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Eliminate the concept of a deferred symbol table. The optimization really isn't,
and it causes obscure bugs to show up in passes. llvm-svn: 4777
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@ -111,22 +111,12 @@ public:
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//===--------------------------------------------------------------------===//
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// Symbol Table Accessing functions...
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/// hasSymbolTable() - Returns true if there is a symbol table allocated to
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/// this object AND if there is at least one name in it!
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///
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bool hasSymbolTable() const;
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/// getSymbolTable() - CAUTION: The current symbol table may be null if there
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/// are no names (ie, the symbol table is empty)
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/// getSymbolTable() - Return the symbol table...
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///
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inline SymbolTable *getSymbolTable() { return SymTab; }
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inline const SymbolTable *getSymbolTable() const { return SymTab; }
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/// getSymbolTableSure is guaranteed to not return a null pointer, because if
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/// the function does not already have a symtab, one is created. Use this if
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/// you intend to put something into the symbol table for the function.
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///
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SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp
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SymbolTable *getSymbolTableSure() { return SymTab; }
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bool hasSymbolTable() const { return true; }
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//===--------------------------------------------------------------------===//
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@ -84,7 +84,7 @@ Function::Function(const FunctionType *Ty, bool isInternal,
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BasicBlocks.setParent(this);
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ArgumentList.setItemParent(this);
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ArgumentList.setParent(this);
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SymTab = 0;
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SymTab = new SymbolTable();
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// Create the arguments vector, all arguments start out unnamed.
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for (unsigned i = 0, e = Ty->getNumParams(); i != e; ++i) {
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@ -137,27 +137,6 @@ const Type *Function::getReturnType() const {
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return getFunctionType()->getReturnType();
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}
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SymbolTable *Function::getSymbolTableSure() {
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if (!SymTab) SymTab = new SymbolTable();
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return SymTab;
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}
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// hasSymbolTable() - Returns true if there is a symbol table allocated to
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// this object AND if there is at least one name in it!
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//
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bool Function::hasSymbolTable() const {
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if (!SymTab) return false;
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for (SymbolTable::const_iterator I = SymTab->begin();
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I != SymTab->end(); ++I) {
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if (I->second.begin() != I->second.end())
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return true; // Found nonempty type plane!
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}
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return false;
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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