Check in patch that Reid submitted

llvm-svn: 10505
This commit is contained in:
Chris Lattner 2003-12-18 06:40:22 +00:00
parent 9b9d3e0bef
commit 754c9b8b69

View File

@ -57,7 +57,7 @@
<div class="doc_text">
<p>This document is another way to learn about LLVM. Unlike the
<a href="LangRef.html">LLVM Reference Manual</a> or
<a href="ProgrammersManual.html">LLVM Programmer's Manual</a>, we learn
<a href="ProgrammersManual.html">LLVM Programmer's Manual</a>, here we learn
about LLVM through the experience of creating a simple programming language
named Stacker. Stacker was invented specifically as a demonstration of
LLVM. The emphasis in this document is not on describing the
@ -70,11 +70,10 @@ compiler system.</p>
<p>Amongst other things, LLVM is a platform for compiler writers.
Because of its exceptionally clean and small IR (intermediate
representation), compiler writing with LLVM is much easier than with
other system. As proof, the author of Stacker wrote the entire
compiler (language definition, lexer, parser, code generator, etc.) in
about <em>four days</em>! That's important to know because it shows
how quickly you can get a new
language up when using LLVM. Furthermore, this was the <em >first</em>
other system. As proof, I wrote the entire compiler (language definition,
lexer, parser, code generator, etc.) in about <em>four days</em>!
That's important to know because it shows how quickly you can get a new
language running when using LLVM. Furthermore, this was the <em >first</em>
language the author ever created using LLVM. The learning curve is
included in that four days.</p>
<p>The language described here, Stacker, is Forth-like. Programs
@ -136,7 +135,7 @@ expressed in stacker as: <code>1 + SWAP 1 + / ROT2 OR *</code>.
You could write a function using LLVM that computes this expression like this: </p>
<pre><code>
Value*
expression(BasicBlock*bb, Value* a, Value* b, Value* x, Value* y )
expression(BasicBlock* bb, Value* a, Value* b, Value* x, Value* y )
{
Instruction* tail = bb->getTerminator();
ConstantSInt* one = ConstantSInt::get( Type::IntTy, 1);
@ -154,14 +153,16 @@ expression(BasicBlock*bb, Value* a, Value* b, Value* x, Value* y )
return mult1;
}
</code></pre>
<p>"Okay, big deal," you say. It is a big deal. Here's why. Note that I didn't
<p>"Okay, big deal," you say? It is a big deal. Here's why. Note that I didn't
have to tell this function which kinds of Values are being passed in. They could be
<code>Instruction</code>s, <code>Constant</code>s, <code>GlobalVariable</code>s,
etc. Furthermore, if you specify Values that are incorrect for this sequence of
<code>Instruction</code>s, <code>Constant</code>s, <code>GlobalVariable</code>s, or
any of the other subclasses of <code>Value</code> that LLVM supports.
Furthermore, if you specify Values that are incorrect for this sequence of
operations, LLVM will either notice right away (at compilation time) or the LLVM
Verifier will pick up the inconsistency when the compiler runs. In no case will
you make a type error that gets passed through to the generated program.
This <em>really</em> helps you write a compiler that always generates correct code!<p>
Verifier will pick up the inconsistency when the compiler runs. In either case
LLVM prevents you from making a type error that gets passed through to the
generated program. This <em>really</em> helps you write a compiler that
always generates correct code!<p>
<p>The second point is that we don't have to worry about branching, registers,
stack variables, saving partial results, etc. The instructions we create
<em>are</em> the values we use. Note that all that was created in the above
@ -235,26 +236,26 @@ BasicBlock*
MyCompiler::handle_if( BasicBlock* bb, SetCondInst* condition )
{
// Create the blocks to contain code in the structure of if/then/else
BasicBlock* then = new BasicBlock();
BasicBlock* else = new BasicBlock();
BasicBlock* exit = new BasicBlock();
BasicBlock* then_bb = new BasicBlock();
BasicBlock* else_bb = new BasicBlock();
BasicBlock* exit_bb = new BasicBlock();
// Insert the branch instruction for the "if"
bb->getInstList().push_back( new BranchInst( then, else, condition ) );
bb->getInstList().push_back( new BranchInst( then_bb, else_bb, condition ) );
// Set up the terminating instructions
then->getInstList().push_back( new BranchInst( exit ) );
else->getInstList().push_back( new BranchInst( exit ) );
then->getInstList().push_back( new BranchInst( exit_bb ) );
else->getInstList().push_back( new BranchInst( exit_bb ) );
// Fill in the then part .. details excised for brevity
this->fill_in( then );
this->fill_in( then_bb );
// Fill in the else part .. details excised for brevity
this->fill_in( else );
this->fill_in( else_bb );
// Return a block to the caller that can be filled in with the code
// that follows the if/then/else construct.
return exit;
return exit_bb;
}
</pre>
<p>Presumably in the foregoing, the calls to the "fill_in" method would add
@ -264,15 +265,17 @@ terminator). Furthermore, they could even recurse back to <code>handle_if</code>
should they encounter another if/then/else statement and it will just work.</p>
<p>Note how cleanly this all works out. In particular, the push_back methods on
the <code>BasicBlock</code>'s instruction list. These are lists of type
<code>Instruction</code> which also happen to be <code>Value</code>s. To create
<code>Instruction</code> (which is also of type <code>Value</code>). To create
the "if" branch we merely instantiate a <code>BranchInst</code> that takes as
arguments the blocks to branch to and the condition to branch on. The blocks
act like branch labels! This new <code>BranchInst</code> terminates
the <code>BasicBlock</code> provided as an argument. To give the caller a way
to keep inserting after calling <code>handle_if</code> we create an "exit" block
which is returned to the caller. Note that the "exit" block is used as the
terminator for both the "then" and the "else" blocks. This guarantees that no
matter what else "handle_if" or "fill_in" does, they end up at the "exit" block.
arguments the blocks to branch to and the condition to branch on. The
<code>BasicBlock</code> objects act like branch labels! This new
<code>BranchInst</code> terminates the <code>BasicBlock</code> provided
as an argument. To give the caller a way to keep inserting after calling
<code>handle_if</code> we create an <code>exit_bb</code> block which is returned
to the caller. Note that the <code>exit_bb</code> block is used as the
terminator for both the <code>then_bb</code> and the <code>else_bb</code>
blocks. This guarantees that no matter what else <code>handle_if</code>
or <code>fill_in</code> does, they end up at the <code>exit_bb</code> block.
