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AMDGPU: Fix return of non-void-returning shaders
Summary: Since "AMDGPU: Fix verifier errors in SILowerControlFlow", the logic that ensures that a non-void-returning shader falls off the end of the last basic block was effectively disabled, since SI_RETURN is now used. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96731 Reviewers: arsenm, tstellarAMD Subscribers: arsenm, kzhuravl, llvm-commits Differential Revision: http://reviews.llvm.org/D21975 llvm-svn: 274612
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@ -729,14 +729,13 @@ bool SILowerControlFlow::runOnMachineFunction(MachineFunction &MF) {
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break;
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case AMDGPU::S_ENDPGM: {
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if (MF.getInfo<SIMachineFunctionInfo>()->returnsVoid())
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break;
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case AMDGPU::SI_RETURN: {
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assert(!MF.getInfo<SIMachineFunctionInfo>()->returnsVoid());
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// Graphics shaders returning non-void shouldn't contain S_ENDPGM,
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// because external bytecode will be appended at the end.
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if (BI != --MF.end() || I != MBB.getFirstTerminator()) {
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// S_ENDPGM is not the last instruction. Add an empty block at
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// SI_RETURN is not the last instruction. Add an empty block at
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// the end and jump there.
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if (!EmptyMBBAtEnd) {
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EmptyMBBAtEnd = MF.CreateMachineBasicBlock();
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@ -746,9 +745,8 @@ bool SILowerControlFlow::runOnMachineFunction(MachineFunction &MF) {
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MBB.addSuccessor(EmptyMBBAtEnd);
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BuildMI(*BI, I, MI.getDebugLoc(), TII->get(AMDGPU::S_BRANCH))
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.addMBB(EmptyMBBAtEnd);
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I->eraseFromParent();
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}
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I->eraseFromParent();
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break;
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}
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}
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@ -12,10 +12,11 @@
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; GCN-NEXT: ; mask branch [[UNREACHABLE_BB:BB[0-9]+_[0-9]+]]
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; GCN: [[RET_BB]]:
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; GCN-NEXT: ; return
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; GCN-NEXT: s_branch [[FINAL_BB:BB[0-9]+_[0-9]+]]
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; GCN-NEXT: [[UNREACHABLE_BB]]:
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; GCN-NEXT: s_or_b64 exec, exec, [[XOR_EXEC]]
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; GCN-NEXT: [[FINAL_BB]]:
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; GCN-NEXT: .Lfunc_end0
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define amdgpu_ps <{ i32, i32, i32, i32, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> @main([9 x <16 x i8>] addrspace(2)* byval, [17 x <16 x i8>] addrspace(2)* byval, [17 x <8 x i32>] addrspace(2)* byval, i32 addrspace(2)* byval, float inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, i32, i32, float, i32) #0 {
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main_body:
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