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docs: Improve HowToSetUpLLVMStyleRTTI.
* Fix confusing explanation regarding abstract classes. * Clarify auto-upcasting and why `Shape` doesn't need a `classof()`. * Add section `Rules of Thumb` with some quick summary tips. llvm-svn: 165768
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@ -65,10 +65,9 @@ steps:
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#include "llvm/Support/Casting.h"
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#. In the base class, introduce an enum which discriminates all of the
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different classes in the hierarchy, and stash the enum value somewhere in
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the base class.
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different concrete classes in the hierarchy, and stash the enum value
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somewhere in the base class.
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Here is the code after introducing this change:
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@ -103,7 +102,7 @@ steps:
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You might wonder why the ``Kind`` enum doesn't have an entry for
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``Shape``. The reason for this is that since ``Shape`` is abstract
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(``computeArea() = 0;``), you will never actually have non-derived
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instances of exactly that class (only subclasses). See `Concrete Bases
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instances of exactly that class (only subclasses). See `Concrete Bases
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and Deeper Hierarchies`_ for information on how to deal with
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non-abstract bases. It's worth mentioning here that unlike
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``dynamic_cast<>``, LLVM-style RTTI can be used (and is often used) for
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@ -199,25 +198,11 @@ steps:
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};
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The job of ``classof`` is to dynamically determine whether an object of
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a base class is in fact of a particular derived class. The argument to
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``classof`` should always be an *ancestor* class because the
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implementation has logic to allow and optimize away
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upcasts/up-``isa<>``'s automatically. It is as though every class
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``Foo`` automatically has a ``classof`` like:
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a base class is in fact of a particular derived class. In order to
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downcast a type ``Base`` to a type ``Derived``, there needs to be a
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``classof`` in ``Derived`` which will accept an object of type ``Base``.
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.. code-block:: c++
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class Foo {
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[...]
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static bool classof(const Foo *) { return true; }
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[...]
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};
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In order to downcast a type ``Base`` to a type ``Derived``, there needs
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to be a ``classof`` in ``Derived`` which will accept an object of type
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``Base``.
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To be concrete, in the following code:
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To be concrete, consider the following code:
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.. code-block:: c++
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@ -226,11 +211,35 @@ steps:
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/* do something ... */
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}
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The code of ``isa<>`` will eventually boil down---after template
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instantiation and some other machinery---to a check roughly like
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``Circle::classof(S)``. For more information, see
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The code of the ``isa<>`` test in this code will eventually boil
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down---after template instantiation and some other machinery---to a
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check roughly like ``Circle::classof(S)``. For more information, see
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:ref:`classof-contract`.
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The argument to ``classof`` should always be an *ancestor* class because
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the implementation has logic to allow and optimize away
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upcasts/up-``isa<>``'s automatically. It is as though every class
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``Foo`` automatically has a ``classof`` like:
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.. code-block:: c++
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class Foo {
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[...]
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template <class T>
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static bool classof(const T *,
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::llvm::enable_if_c<
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::llvm::is_base_of<Foo, T>::value
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>::type* = 0) { return true; }
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[...]
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};
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Note that this is the reason that we did not need to introduce a
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``classof`` into ``Shape``: all relevant classes derive from ``Shape``,
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and ``Shape`` itself is abstract (has no entry in the ``Kind`` enum),
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so this notional inferred ``classof`` is all we need. See `Concrete
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Bases and Deeper Hierarchies`_ for more information about how to extend
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this example to more general hierarchies.
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Although for this small example setting up LLVM-style RTTI seems like a lot
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of "boilerplate", if your classes are doing anything interesting then this
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will end up being a tiny fraction of the code.
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@ -240,7 +249,16 @@ Concrete Bases and Deeper Hierarchies
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For concrete bases (i.e. non-abstract interior nodes of the inheritance
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tree), the ``Kind`` check inside ``classof`` needs to be a bit more
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complicated. Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive
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complicated. The situation differs from the example above in that
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* Since the class is concrete, it must itself have an entry in the ``Kind``
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enum because it is possible to have objects with this class as a dynamic
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type.
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* Since the class has children, the check inside ``classof`` must take them
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into account.
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Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive
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from ``Square``, and so ``ShapeKind`` becomes:
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.. code-block:: c++
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@ -297,3 +315,18 @@ contract, you can tweak and optimize it as much as you want.
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``simplify_type``. However, those two need reference documentation in
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the form of doxygen comments as well. We need the doxygen so that we can
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say "for full details, see http://llvm.org/doxygen/..."
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Rules of Thumb
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==============
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#. The ``Kind`` enum should have one entry per concrete class, ordered
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according to a preorder traversal of the inheritance tree.
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#. The argument to ``classof`` should be a ``const Base *``, where ``Base``
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is some ancestor in the inheritance hierarchy. The argument should
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*never* be a derived class or the class itself: the template machinery
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for ``isa<>`` already handles this case and optimizes it.
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#. For each class in the hierarchy that has no children, implement a
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``classof`` that checks only against its ``Kind``.
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#. For each class in the hierarchy that has children, implement a
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``classof`` that checks a range of the first child's ``Kind`` and the
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last child's ``Kind``.
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