</p>
</div>
<!-- ======================================================================= -->
@ -318,8 +321,8 @@ pointer. The second index subscripts the array. If you're a "C" programmer, this
will run against your grain because you'll naturally think of the global array
variable and the address of its first element as the same. That tripped me up
for a while until I realized that they really do differ .. by <em>type</em>.
Remember that LLVM is a strongly typed language itself. Everything
has a type. The "type" of the global variable is [24 x int]*. That is, its
Remember that LLVM is strongly typed. Everything has a type.
The "type" of the global variable is [24 x int]*. That is, its
a pointer to an array of 24 ints. When you dereference that global variable with
a single (0) index, you now have a "[24 x int]" type. Although
the pointer value of the dereferenced global and the address of the zero'th element
@ -332,7 +335,7 @@ a lot of compiler writing headaches down the road.</p>
<div class="doc_subsection"><a name="linkage"></a>Getting Linkage Types Right</div>
<div class="doc_text">
<p>Linkage types in LLVM can be a little confusing, especially if your compiler
writing mind has affixed very hard concepts to particular words like "weak",
writing mind has affixed firm concepts to particular words like "weak",
"external", "global", "linkonce", etc. LLVM does <em>not</em> use the precise
definitions of say ELF or GCC even though they share common terms. To be fair,
the concepts are related and similar but not precisely the same. This can lead
@ -342,16 +345,19 @@ different. I recommend you read the
carefully. Then, read it again.<p>
<p>Here are some handy tips that I discovered along the way:</p>
<ul>
<li>Unitialized means external. That is, the symbol is declared in the current
<li><em>Unitialized means external.</em> That is, the symbol is declared in the current
module and can be used by that module but it is not defined by that module.</li>
<li>Setting an initializer changes a global's linkage type from whatever it was
to a normal, defind global (not external). You'll need to call the setLinkage()
method to reset it if you specify the initializer after the GlobalValue has been
constructed. This is important for LinkOnce and Weak linkage types.</li>
<li>Appending linkage can be used to keep track of compilation information at
runtime. It could be used, for example, to build a full table of all the C++
virtual tables or hold the C++ RTTI data, or whatever. Appending linkage can
only be applied to arrays. The arrays are concatenated together at link time.</li>
<li><em>Setting an initializer changes a global' linkage type.</em> Setting an
initializer changes a global's linkage type from whatever it was to a normal,
defind global (not external). You'll need to call the setLinkage() method to
reset it if you specify the initializer after the GlobalValue has been constructed.
This is important for LinkOnce and Weak linkage types.</li>
<li><em>Appending linkage can keep track of things.</em> Appending linkage can
be used to keep track of compilation information at runtime. It could be used,
for example, to build a full table of all the C++ virtual tables or hold the
C++ RTTI data, or whatever. Appending linkage can only be applied to arrays.
All arrays with the same name in each module are concatenated together at link
time.</li>
</ul>
</div>
<!-- ======================================================================= -->
@ -423,7 +429,7 @@ the stack manipulting words that you wish define <code>name</code> as. <p>
# This is a comment to end of line
( This is an enclosed comment )
</code></pre>
<p>See the <a href="#example">example</a> program to see how this works in
<p>See the <a href="#example">example</a> program to see comments in use in
a real program.</p>
</div>
<!-- ======================================================================= -->
@ -446,9 +452,9 @@ the stack. It is assumed that the programmer knows how the stack
transformation he applies will affect the program.</p>
<p>Words in a definition come in two flavors: built-in and programmer
defined. Simply mentioning the name of a previously defined or declared
programmer-defined word causes that word's definition to be invoked. It
programmer-defined word causes that word's stack actions to be invoked. It
is somewhat like a function call in other languages. The built-in
words have various effects, described below.</p>
words have various effects, described <a href="#builtins">below</a>.</p>
<p>Sometimes you need to call a word before it is defined. For this, you can
use the <code>FORWARD</code> declaration. It looks like this:</p>
<p><code>FORWARD name ;</code></p>
@ -472,7 +478,8 @@ depending on what they do. The groups are as follows:</p>
<li><em>Arithmetic</em>These words perform arithmetic computations on
their operands. <br/> The words are: ABS NEG + - * / MOD */ ++ -- MIN MAX</li>
<li><em>Stack</em>These words manipulate the stack directly by moving
its elements around.<br/> The words are: DROP DUP SWAP OVER ROT DUP2 DROP2 PICK TUCK</li>
its elements around.<br/> The words are: DROP DROP2 NIP NIP2 DUP DUP2
SWAP SWAP2 OVER OVER2 ROT ROT2 RROT RROT2 TUCK TUCK2 PICK SELECT ROLL</li>
<li><em>Memory</em>These words allocate, free and manipulate memory
areas outside the stack.<br/>The words are: MALLOC FREE GET PUT</li>
<li><em>Control</em>These words alter the normal left to right flow
@ -500,311 +507,331 @@ using the following construction:</p>
<li><em>p</em> - a pointer to a malloc'd memory block</li>
</ol>
</div>
<div class="doc_text">
<table class="doc_table" >
<tr class="doc_table"><td colspan="4">Definition Of Operation Of Built In Words</td></tr>
<tr class="doc_table"><td colspan="4">LOGICAL OPERATIONS</td></tr>
<tr class="doc_table"><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
<tr class="doc_table"><td>&lt;</td>
<td>LT</td>
<td>w1 w2 -- b</td>
<td>Two values (w1 and w2) are popped off the stack and
<div class="doc_text" >
<table class="doc_table" style="border: 2px solid blue; border-collapse: collapse;" >
<tr class="doc_table"><td colspan="4" style="border: 2px solid blue">Definition Of Operation Of Built In Words</td></tr>
