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Concisify some code
Do not call FindGlobalNamed when we know we will ignore the result (because we are not going to link a static symbol anyway). This speeds up gccld -disable-opt on 252.eon from 8.63s to 8.39s. llvm-svn: 15465
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@ -382,32 +382,24 @@ static GlobalValue *FindGlobalNamed(const std::string &Name, const Type *Ty,
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// It doesn't exist exactly, scan through all of the type planes in the symbol
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// table, checking each of them for a type-compatible version.
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//
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for (SymbolTable::plane_iterator PI = ST->plane_begin(), PE = ST->plane_end();
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for (SymbolTable::plane_iterator PI = ST->plane_begin(), PE = ST->plane_end();
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PI != PE; ++PI) {
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SymbolTable::ValueMap &VM = PI->second;
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// Does this type plane contain an entry with the specified name?
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SymbolTable::ValueMap &VM = PI->second;
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SymbolTable::value_iterator VI = VM.find(Name);
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if (VI != VM.end()) {
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//
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// Ensure that this type if placed correctly into the symbol table.
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//
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assert(VI->second->getType() == PI->first && "Type conflict!");
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//
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// Save a reference to the new type. Resolving the type can modify the
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// symbol table, invalidating the TI variable.
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//
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Value *ValPtr = VI->second;
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//
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// Determine whether we can fold the two types together, resolving them.
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// If so, we can use this value.
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//
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if (!RecursiveResolveTypes(Ty, PI->first, ST, ""))
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return cast<GlobalValue>(ValPtr);
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}
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if (VI != VM.end()) {
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// Ensure that this type if placed correctly into the symbol table.
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GlobalValue *ValPtr = cast<GlobalValue>(VI->second);
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assert(ValPtr->getType() == PI->first && "Type conflict!");
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// Determine whether we can fold the two types together, resolving them.
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// If so, we can use this value.
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if (!ValPtr->hasInternalLinkage() &&
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!RecursiveResolveTypes(Ty, PI->first, ST, ""))
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return ValPtr;
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}
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}
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return 0; // Otherwise, nothing could be found.
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}
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@ -428,7 +420,7 @@ static bool LinkGlobals(Module *Dest, const Module *Src,
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for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
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const GlobalVariable *SGV = I;
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GlobalVariable *DGV = 0;
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if (SGV->hasName()) {
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if (SGV->hasName() && !SGV->hasInternalLinkage()) {
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// A same named thing is a global variable, because the only two things
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// that may be in a module level symbol table are Global Vars and
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// Functions, and they both have distinct, nonoverlapping, possible types.
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@ -613,7 +605,7 @@ static bool LinkFunctionProtos(Module *Dest, const Module *Src,
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for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
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const Function *SF = I; // SrcFunction
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Function *DF = 0;
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if (SF->hasName())
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if (SF->hasName() && !SF->hasInternalLinkage())
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// The same named thing is a Function, because the only two things
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// that may be in a module level symbol table are Global Vars and
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// Functions, and they both have distinct, nonoverlapping, possible types.
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