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Add a new method, allow symtab to poke name.
llvm-svn: 20468
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@ -217,6 +217,14 @@ public:
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return this->removeEntry(pmap.find(It->second->getType()), It);
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}
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/// changeName - Given a value with a non-empty name, remove its existing
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/// entry from the symbol table and insert a new one for Name. This is
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/// equivalent to doing "remove(V), V->Name = Name, insert(V)", but is faster,
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/// and will not temporarily remove the symbol table plane if V is the last
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/// value in the symtab with that name (which could invalidate iterators to
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/// that plane).
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void changeName(Value *V, const std::string &Name);
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/// This method will strip the symbol table of its names leaving
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/// the type and values.
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/// @brief Strip the symbol table.
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@ -50,6 +50,8 @@ protected:
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private:
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PATypeHolder Ty;
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Use *UseList;
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friend class SymbolTable; // Allow SymbolTable to directly poke Name.
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std::string Name;
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void operator=(const Value &); // Do not implement
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