<tr class="doc_table"><td colspan="4" style="border: 2px solid blue"><b>LOGICAL OPERATIONS</b></td></tr>
<tr class="doc_table">
<td style="border: 2px solid blue"><u>Word</u></td>
<td style="border: 2px solid blue"><u>Name</u></td>
<td style="border: 2px solid blue"><u>Operation</u></td>
<td style="border: 2px solid blue"><u>Description</u></td>
</tr>
<tr class="doc_table"><td style="border: 2px solid blue">&lt;</td>
<td style="border: 2px solid blue">LT</td>
<td style="border: 2px solid blue">w1 w2 -- b</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack and
compared. If w1 is less than w2, TRUE is pushed back on
the stack, otherwise FALSE is pushed back on the stack.</td>
</tr>
<tr><td>&gt;</td>
<td>GT</td>
<td>w1 w2 -- b</td>
<td>Two values (w1 and w2) are popped off the stack and
<tr><td style="border: 2px solid blue">&gt;</td>
<td style="border: 2px solid blue">GT</td>
<td style="border: 2px solid blue">w1 w2 -- b</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack and
compared. If w1 is greater than w2, TRUE is pushed back on
the stack, otherwise FALSE is pushed back on the stack.</td>
</tr>
<tr><td>&gt;=</td>
<td>GE</td>
<td>w1 w2 -- b</td>
<td>Two values (w1 and w2) are popped off the stack and
<tr><td style="border: 2px solid blue">&gt;=</td>
<td style="border: 2px solid blue">GE</td>
<td style="border: 2px solid blue">w1 w2 -- b</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack and
compared. If w1 is greater than or equal to w2, TRUE is
pushed back on the stack, otherwise FALSE is pushed back
on the stack.</td>
</tr>
<tr><td>&lt;=</td>
<td>LE</td>
<td>w1 w2 -- b</td>
<td>Two values (w1 and w2) are popped off the stack and
<tr><td style="border: 2px solid blue">&lt;=</td>
<td style="border: 2px solid blue">LE</td>
<td style="border: 2px solid blue">w1 w2 -- b</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack and
compared. If w1 is less than or equal to w2, TRUE is
pushed back on the stack, otherwise FALSE is pushed back
on the stack.</td>
</tr>
<tr><td>=</td>
<td>EQ</td>
<td>w1 w2 -- b</td>
<td>Two values (w1 and w2) are popped off the stack and
<tr><td style="border: 2px solid blue">=</td>
<td style="border: 2px solid blue">EQ</td>
<td style="border: 2px solid blue">w1 w2 -- b</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack and
compared. If w1 is equal to w2, TRUE is
pushed back on the stack, otherwise FALSE is pushed back
</td>
</tr>
<tr><td>&lt;&gt;</td>
<td>NE</td>
<td>w1 w2 -- b</td>
<td>Two values (w1 and w2) are popped off the stack and
<tr><td style="border: 2px solid blue">&lt;&gt;</td>
<td style="border: 2px solid blue">NE</td>
<td style="border: 2px solid blue">w1 w2 -- b</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack and
compared. If w1 is equal to w2, TRUE is
pushed back on the stack, otherwise FALSE is pushed back
</td>
</tr>
<tr><td>FALSE</td>
<td>FALSE</td>
<td> -- b</td>
<td>The boolean value FALSE (0) is pushed onto the stack.</td>
<tr><td style="border: 2px solid blue">FALSE</td>
<td style="border: 2px solid blue">FALSE</td>
<td style="border: 2px solid blue"> -- b</td>
<td style="border: 2px solid blue">The boolean value FALSE (0) is pushed onto the stack.</td>
</tr>
<tr><td>TRUE</td>
<td>TRUE</td>
<td> -- b</td>
<td>The boolean value TRUE (-1) is pushed onto the stack.</td>
<tr><td style="border: 2px solid blue">TRUE</td>
<td style="border: 2px solid blue">TRUE</td>
<td style="border: 2px solid blue"> -- b</td>
<td style="border: 2px solid blue">The boolean value TRUE (-1) is pushed onto the stack.</td>
</tr>
<tr><td colspan="4">BITWISE OPERATIONS</td></tr>
<tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
<tr><td>&lt;&lt;</td>
<td>SHL</td>
<td>w1 w2 -- w1&lt;&lt;w2</td>
<td>Two values (w1 and w2) are popped off the stack. The w2
<tr><td colspan="4"><b>BITWISE OPERATORS</b></td></tr>
<tr>
<td style="border: 2px solid blue"><u>Word</u></td>
<td style="border: 2px solid blue"><u>Name</u></td>
<td style="border: 2px solid blue"><u>Operation</u></td>
<td style="border: 2px solid blue"><u>Description</u></td>
</tr>
<tr><td style="border: 2px solid blue">&lt;&lt;</td>
<td style="border: 2px solid blue">SHL</td>
<td style="border: 2px solid blue">w1 w2 -- w1&lt;&lt;w2</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack. The w2
operand is shifted left by the number of bits given by the
w1 operand. The result is pushed back to the stack.</td>
</tr>
<tr><td>&gt;&gt;</td>
<td>SHR</td>
<td>w1 w2 -- w1&gt;&gt;w2</td>
<td>Two values (w1 and w2) are popped off the stack. The w2
<tr><td style="border: 2px solid blue">&gt;&gt;</td>
<td style="border: 2px solid blue">SHR</td>
<td style="border: 2px solid blue">w1 w2 -- w1&gt;&gt;w2</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack. The w2
operand is shifted right by the number of bits given by the
w1 operand. The result is pushed back to the stack.</td>
</tr>
<tr><td>OR</td>
<td>OR</td>
<td>w1 w2 -- w2|w1</td>
<td>Two values (w1 and w2) are popped off the stack. The values
<tr><td style="border: 2px solid blue">OR</td>
<td style="border: 2px solid blue">OR</td>
<td style="border: 2px solid blue">w1 w2 -- w2|w1</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack. The values
are bitwise OR'd together and pushed back on the stack. This is
not a logical OR. The sequence 1 2 OR yields 3 not 1.</td>
</tr>
<tr><td>AND</td>
<td>AND</td>
<td>w1 w2 -- w2&amp;w1</td>
<td>Two values (w1 and w2) are popped off the stack. The values
<tr><td style="border: 2px solid blue">AND</td>
<td style="border: 2px solid blue">AND</td>
<td style="border: 2px solid blue">w1 w2 -- w2&amp;w1</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack. The values
are bitwise AND'd together and pushed back on the stack. This is
not a logical AND. The sequence 1 2 AND yields 0 not 1.</td>
</tr>
<tr><td>XOR</td>
<td>XOR</td>
<td>w1 w2 -- w2^w1</td>
<td>Two values (w1 and w2) are popped off the stack. The values
<tr><td style="border: 2px solid blue">XOR</td>
<td style="border: 2px solid blue">XOR</td>
<td style="border: 2px solid blue">w1 w2 -- w2^w1</td>
<td style="border: 2px solid blue">Two values (w1 and w2) are popped off the stack. The values
are bitwise exclusive OR'd together and pushed back on the stack.
