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Add a priority queue class, which is a wrapper around std::priority_queue
and provides fairly efficient removal of arbitrary elements. Switch ScheduleDAGRRList from std::set to this new priority queue. llvm-svn: 52582
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include/llvm/ADT/PriorityQueue.h
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77
include/llvm/ADT/PriorityQueue.h
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//===- llvm/ADT/PriorityQueue.h - Priority queues ---------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the PriorityQueue class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_PRIORITY_QUEUE_H
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#define LLVM_ADT_PRIORITY_QUEUE_H
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#include <queue>
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namespace llvm {
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/// PriorityQueue - This class behaves like std::priority_queue and
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/// provides a few additional convenience functions.
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///
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template<class T,
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class Sequence = std::vector<T>,
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class Compare = std::less<typename Sequence::value_type> >
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class PriorityQueue : public std::priority_queue<T, Sequence, Compare> {
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public:
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explicit PriorityQueue(const Compare &compare = Compare(),
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const Sequence &sequence = Sequence())
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: std::priority_queue<T, Sequence, Compare>(compare, sequence)
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{}
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template<class Iterator>
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PriorityQueue(Iterator begin, Iterator end,
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const Compare &compare = Compare(),
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const Sequence &sequence = Sequence())
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: std::priority_queue<T, Sequence, Compare>(begin, end, compare, sequence)
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{}
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/// erase_one - Erase one element from the queue, regardless of its
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/// position. This operation performs a linear search to find an element
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/// equal to t, but then uses all logarithmic-time algorithms to do
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/// the erase operation.
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///
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void erase_one(const T &t) {
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// Linear-search to find the element.
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typename Sequence::size_type i =
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std::find(this->c.begin(), this->c.end(), t) - this->c.begin();
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// Logarithmic-time heap bubble-up.
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while (i != 0) {
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typename Sequence::size_type parent = (i - 1) / 2;
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std::swap(this->c[i], this->c[parent]);
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i = parent;
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}
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// The element we want to remove is now at the root, so we can use
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// priority_queue's plain pop to remove it.
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this->pop();
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}
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/// reheapify - If an element in the queue has changed in a way that
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/// affects its standing in the comparison function, the queue's
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/// internal state becomes invalid. Calling reheapify() resets the
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/// queue's state, making it valid again. This operation has time
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/// complexity proportional to the number of elements in the queue,
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/// so don't plan to use it a lot.
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///
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void reheapify() {
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std::make_heap(this->c.begin(), this->c.end(), this->comp);
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}
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};
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} // End llvm namespace
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#endif
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@ -17,7 +17,6 @@
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/SmallSet.h"
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "pre-RA-sched"
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#include "llvm/Constants.h"
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#include "llvm/Type.h"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/CodeGen/MachineConstantPool.h"
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@ -24,12 +24,13 @@
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/PriorityQueue.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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#include <climits>
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#include <queue>
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#include "llvm/Support/CommandLine.h"
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using namespace llvm;
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@ -1276,7 +1277,7 @@ namespace {
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template<class SF>
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class VISIBILITY_HIDDEN RegReductionPriorityQueue
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: public SchedulingPriorityQueue {
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std::set<SUnit*, SF> Queue;
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PriorityQueue<SUnit*, std::vector<SUnit*>, SF> Queue;
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unsigned currentQueueId;
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public:
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@ -1303,7 +1304,7 @@ namespace {
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void push(SUnit *U) {
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assert(!U->NodeQueueId && "Node in the queue already");
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U->NodeQueueId = ++currentQueueId;
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Queue.insert(U);
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Queue.push(U);
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}
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void push_all(const std::vector<SUnit *> &Nodes) {
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@ -1313,19 +1314,16 @@ namespace {
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SUnit *pop() {
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if (empty()) return NULL;
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typename std::set<SUnit*, SF>::iterator i = prior(Queue.end());
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SUnit *V = *i;
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Queue.erase(i);
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SUnit *V = Queue.top();
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Queue.pop();
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V->NodeQueueId = 0;
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return V;
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}
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void remove(SUnit *SU) {
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assert(!Queue.empty() && "Queue is empty!");
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size_t RemovedNum = Queue.erase(SU);
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RemovedNum = RemovedNum; // Silence compiler warning.
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assert(RemovedNum > 0 && "Not in queue!");
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assert(RemovedNum == 1 && "Multiple times in the queue!");
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assert(SU->NodeQueueId != 0 && "Not in queue!");
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Queue.erase_one(SU);
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SU->NodeQueueId = 0;
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}
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};
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