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Convert ImmediateDominators::DFSPass from being recursive to being iterative.
llvm-svn: 35815
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@ -50,12 +50,16 @@ C("idom", "Immediate Dominators Construction", true);
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unsigned ImmediateDominators::DFSPass(BasicBlock *V, InfoRec &VInfo,
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unsigned N) {
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// This is more understandable as a recursive algorithm, but we can't use the
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// recursive algorithm due to stack depth issues. Keep it here for
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// documentation purposes.
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#if 0
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VInfo.Semi = ++N;
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VInfo.Label = V;
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Vertex.push_back(V); // Vertex[n] = V;
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//Info[V].Ancestor = 0; // Ancestor[n] = 0
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//Child[V] = 0; // Child[v] = 0
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//Info[V].Child = 0; // Child[v] = 0
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VInfo.Size = 1; // Size[v] = 1
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for (succ_iterator SI = succ_begin(V), E = succ_end(V); SI != E; ++SI) {
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@ -65,6 +69,44 @@ unsigned ImmediateDominators::DFSPass(BasicBlock *V, InfoRec &VInfo,
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N = DFSPass(*SI, SuccVInfo, N);
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}
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}
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#else
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std::vector<std::pair<BasicBlock*, unsigned> > Worklist;
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Worklist.push_back(std::make_pair(V, 0U));
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while (!Worklist.empty()) {
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BasicBlock *BB = Worklist.back().first;
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unsigned NextSucc = Worklist.back().second;
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// First time we visited this BB?
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if (NextSucc == 0) {
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InfoRec &BBInfo = Info[BB];
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BBInfo.Semi = ++N;
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BBInfo.Label = BB;
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Vertex.push_back(BB); // Vertex[n] = V;
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//BBInfo[V].Ancestor = 0; // Ancestor[n] = 0
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//BBInfo[V].Child = 0; // Child[v] = 0
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BBInfo.Size = 1; // Size[v] = 1
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}
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// If we are done with this block, remove it from the worklist.
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if (NextSucc == BB->getTerminator()->getNumSuccessors()) {
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Worklist.pop_back();
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continue;
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}
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// Otherwise, increment the successor number for the next time we get to it.
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++Worklist.back().second;
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// Visit the successor next, if it isn't already visited.
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BasicBlock *Succ = BB->getTerminator()->getSuccessor(NextSucc);
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InfoRec &SuccVInfo = Info[Succ];
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if (SuccVInfo.Semi == 0) {
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SuccVInfo.Parent = BB;
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Worklist.push_back(std::make_pair(Succ, 0U));
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}
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}
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#endif
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return N;
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}
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