For example, The sequence 1 3 XOR yields 2.</td>
</tr>
<tr><td colspan="4">ARITHMETIC OPERATIONS</td></tr>
<tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
<tr><td>ABS</td>
<td>ABS</td>
<td>w -- |w|</td>
<td>One value s popped off the stack; its absolute value is computed
<tr><td colspan="4"><b>ARITHMETIC OPERATORS</b></td></tr>
<tr>
<td style="border: 2px solid blue"><u>Word</u></td>
<td style="border: 2px solid blue"><u>Name</u></td>
<td style="border: 2px solid blue"><u>Operation</u></td>
<td style="border: 2px solid blue"><u>Description</u></td>
</tr>
<tr><td style="border: 2px solid blue">ABS</td>
<td style="border: 2px solid blue">ABS</td>
<td style="border: 2px solid blue">w -- |w|</td>
<td style="border: 2px solid blue">One value s popped off the stack; its absolute value is computed
and then pushed onto the stack. If w1 is -1 then w2 is 1. If w1 is
1 then w2 is also 1.</td>
</tr>
<tr><td>NEG</td>
<td>NEG</td>
<td>w -- -w</td>
<td>One value is popped off the stack which is negated and then
<tr><td style="border: 2px solid blue">NEG</td>
<td style="border: 2px solid blue">NEG</td>
<td style="border: 2px solid blue">w -- -w</td>
<td style="border: 2px solid blue">One value is popped off the stack which is negated and then
pushed back onto the stack. If w1 is -1 then w2 is 1. If w1 is
1 then w2 is -1.</td>
</tr>
<tr><td> + </td>
<td>ADD</td>
<td>w1 w2 -- w2+w1</td>
<td>Two values are popped off the stack. Their sum is pushed back
<tr><td style="border: 2px solid blue"> + </td>
<td style="border: 2px solid blue">ADD</td>
<td style="border: 2px solid blue">w1 w2 -- w2+w1</td>
<td style="border: 2px solid blue">Two values are popped off the stack. Their sum is pushed back
onto the stack</td>
</tr>
<tr><td> - </td>
<td>SUB</td>
<td>w1 w2 -- w2-w1</td>
<td>Two values are popped off the stack. Their difference is pushed back
<tr><td style="border: 2px solid blue"> - </td>
<td style="border: 2px solid blue">SUB</td>
<td style="border: 2px solid blue">w1 w2 -- w2-w1</td>
<td style="border: 2px solid blue">Two values are popped off the stack. Their difference is pushed back
onto the stack</td>
</tr>
<tr><td> * </td>
<td>MUL</td>
<td>w1 w2 -- w2*w1</td>
<td>Two values are popped off the stack. Their product is pushed back
<tr><td style="border: 2px solid blue"> * </td>
<td style="border: 2px solid blue">MUL</td>
<td style="border: 2px solid blue">w1 w2 -- w2*w1</td>
<td style="border: 2px solid blue">Two values are popped off the stack. Their product is pushed back
onto the stack</td>
</tr>
<tr><td> / </td>
<td>DIV</td>
<td>w1 w2 -- w2/w1</td>
<td>Two values are popped off the stack. Their quotient is pushed back
<tr><td style="border: 2px solid blue"> / </td>
<td style="border: 2px solid blue">DIV</td>
<td style="border: 2px solid blue">w1 w2 -- w2/w1</td>
<td style="border: 2px solid blue">Two values are popped off the stack. Their quotient is pushed back
onto the stack</td>
</tr>
<tr><td>MOD</td>
<td>MOD</td>
<td>w1 w2 -- w2%w1</td>
<td>Two values are popped off the stack. Their remainder after division
<tr><td style="border: 2px solid blue">MOD</td>
<td style="border: 2px solid blue">MOD</td>
<td style="border: 2px solid blue">w1 w2 -- w2%w1</td>
<td style="border: 2px solid blue">Two values are popped off the stack. Their remainder after division
of w1 by w2 is pushed back onto the stack</td>
</tr>
<tr><td> */ </td>
<td>STAR_SLAH</td>
<td>w1 w2 w3 -- (w3*w2)/w1</td>
<td>Three values are popped off the stack. The product of w1 and w2 is
<tr><td style="border: 2px solid blue"> */ </td>
<td style="border: 2px solid blue">STAR_SLAH</td>
<td style="border: 2px solid blue">w1 w2 w3 -- (w3*w2)/w1</td>
<td style="border: 2px solid blue">Three values are popped off the stack. The product of w1 and w2 is
divided by w3. The result is pushed back onto the stack.</td>
</tr>
<tr><td> ++ </td>
<td>INCR</td>
<td>w -- w+1</td>
<td>One value is popped off the stack. It is incremented by one and then
<tr><td style="border: 2px solid blue"> ++ </td>
<td style="border: 2px solid blue">INCR</td>
<td style="border: 2px solid blue">w -- w+1</td>
<td style="border: 2px solid blue">One value is popped off the stack. It is incremented by one and then
pushed back onto the stack.</td>
</tr>
<tr><td> -- </td>
<td>DECR</td>
<td>w -- w-1</td>
<td>One value is popped off the stack. It is decremented by one and then
<tr><td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">DECR</td>
<td style="border: 2px solid blue">w -- w-1</td>
<td style="border: 2px solid blue">One value is popped off the stack. It is decremented by one and then
pushed back onto the stack.</td>
</tr>
<tr><td>MIN</td>
<td>MIN</td>
<td>w1 w2 -- (w2&lt;w1?w2:w1)</td>
<td>Two values are popped off the stack. The larger one is pushed back
<tr><td style="border: 2px solid blue">MIN</td>
<td style="border: 2px solid blue">MIN</td>
<td style="border: 2px solid blue">w1 w2 -- (w2&lt;w1?w2:w1)</td>
<td style="border: 2px solid blue">Two values are popped off the stack. The larger one is pushed back
onto the stack.</td>
</tr>
<tr><td>MAX</td>
<td>MAX</td>
<td>w1 w2 -- (w2&gt;w1?w2:w1)</td>
<td>Two values are popped off the stack. The larger value is pushed back
<tr><td style="border: 2px solid blue">MAX</td>
<td style="border: 2px solid blue">MAX</td>
<td style="border: 2px solid blue">w1 w2 -- (w2&gt;w1?w2:w1)</td>
<td style="border: 2px solid blue">Two values are popped off the stack. The larger value is pushed back
onto the stack.</td>
</tr>
<tr><td colspan="4">STACK MANIPULATION OPERATIONS</td></tr>
<tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
<tr><td>DROP</td>
<td>DROP</td>
<td>w -- </td>
<td>One value is popped off the stack.</td>
<tr><td colspan="4"><b>STACK MANIPULATION OPERATORS</b></td></tr>
