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Lazily allocate DenseMaps.
This makes lookup slightly more expensive but it's worth it, unused DenseMaps are common in LLVM code apparently. 1% speedup on clang -O3 bzip2.c 4% speedup on clang -O3 oggenc.c (Release build of clang on i386/linux) llvm-svn: 127088
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@ -53,13 +53,13 @@ public:
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CopyFrom(other);
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}
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explicit DenseMap(unsigned NumInitBuckets = 64) {
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explicit DenseMap(unsigned NumInitBuckets = 0) {
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init(NumInitBuckets);
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}
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template<typename InputIt>
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DenseMap(const InputIt &I, const InputIt &E) {
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init(64);
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init(NextPowerOf2(std::distance(I, E)));
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insert(I, E);
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}
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@ -98,7 +98,10 @@ public:
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unsigned size() const { return NumEntries; }
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/// Grow the densemap so that it has at least Size buckets. Does not shrink
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void resize(size_t Size) { grow(Size); }
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void resize(size_t Size) {
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if (Size > NumBuckets)
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grow(Size);
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}
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void clear() {
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if (NumEntries == 0 && NumTombstones == 0) return;
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@ -313,6 +316,11 @@ private:
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unsigned ProbeAmt = 1;
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BucketT *BucketsPtr = Buckets;
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if (NumBuckets == 0) {
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FoundBucket = 0;
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return false;
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}
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// FoundTombstone - Keep track of whether we find a tombstone while probing.
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BucketT *FoundTombstone = 0;
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const KeyT EmptyKey = getEmptyKey();
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@ -354,6 +362,12 @@ private:
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NumEntries = 0;
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NumTombstones = 0;
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NumBuckets = InitBuckets;
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if (InitBuckets == 0) {
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Buckets = 0;
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return;
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}
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assert(InitBuckets && (InitBuckets & (InitBuckets-1)) == 0 &&
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"# initial buckets must be a power of two!");
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Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*InitBuckets));
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@ -367,6 +381,9 @@ private:
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unsigned OldNumBuckets = NumBuckets;
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BucketT *OldBuckets = Buckets;
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if (NumBuckets < 64)
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NumBuckets = 64;
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// Double the number of buckets.
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while (NumBuckets < AtLeast)
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NumBuckets <<= 1;
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