if (Succ == TheOnlyDest)
TheOnlyDest = 0; // Don't modify the first branch to TheOnlyDest
else
Succ->removePredecessor(BB);
}
// Delete the old switch...
BB->getInstList().erase(SI);
return true;
} else if (SI->getNumSuccessors() == 2) {
// Otherwise, we can fold this switch into a conditional branch
// instruction if it has only one non-default destination.
Value *Cond = new SetCondInst(Instruction::SetEQ, SI->getCondition(),
SI->getSuccessorValue(1), "cond", SI);
// Insert the new branch...
new BranchInst(SI->getSuccessor(1), SI->getSuccessor(0), Cond, SI);
// Delete the old switch...
SI->getParent()->getInstList().erase(SI);
return true;
}
}
return false;
}