<tr>
<td style="border: 2px solid blue"><u>Word</u></td>
<td style="border: 2px solid blue"><u>Name</u></td>
<td style="border: 2px solid blue"><u>Operation</u></td>
<td style="border: 2px solid blue"><u>Description</u></td>
</tr>
<tr><td>DROP2</td>
<td>DROP2</td>
<td>w1 w2 -- </td>
<td>Two values are popped off the stack.</td>
<tr><td style="border: 2px solid blue">DROP</td>
<td style="border: 2px solid blue">DROP</td>
<td style="border: 2px solid blue">w -- </td>
<td style="border: 2px solid blue">One value is popped off the stack.</td>
</tr>
<tr><td>NIP</td>
<td>NIP</td>
<td>w1 w2 -- w2</td>
<td>The second value on the stack is removed from the stack. That is,
<tr><td style="border: 2px solid blue">DROP2</td>
<td style="border: 2px solid blue">DROP2</td>
<td style="border: 2px solid blue">w1 w2 -- </td>
<td style="border: 2px solid blue">Two values are popped off the stack.</td>
</tr>
<tr><td style="border: 2px solid blue">NIP</td>
<td style="border: 2px solid blue">NIP</td>
<td style="border: 2px solid blue">w1 w2 -- w2</td>
<td style="border: 2px solid blue">The second value on the stack is removed from the stack. That is,
a value is popped off the stack and retained. Then a second value is
popped and the retained value is pushed.</td>
</tr>
<tr><td>NIP2</td>
<td>NIP2</td>
<td>w1 w2 w3 w4 -- w3 w4</td>
<td>The third and fourth values on the stack are removed from it. That is,
<tr><td style="border: 2px solid blue">NIP2</td>
<td style="border: 2px solid blue">NIP2</td>
<td style="border: 2px solid blue">w1 w2 w3 w4 -- w3 w4</td>
<td style="border: 2px solid blue">The third and fourth values on the stack are removed from it. That is,
two values are popped and retained. Then two more values are popped and
the two retained values are pushed back on.</td>
</tr>
<tr><td>DUP</td>
<td>DUP</td>
<td>w1 -- w1 w1</td>
<td>One value is popped off the stack. That value is then pushed onto
<tr><td style="border: 2px solid blue">DUP</td>
<td style="border: 2px solid blue">DUP</td>
<td style="border: 2px solid blue">w1 -- w1 w1</td>
<td style="border: 2px solid blue">One value is popped off the stack. That value is then pushed onto
the stack twice to duplicate the top stack vaue.</td>
</tr>
<tr><td>DUP2</td>
<td>DUP2</td>
<td>w1 w2 -- w1 w2 w1 w2</td>
<td>The top two values on the stack are duplicated. That is, two vaues
<tr><td style="border: 2px solid blue">DUP2</td>
<td style="border: 2px solid blue">DUP2</td>
<td style="border: 2px solid blue">w1 w2 -- w1 w2 w1 w2</td>
<td style="border: 2px solid blue">The top two values on the stack are duplicated. That is, two vaues
are popped off the stack. They are alternately pushed back on the
stack twice each.</td>
</tr>
<tr><td>SWAP</td>
<td>SWAP</td>
<td>w1 w2 -- w2 w1</td>
<td>The top two stack items are reversed in their order. That is, two
<tr><td style="border: 2px solid blue">SWAP</td>
<td style="border: 2px solid blue">SWAP</td>
<td style="border: 2px solid blue">w1 w2 -- w2 w1</td>
<td style="border: 2px solid blue">The top two stack items are reversed in their order. That is, two
values are popped off the stack and pushed back onto the stack in
the opposite order they were popped.</td>
</tr>
<tr><td>SWAP2</td>
<td>SWAP2</td>
<td>w1 w2 w3 w4 -- w3 w4 w2 w1</td>
<td>The top four stack items are swapped in pairs. That is, two values
<tr><td style="border: 2px solid blue">SWAP2</td>
<td style="border: 2px solid blue">SWAP2</td>
<td style="border: 2px solid blue">w1 w2 w3 w4 -- w3 w4 w2 w1</td>
<td style="border: 2px solid blue">The top four stack items are swapped in pairs. That is, two values
are popped and retained. Then, two more values are popped and retained.
The values are pushed back onto the stack in the reverse order but
in pairs.</p>
</tr>
<tr><td>OVER</td>
<td>OVER</td>
<td>w1 w2-- w1 w2 w1</td>
<td>Two values are popped from the stack. They are pushed back
<tr><td style="border: 2px solid blue">OVER</td>
<td style="border: 2px solid blue">OVER</td>
<td style="border: 2px solid blue">w1 w2-- w1 w2 w1</td>
<td style="border: 2px solid blue">Two values are popped from the stack. They are pushed back
onto the stack in the order w1 w2 w1. This seems to cause the
top stack element to be duplicated "over" the next value.</td>
</tr>
<tr><td>OVER2</td>
<td>OVER2</td>
<td>w1 w2 w3 w4 -- w1 w2 w3 w4 w1 w2</td>
<td>The third and fourth values on the stack are replicated onto the
<tr><td style="border: 2px solid blue">OVER2</td>
<td style="border: 2px solid blue">OVER2</td>
<td style="border: 2px solid blue">w1 w2 w3 w4 -- w1 w2 w3 w4 w1 w2</td>
<td style="border: 2px solid blue">The third and fourth values on the stack are replicated onto the
top of the stack</td>
</tr>
<tr><td>ROT</td>
<td>ROT</td>
<td>w1 w2 w3 -- w2 w3 w1</td>
<td>The top three values are rotated. That is, three value are popped
<tr><td style="border: 2px solid blue">ROT</td>
<td style="border: 2px solid blue">ROT</td>
<td style="border: 2px solid blue">w1 w2 w3 -- w2 w3 w1</td>
<td style="border: 2px solid blue">The top three values are rotated. That is, three value are popped
off the stack. They are pushed back onto the stack in the order
w1 w3 w2.</td>
</tr>
<tr><td>ROT2</td>
<td>ROT2</td>
<td>w1 w2 w3 w4 w5 w6 -- w3 w4 w5 w6 w1 w2</td>
<td>Like ROT but the rotation is done using three pairs instead of
<tr><td style="border: 2px solid blue">ROT2</td>
<td style="border: 2px solid blue">ROT2</td>
<td style="border: 2px solid blue">w1 w2 w3 w4 w5 w6 -- w3 w4 w5 w6 w1 w2</td>
<td style="border: 2px solid blue">Like ROT but the rotation is done using three pairs instead of
three singles.</td>
</tr>
<tr><td>RROT</td>
<td>RROT</td>
<td>w1 w2 w3 -- w2 w3 w1</td>
<td>Reverse rotation. Like ROT, but it rotates the other way around.
