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Use ComputeMaskedBits to determine # sign bits as a fallback. This allows us
to handle all kinds of stuff, including silly things like: sextinreg(setcc,i16) -> setcc. llvm-svn: 28155
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@ -1176,8 +1176,29 @@ unsigned TargetLowering::ComputeNumSignBits(SDOperand Op, unsigned Depth) const{
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if (NumBits > 1) return NumBits;
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}
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// FIXME: Should use computemaskedbits to look at the top bits.
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return 1;
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// Finally, if we can prove that the top bits of the result are 0's or 1's,
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// use this information.
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uint64_t KnownZero, KnownOne;
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uint64_t Mask = MVT::getIntVTBitMask(VT);
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ComputeMaskedBits(Op, Mask, KnownZero, KnownOne, Depth);
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uint64_t SignBit = MVT::getIntVTSignBit(VT);
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if (KnownZero & SignBit) { // SignBit is 0
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Mask = KnownZero;
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} else if (KnownOne & SignBit) { // SignBit is 1;
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Mask = KnownOne;
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} else {
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// Nothing known.
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return 1;
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}
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// Okay, we know that the sign bit in Mask is set. Use CLZ to determine
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// the number of identical bits in the top of the input value.
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Mask ^= ~0ULL;
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Mask <<= 64-VTBits;
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// Return # leading zeros. We use 'min' here in case Val was zero before
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// shifting. We don't want to return '64' as for an i32 "0".
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return std::min(VTBits, CountLeadingZeros_64(Mask));
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}
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