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An intermediate step in the Attributes rewrite.
Modify the AttrBuilder class to store the attributes as a set instead of as a bit mask. The Attribute class will represent only one attribute instead of a collection of attributes. This is the wave of the future! llvm-svn: 171427
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@ -17,8 +17,7 @@
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#define LLVM_ATTRIBUTES_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/Support/MathExtras.h"
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#include <cassert>
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#include "llvm/ADT/DenseSet.h"
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#include <string>
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namespace llvm {
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@ -152,6 +151,25 @@ public:
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std::string getAsString() const;
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};
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//===----------------------------------------------------------------------===//
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/// \class
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/// \brief Provide DenseMapInfo for Attribute::AttrKind.
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template<> struct DenseMapInfo<Attribute::AttrKind> {
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static inline Attribute::AttrKind getEmptyKey() {
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return Attribute::AttrKind(-1);
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}
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static inline Attribute::AttrKind getTombstoneKey() {
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return Attribute::AttrKind(~0UL - 1L);
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}
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static unsigned getHashValue(const Attribute::AttrKind &Val) {
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return (unsigned)(Val * 37UL);
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}
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static bool isEqual(const Attribute::AttrKind &LHS,
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const Attribute::AttrKind &RHS) {
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return LHS == RHS;
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}
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};
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//===----------------------------------------------------------------------===//
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/// \class
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/// \brief This class is used in conjunction with the Attribute::get method to
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@ -159,58 +177,64 @@ public:
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/// value, however, is not. So this can be used as a quick way to test for
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/// equality, presence of attributes, etc.
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class AttrBuilder {
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uint64_t Bits;
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DenseSet<Attribute::AttrKind> AttrSet;
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uint64_t Alignment;
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uint64_t StackAlignment;
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uint64_t Bits; // FIXME: Remove after encoding the attr list in the bc file.
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public:
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AttrBuilder() : Bits(0) {}
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AttrBuilder() : Alignment(0), StackAlignment(0), Bits(0) {}
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explicit AttrBuilder(uint64_t B) : Bits(B) {}
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AttrBuilder(const Attribute &A) : Bits(A.getBitMask()) {}
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void clear() { Bits = 0; }
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/// \brief Clear out the builder's internals.
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void clear();
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/// addAttribute - Add an attribute to the builder.
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/// \brief Add an attribute to the builder.
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AttrBuilder &addAttribute(Attribute::AttrKind Val);
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/// removeAttribute - Remove an attribute from the builder.
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/// \brief Remove an attribute from the builder.
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AttrBuilder &removeAttribute(Attribute::AttrKind Val);
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/// addAttribute - Add the attributes from A to the builder.
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/// \brief Add the attributes from A to the builder.
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AttrBuilder &addAttributes(const Attribute &A);
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/// removeAttribute - Remove the attributes from A from the builder.
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/// \brief Remove the attributes from A from the builder.
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AttrBuilder &removeAttributes(const Attribute &A);
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/// \brief Return true if the builder has the specified attribute.
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bool contains(Attribute::AttrKind A) const;
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/// hasAttributes - Return true if the builder has IR-level attributes.
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/// \brief Return true if the builder has IR-level attributes.
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bool hasAttributes() const;
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/// hasAttributes - Return true if the builder has any attribute that's in the
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/// \brief Return true if the builder has any attribute that's in the
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/// specified attribute.
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bool hasAttributes(const Attribute &A) const;
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/// hasAlignmentAttr - Return true if the builder has an alignment attribute.
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/// \brief Return true if the builder has an alignment attribute.
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bool hasAlignmentAttr() const;
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/// getAlignment - Retrieve the alignment attribute, if it exists.
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/// \brief Retrieve the alignment attribute, if it exists.
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uint64_t getAlignment() const;
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/// getStackAlignment - Retrieve the stack alignment attribute, if it exists.
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/// \brief Retrieve the stack alignment attribute, if it exists.
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uint64_t getStackAlignment() const;
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/// addAlignmentAttr - This turns an int alignment (which must be a power of
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/// 2) into the form used internally in Attribute.
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/// \brief This turns an int alignment (which must be a power of 2) into the
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/// form used internally in Attribute.
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AttrBuilder &addAlignmentAttr(unsigned Align);
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/// addStackAlignmentAttr - This turns an int stack alignment (which must be a
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/// power of 2) into the form used internally in Attribute.
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/// \brief This turns an int stack alignment (which must be a power of 2) into
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/// the form used internally in Attribute.
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AttrBuilder &addStackAlignmentAttr(unsigned Align);
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/// addRawValue - Add the raw value to the internal representation.
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/// \brief Add the raw value to the internal representation.
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///
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/// N.B. This should be used ONLY for decoding LLVM bitcode!
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AttrBuilder &addRawValue(uint64_t Val);
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/// @brief Remove attributes that are used on functions only.
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/// \brief Remove attributes that are used on functions only.
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void removeFunctionOnlyAttrs() {
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removeAttribute(Attribute::NoReturn)
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.removeAttribute(Attribute::NoUnwind)
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@ -236,10 +260,10 @@ public:
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uint64_t getBitMask() const { return Bits; }
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bool operator==(const AttrBuilder &B) {
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bool operator==(const AttrBuilder &B) const {
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return Bits == B.Bits;
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}
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bool operator!=(const AttrBuilder &B) {
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bool operator!=(const AttrBuilder &B) const {
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return Bits != B.Bits;
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}
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};
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@ -233,8 +233,15 @@ std::string Attribute::getAsString() const {
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// AttrBuilder Implementation
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//===----------------------------------------------------------------------===//
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void AttrBuilder::clear() {
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AttrSet.clear();
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Alignment = StackAlignment = Bits = 0;
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}
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AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrKind Val){
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Bits |= AttributeImpl::getAttrMask(Val);
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AttrSet.insert(Val);
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return *this;
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}
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@ -248,19 +255,31 @@ AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x40000000 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 16;
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AttrSet.insert(Attribute::Alignment);
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Alignment = Align;
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return *this;
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}
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AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align){
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AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align) {
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// Default alignment, allow the target to define how to align it.
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if (Align == 0) return *this;
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x100 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 26;
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AttrSet.insert(Attribute::StackAlignment);
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StackAlignment = Align;
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return *this;
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}
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AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrKind Val) {
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Bits &= ~AttributeImpl::getAttrMask(Val);
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AttrSet.erase(Val);
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if (Val == Attribute::Alignment)
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Alignment = 0;
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else if (Val == Attribute::StackAlignment)
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StackAlignment = 0;
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return *this;
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}
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