<tr><td style="border: 2px solid blue">RROT</td>
<td style="border: 2px solid blue">RROT</td>
<td style="border: 2px solid blue">w1 w2 w3 -- w2 w3 w1</td>
<td style="border: 2px solid blue">Reverse rotation. Like ROT, but it rotates the other way around.
Essentially, the third element on the stack is moved to the top
of the stack.</td>
</tr>
<tr><td>RROT2</td>
<td>RROT2</td>
<td>w1 w2 w3 w4 w5 w6 -- w3 w4 w5 w6 w1 w2</td>
<td>Double reverse rotation. Like RROT but the rotation is done using
<tr><td style="border: 2px solid blue">RROT2</td>
<td style="border: 2px solid blue">RROT2</td>
<td style="border: 2px solid blue">w1 w2 w3 w4 w5 w6 -- w3 w4 w5 w6 w1 w2</td>
<td style="border: 2px solid blue">Double reverse rotation. Like RROT but the rotation is done using
three pairs instead of three singles. The fifth and sixth stack
elements are moved to the first and second positions</td>
</tr>
<tr><td>TUCK</td>
<td>TUCK</td>
<td>w1 w2 -- w2 w1 w2</td>
<td>Similar to OVER except that the second operand is being
<tr><td style="border: 2px solid blue">TUCK</td>
<td style="border: 2px solid blue">TUCK</td>
<td style="border: 2px solid blue">w1 w2 -- w2 w1 w2</td>
<td style="border: 2px solid blue">Similar to OVER except that the second operand is being
replicated. Essentially, the first operand is being "tucked"
in between two instances of the second operand. Logically, two
values are popped off the stack. They are placed back on the
stack in the order w2 w1 w2.</td>
</tr>
<tr><td>TUCK2</td>
<td>TUCK2</td>
<td>w1 w2 w3 w4 -- w3 w4 w1 w2 w3 w4</td>
<td>Like TUCK but a pair of elements is tucked over two pairs.
<tr><td style="border: 2px solid blue">TUCK2</td>
<td style="border: 2px solid blue">TUCK2</td>
<td style="border: 2px solid blue">w1 w2 w3 w4 -- w3 w4 w1 w2 w3 w4</td>
<td style="border: 2px solid blue">Like TUCK but a pair of elements is tucked over two pairs.
That is, the top two elements of the stack are duplicated and
inserted into the stack at the fifth and positions.</td>
</tr>
<tr><td>PICK</td>
<td>PICK</td>
<td>x0 ... Xn n -- x0 ... Xn x0</td>
<td>The top of the stack is used as an index into the remainder of
<tr><td style="border: 2px solid blue">PICK</td>
<td style="border: 2px solid blue">PICK</td>
<td style="border: 2px solid blue">x0 ... Xn n -- x0 ... Xn x0</td>
<td style="border: 2px solid blue">The top of the stack is used as an index into the remainder of
the stack. The element at the nth position replaces the index
(top of stack). This is useful for cycling through a set of
values. Note that indexing is zero based. So, if n=0 then you
get the second item on the stack. If n=1 you get the third, etc.
Note also that the index is replaced by the n'th value. </td>
</tr>
<tr><td>SELECT</td>
<td>SELECT</td>
<td>m n X0..Xm Xm+1 .. Xn -- Xm</td>
<td>This is like PICK but the list is removed and you need to specify
<tr><td style="border: 2px solid blue">SELECT</td>
<td style="border: 2px solid blue">SELECT</td>
<td style="border: 2px solid blue">m n X0..Xm Xm+1 .. Xn -- Xm</td>
<td style="border: 2px solid blue">This is like PICK but the list is removed and you need to specify
both the index and the size of the list. Careful with this one,
the wrong value for n can blow away a huge amount of the stack.</td>
</tr>
<tr><td>ROLL</td>
<td>ROLL</td>
<td>x0 x1 .. xn n -- x1 .. xn x0</td>
<td><b>Not Implemented</b>. This one has been left as an exercise to
<tr><td style="border: 2px solid blue">ROLL</td>
<td style="border: 2px solid blue">ROLL</td>
<td style="border: 2px solid blue">x0 x1 .. xn n -- x1 .. xn x0</td>
<td style="border: 2px solid blue"><b>Not Implemented</b>. This one has been left as an exercise to
the student. See <a href="#exercise">Exercise</a>. ROLL requires
a value, "n", to be on the top of the stack. This value specifies how
far into the stack to "roll". The n'th value is <em>moved</em> (not
@ -814,20 +841,25 @@ using the following construction:</p>
how much to rotate. That is, ROLL with n=1 is the same as ROT and
ROLL with n=2 is the same as ROT2.</td>
</tr>
<tr><td colspan="4">MEMORY OPERATIONS</td></tr>
<tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
<tr><td>MALLOC</td>
<td>MALLOC</td>
<td>w1 -- p</td>
<td>One value is popped off the stack. The value is used as the size
<tr><td colspan="4"><b>MEMORY OPERATORS</b></td></tr>
<tr>
<td style="border: 2px solid blue"><u>Word</u></td>
<td style="border: 2px solid blue"><u>Name</u></td>
<td style="border: 2px solid blue"><u>Operation</u></td>
<td style="border: 2px solid blue"><u>Description</u></td>
</tr>
<tr><td style="border: 2px solid blue">MALLOC</td>
<td style="border: 2px solid blue">MALLOC</td>
<td style="border: 2px solid blue">w1 -- p</td>
<td style="border: 2px solid blue">One value is popped off the stack. The value is used as the size
of a memory block to allocate. The size is in bytes, not words.
The memory allocation is completed and the address of the memory
block is pushed onto the stack.</td>
</tr>
<tr><td>FREE</td>
<td>FREE</td>
<td>p -- </td>
<td>One pointer value is popped off the stack. The value should be
<tr><td style="border: 2px solid blue">FREE</td>
<td style="border: 2px solid blue">FREE</td>
<td style="border: 2px solid blue">p -- </td>
<td style="border: 2px solid blue">One pointer value is popped off the stack. The value should be
the address of a memory block created by the MALLOC operation. The
associated memory block is freed. Nothing is pushed back on the
stack. Many bugs can be created by attempting to FREE something
@ -839,20 +871,20 @@ using the following construction:</p>
the stack (for the FREE at the end) and that every use of the
pointer is preceded by a DUP to retain the copy for FREE.</td>
</tr>
<tr><td>GET</td>
<td>GET</td>
<td>w1 p -- w2 p</td>
<td>An integer index and a pointer to a memory block are popped of
<tr><td style="border: 2px solid blue">GET</td>
<td style="border: 2px solid blue">GET</td>
<td style="border: 2px solid blue">w1 p -- w2 p</td>
<td style="border: 2px solid blue">An integer index and a pointer to a memory block are popped of
the block. The index is used to index one byte from the memory
block. That byte value is retained, the pointer is pushed again
and the retained value is pushed. Note that the pointer value
s essentially retained in its position so this doesn't count
as a "use ptr" in the FREE idiom.</td>
</tr>
<tr><td>PUT</td>
<td>PUT</td>
<td>w1 w2 p -- p </td>
<td>An integer value is popped of the stack. This is the value to
<tr><td style="border: 2px solid blue">PUT</td>
<td style="border: 2px solid blue">PUT</td>
<td style="border: 2px solid blue">w1 w2 p -- p </td>
<td style="border: 2px solid blue">An integer value is popped of the stack. This is the value to
be put into a memory block. Another integer value is popped of
the stack. This is the indexed byte in the memory block. A
pointer to the memory block is popped off the stack. The
@ -862,28 +894,33 @@ using the following construction:</p>
pushed back on the stack so this doesn't count as a "use ptr"
in the FREE idiom.</td>
</tr>
<tr><td colspan="4">CONTROL FLOW OPERATIONS</td></tr>
<tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
<tr><td>RETURN</td>
<td>RETURN</td>
<td> -- </td>
<td>The currently executing definition returns immediately to its caller.
<tr><td colspan="4"><b>CONTROL FLOW OPERATORS</b></td></tr>
<tr>
<td style="border: 2px solid blue"><u>Word</u></td>
<td style="border: 2px solid blue"><u>Name</u></td>
<td style="border: 2px solid blue"><u>Operation</u></td>
<td style="border: 2px solid blue"><u>Description</u></td>
</tr>
<tr><td style="border: 2px solid blue">RETURN</td>
<td style="border: 2px solid blue">RETURN</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">The currently executing definition returns immediately to its caller.
Note that there is an implicit <code>RETURN</code> at the end of each
definition, logically located at the semi-colon. The sequence
<code>RETURN ;</code> is valid but redundant.</td>
</tr>
<tr><td>EXIT</td>
<td>EXIT</td>
<td>w1 -- </td>
<td>A return value for the program is popped off the stack. The program is
<tr><td style="border: 2px solid blue">EXIT</td>
<td style="border: 2px solid blue">EXIT</td>
<td style="border: 2px solid blue">w1 -- </td>
<td style="border: 2px solid blue">A return value for the program is popped off the stack. The program is
then immediately terminated. This is normally an abnormal exit from the
program. For a normal exit (when <code>MAIN</code> finishes), the exit
code will always be zero in accordance with UNIX conventions.</td>
</tr>
<tr><td>RECURSE</td>
<td>RECURSE</td>
<td> -- </td>
<td>The currently executed definition is called again. This operation is
<tr><td style="border: 2px solid blue">RECURSE</td>
<td style="border: 2px solid blue">RECURSE</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">The currently executed definition is called again. This operation is
needed since the definition of a word doesn't exist until the semi colon
is reacher. Attempting something like:<br/>
<code> : recurser recurser ; </code><br/> will yield and error saying that
@ -891,24 +928,24 @@ using the following construction:</p>
to:<br/>
<code> : recurser RECURSE ; </code></td>
</tr>
<tr><td>IF (words...) ENDIF</td>
<td>IF (words...) ENDIF</td>
<td>b -- </td>
<td>A boolean value is popped of the stack. If it is non-zero then the "words..."
<tr><td style="border: 2px solid blue">IF (words...) ENDIF</td>
<td style="border: 2px solid blue">IF (words...) ENDIF</td>
<td style="border: 2px solid blue">b -- </td>
<td style="border: 2px solid blue">A boolean value is popped of the stack. If it is non-zero then the "words..."
are executed. Otherwise, execution continues immediately following the ENDIF.</td>
</tr>
<tr><td>IF (words...) ELSE (words...) ENDIF</td>
<td>IF (words...) ELSE (words...) ENDIF</td>
<td>b -- </td>
<td>A boolean value is popped of the stack. If it is non-zero then the "words..."
<tr><td style="border: 2px solid blue">IF (words...) ELSE (words...) ENDIF</td>
<td style="border: 2px solid blue">IF (words...) ELSE (words...) ENDIF</td>
<td style="border: 2px solid blue">b -- </td>
<td style="border: 2px solid blue">A boolean value is popped of the stack. If it is non-zero then the "words..."
between IF and ELSE are executed. Otherwise the words between ELSE and ENDIF are
executed. In either case, after the (words....) have executed, execution continues
immediately following the ENDIF. </td>
</tr>
<tr><td>WHILE (words...) END</td>
<td>WHILE (words...) END</td>
<td>b -- b </td>
<td>The boolean value on the top of the stack is examined. If it is non-zero then the
<tr><td style="border: 2px solid blue">WHILE (words...) END</td>
<td style="border: 2px solid blue">WHILE (words...) END</td>
<td style="border: 2px solid blue">b -- b </td>
<td style="border: 2px solid blue">The boolean value on the top of the stack is examined. If it is non-zero then the
"words..." between WHILE and END are executed. Execution then begins again at the WHILE where another
boolean is popped off the stack. To prevent this operation from eating up the entire
stack, you should push onto the stack (just before the END) a boolean value that indicates
@ -924,60 +961,65 @@ using the following construction:</p>
the top of stack is decremented to 0 at which the WHILE test fails and control is
transfered to the word after the END.</td>
</tr>
<tr><td colspan="4">INPUT &amp; OUTPUT OPERATIONS</td></tr>
<tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
<tr><td>SPACE</td>
<td>SPACE</td>
<td> -- </td>
<td>A space character is put out. There is no stack effect.</td>
<tr><td colspan="4"><b>INPUT &amp; OUTPUT OPERATORS</b></td></tr>
<tr>
<td style="border: 2px solid blue"><u>Word</u></td>
<td style="border: 2px solid blue"><u>Name</u></td>
<td style="border: 2px solid blue"><u>Operation</u></td>
<td style="border: 2px solid blue"><u>Description</u></td>
</tr>
<tr><td>TAB</td>
<td>TAB</td>
<td> -- </td>
<td>A tab character is put out. There is no stack effect.</td>
<tr><td style="border: 2px solid blue">SPACE</td>
<td style="border: 2px solid blue">SPACE</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">A space character is put out. There is no stack effect.</td>
</tr>
<tr><td>CR</td>
<td>CR</td>
<td> -- </td>
<td>A carriage return character is put out. There is no stack effect.</td>
<tr><td style="border: 2px solid blue">TAB</td>
<td style="border: 2px solid blue">TAB</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">A tab character is put out. There is no stack effect.</td>
</tr>
<tr><td>&gt;s</td>
<td>OUT_STR</td>
<td> -- </td>
<td>A string pointer is popped from the stack. It is put out.</td>
<tr><td style="border: 2px solid blue">CR</td>
<td style="border: 2px solid blue">CR</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">A carriage return character is put out. There is no stack effect.</td>
</tr>
<tr><td>&gt;d</td>
<td>OUT_STR</td>
<td> -- </td>
<td>A value is popped from the stack. It is put out as a decimal integer.</td>
<tr><td style="border: 2px solid blue">&gt;s</td>
<td style="border: 2px solid blue">OUT_STR</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">A string pointer is popped from the stack. It is put out.</td>
</tr>
<tr><td>&gt;c</td>
<td>OUT_CHR</td>
<td> -- </td>
<td>A value is popped from the stack. It is put out as an ASCII character.</td>
<tr><td style="border: 2px solid blue">&gt;d</td>
<td style="border: 2px solid blue">OUT_STR</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">A value is popped from the stack. It is put out as a decimal integer.</td>
</tr>
<tr><td>&lt;s</td>
<td>IN_STR</td>
<td> -- s </td>
<td>A string is read from the input via the scanf(3) format string " %as". The
<tr><td style="border: 2px solid blue">&gt;c</td>
<td style="border: 2px solid blue">OUT_CHR</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">A value is popped from the stack. It is put out as an ASCII character.</td>
</tr>
<tr><td style="border: 2px solid blue">&lt;s</td>
<td style="border: 2px solid blue">IN_STR</td>
<td style="border: 2px solid blue"> -- s </td>
<td style="border: 2px solid blue">A string is read from the input via the scanf(3) format string " %as". The
resulting string is pushed onto the stack.</td>
</tr>
<tr><td>&lt;d</td>
<td>IN_STR</td>
<td> -- w </td>
<td>An integer is read from the input via the scanf(3) format string " %d". The
<tr><td style="border: 2px solid blue">&lt;d</td>
<td style="border: 2px solid blue">IN_STR</td>
<td style="border: 2px solid blue"> -- w </td>
<td style="border: 2px solid blue">An integer is read from the input via the scanf(3) format string " %d". The
resulting value is pushed onto the stack</td>
</tr>
<tr><td>&lt;c</td>
<td>IN_CHR</td>
<td> -- w </td>
<td>A single character is read from the input via the scanf(3) format string
<tr><td style="border: 2px solid blue">&lt;c</td>
<td style="border: 2px solid blue">IN_CHR</td>
<td style="border: 2px solid blue"> -- w </td>
<td style="border: 2px solid blue">A single character is read from the input via the scanf(3) format string
" %c". The value is converted to an integer and pushed onto the stack.</td>
</tr>
<tr><td>DUMP</td>
<td>DUMP</td>
<td> -- </td>
<td>The stack contents are dumped to standard output. This is useful for
<tr><td style="border: 2px solid blue">DUMP</td>
<td style="border: 2px solid blue">DUMP</td>
<td style="border: 2px solid blue"> -- </td>
<td style="border: 2px solid blue">The stack contents are dumped to standard output. This is useful for
debugging your definitions. Put DUMP at the beginning and end of a definition
to see instantly the net effect of the definition.</td>
</tr>
@ -989,9 +1031,9 @@ using the following construction:</p>
<p>The following fully documented program highlights many features of both
the Stacker language and what is possible with LLVM. The program has two modes
of operations. If you provide numeric arguments to the program, it checks to see
if those arguments are prime numbers, prints out the results. Without any
if those arguments are prime numbers and prints out the results. Without any
aruments, the program prints out any prime numbers it finds between 1 and one
million (there's a log of them!). The source code comments below tell the
million (there's a lot of them!). The source code comments below tell the
remainder of the story.
</p>
</div>
@ -1321,7 +1363,13 @@ this exercise.<p>
interested, here are some things that could be implemented better:</p>
<ol>
<li>Write an LLVM pass to compute the correct stack depth needed by the
program.</li>
program. Currently the stack is set to a fixed number which means programs
with large numbers of definitions might fail.</li>
<li>Enhance to run on 64-bit platforms like SPARC. Right now the size of a
pointer on 64-bit machines will cause incorrect results because of the 32-bit
size of a stack element currently supported. This feature was not implemented
because LLVM needs a union type to be able to support the different sizes
correctly (portably and efficiently).</li>
<li>Write an LLVM pass to optimize the use of the global stack. The code
emitted currently is somewhat wasteful. It gets cleaned up a lot by existing
passes but more could be done.</li>
@ -1335,10 +1383,10 @@ interested, here are some things that could be implemented better:</p>
technique out until I was nearly done with LLVM. As it is, its a bad example
of how to insert instructions!</li>
<li>Provide for I/O to arbitrary files instead of just stdin/stdout.</li>
<li>Write additional built-in words.</li>
<li>Write additional built-in words; with inspiration from FORTH</li>
<li>Write additional sample Stacker programs.</li>
<li>Add your own compiler writing experiences and tips in the <a href="#lessons">
Lessons I Learned About LLVM</a> section.</li>
<li>Add your own compiler writing experiences and tips in the
<a href="#lessons">Lessons I Learned About LLVM</a> section.</li>
</ol>
</div>
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